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1 | =begin comment |
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2 | |
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3 | This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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4 | |
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5 | Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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6 | |
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7 | Deliantra is free software: you can redistribute it and/or modify it under |
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8 | the terms of the Affero GNU General Public License as published by the |
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9 | Free Software Foundation, either version 3 of the License, or (at your |
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10 | option) any later version. |
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11 | |
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12 | This program is distributed in the hope that it will be useful, |
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13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 | GNU General Public License for more details. |
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16 | |
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17 | You should have received a copy of the Affero GNU General Public License |
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18 | and the GNU General Public License along with this program. If not, see |
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19 | <http://www.gnu.org/licenses/>. |
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20 | |
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21 | The authors can be reached via e-mail to <support@deliantra.net> |
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22 | |
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23 | =end comment |
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24 | |
1 | =head1 DELIANTRA PLUG-IN EVENTS |
25 | =head1 DELIANTRA PLUG-IN EVENTS |
2 | |
26 | |
3 | This document briefly describes each plug-in event. It is also used to |
27 | This document briefly describes each plug-in event. It is also used to |
4 | generate the event-list itself, so is always complete. Be careful wehn |
28 | generate the event-list itself, so is always complete. Be careful wehn |
5 | changing it, though. |
29 | changing it, though. |
6 | |
30 | |
7 | =head2 NOTATION |
31 | =head2 NOTATION |
8 | |
32 | |
9 | the event description below uses a variant of the forth stack notation - |
33 | The event description below uses a variant of the forth stack notation - |
10 | an opening parenthesis followed by the type of each parameter, optionally |
34 | an opening parenthesis followed by the type of each parameter, optionally |
11 | followed by two dashes and the returning parameters. If the latter is |
35 | followed by two dashes and the returning parameters. If the latter part is |
12 | missing, the event will be invoked but cannot change wether the event gets |
36 | missing, the event will be invoked but cannot change wether the event gets |
13 | processed. |
37 | processed. |
14 | |
38 | |
15 | If it is specified (even if no return values are supported), a plug-in |
39 | Return values are given by overriding (in Perl by calling C<cf::override>) |
16 | can override (e.g. using C<cf::override> in Perl) event processing, |
40 | with the return values, which will both stop further event processing and |
17 | basically short-circuiting it. For example, if you override from within a |
41 | tell the caller that it wants to override normal processing. |
18 | player BIRTH event, nothing much will happen with respect to the built-in |
42 | |
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43 | Even if no return values are supported, a plug-in can override (e.g. using |
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44 | C<cf::override> in Perl) event processing, basically short-circuiting |
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45 | it. For example, if you override from within a player BIRTH event, |
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46 | nothing much will happen with respect to the built-in processing, but if |
19 | processing, but if you override from within a player TELL event, the tell |
47 | you override from within a player TELL event, the tell will be ignored |
20 | will be ignored (presumably your plug-in took care of it). |
48 | (presumably your plug-in took care of it). |
21 | |
49 | |
22 | |
50 | |
23 | =head2 ATTACHABLE EVENTS |
51 | =head2 ATTACHABLE EVENTS |
24 | |
52 | |
25 | No time to document this, screw me. |
53 | No time to document this, screw me. |
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186 | damage that has been dealt. |
214 | damage that has been dealt. |
187 | |
215 | |
188 | =head3 skill_attack (attacker victim message skill -- success) |
216 | =head3 skill_attack (attacker victim message skill -- success) |
189 | |
217 | |
190 | Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill |
218 | Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill |
191 | cna be C<undef>). B<message> is the message that describes the attack when |
219 | can be C<undef>). B<message> is the message that describes the attack when |
192 | damage is done. |
220 | damage is done. |
193 | |
221 | |
194 | =head3 weapon_attack (weapon hitter victim) |
222 | =head3 weapon_attack (weapon hitter victim) |
195 | |
223 | |
196 | Invoked whenever an object is used as a B<weapon> by B<hitter> to attack |
224 | Invoked whenever an object is used as a B<weapon> by B<hitter> to attack |
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221 | Invoked whenever a container gets closed. When overriden, the container |
249 | Invoked whenever a container gets closed. When overriden, the container |
222 | will not get closed, but you must tell op about the reason. This event |
250 | will not get closed, but you must tell op about the reason. This event |
223 | is not crash-safe, i.e. containers might be closed due to a server crash |
251 | is not crash-safe, i.e. containers might be closed due to a server crash |
224 | without this event being invoked. |
252 | without this event being invoked. |
225 | |
253 | |
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254 | =head3 blocked_move (self who -- do_blocked) |
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255 | |
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256 | Invoked when an C<who> tries to move to the same space as C<self>, |
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257 | C<self>'s C<move_block> causes blocked movement for C<who> and nothing |
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258 | else explicitly allows movement to this space. |
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259 | |
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260 | Should return true when C<who> is blocked, i.e., should not be allowed to |
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261 | move onto C<self>. |
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262 | |
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263 | When not overriding, normal blocked_move (blocked_link) processing will |
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264 | happen. |
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265 | |
226 | |
266 | |
227 | =head2 GLOBAL EVENTS |
267 | =head2 GLOBAL EVENTS |
228 | |
268 | |
229 | Global events have no relation to specific objects. |
269 | Global events have no relation to specific objects. |
230 | |
270 | |
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259 | Invoked when the given player is being kicked, before the kick is |
299 | Invoked when the given player is being kicked, before the kick is |
260 | executed. |
300 | executed. |
261 | |
301 | |
262 | =head3 load (player -- ) |
302 | =head3 load (player -- ) |
263 | |
303 | |
264 | Invoked whenever a player has been loaded from disk, but before |
304 | Invoked whenever after a player has been loaded from disk, but before |
265 | actual login. |
305 | actual activation/login. |
266 | |
306 | |
267 | =head3 save (player -- ) |
307 | =head3 save (player -- ) |
268 | |
308 | |
269 | Invoked just before a player gets serialised. |
309 | Invoked just before a player gets serialised. |
270 | |
310 | |
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300 | |
340 | |
301 | Invoked when a player entered a new region. Cannot be overriden. |
341 | Invoked when a player entered a new region. Cannot be overriden. |
302 | |
342 | |
303 | =head3 command (player command args -- time) |
343 | =head3 command (player command args -- time) |
304 | |
344 | |
305 | Execute a user command send by the client. Programmable plug-ins usually |
345 | Execute a user command sent by the client - this is invoked for I<all> |
306 | handle this event internally. |
346 | command,s so should not normally be hooked. |
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347 | |
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348 | =head3 unknown_command (player command args -- time) |
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349 | |
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350 | Execute a user command sent by the client that isn't known to the |
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351 | server. Programmable plug-ins usually handle this event internally. |
307 | |
352 | |
308 | =head3 extcmd (player string) |
353 | =head3 extcmd (player string) |
309 | |
354 | |
310 | Invoked whenever a client issues the C<extcmd> protocol command. |
355 | Invoked whenever a client issues the C<extcmd> protocol command. |
311 | Programmable plug-ins usually handle this event internally. |
356 | Programmable plug-ins usually handle this event internally. |
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339 | =head3 shout (player message --) |
384 | =head3 shout (player message --) |
340 | |
385 | |
341 | Invoked whenever the player uses the B<say>, B<chat> or B<shout> command, |
386 | Invoked whenever the player uses the B<say>, B<chat> or B<shout> command, |
342 | before it gets processed. |
387 | before it gets processed. |
343 | |
388 | |
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389 | =head3 build (player builder map x y checkok --) |
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390 | |
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391 | Players tries to build using C<builder> at (map+x+y). Is invoked after |
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392 | the usual map sanity checks, so the coordinates are valid. The boolean |
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393 | C<checkok> is true only if the build code thinks it is "ok" to build at |
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394 | that space, and normally you should only build when it is true. |
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395 | |
344 | |
396 | |
345 | =head2 MAP EVENTS |
397 | =head2 MAP EVENTS |
346 | |
398 | |
347 | These events are generally dependent on a map and thus all have a map |
399 | These events are generally dependent on a map and thus all have a map |
348 | as first argument. |
400 | as first argument. |
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377 | =head3 leave (map player -- ) |
429 | =head3 leave (map player -- ) |
378 | |
430 | |
379 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
431 | Invoked whenever a player tries to leave the B<map>. Overriding means the |
380 | player won't be able to leave. |
432 | player won't be able to leave. |
381 | |
433 | |
382 | =head3 trigger (map connection state -- ) |
434 | =head3 trigger (map connection state what? who? -- ) |
383 | |
435 | |
384 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
436 | Invoked whenever something activates a B<connection> on the B<map>. If B<state> |
385 | is true the connection was 'state' and if false it is 'released'. |
437 | is true the connection was 'state' and if false it is 'released'. |
386 | |
438 | |
387 | |
439 | |
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391 | handled asynchronously as soon as the command reaches the server, even when |
443 | handled asynchronously as soon as the command reaches the server, even when |
392 | the player hasn't logged in yet (meaning there is no player yet). |
444 | the player hasn't logged in yet (meaning there is no player yet). |
393 | |
445 | |
394 | =head3 connect (client -- ) |
446 | =head3 connect (client -- ) |
395 | |
447 | |
396 | Called as soon as a new connection to the server is established. Should |
448 | Called as soon as a new connection to the server is established and the |
397 | not be overriden. |
449 | socket has been configured. |
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450 | |
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451 | =head3 version (client string -- ) |
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452 | |
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453 | Called as soon as the version command from the client is received |
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454 | (normally the very first command sent). |
398 | |
455 | |
399 | =head3 setup (client string -- ) |
456 | =head3 setup (client string -- ) |
400 | |
457 | |
401 | Client sent the setup command to negotiate parameters. Handling is |
458 | Client sent the setup command to negotiate parameters. Handling is |
402 | mandatory and done by F<login.ext>. |
459 | mandatory and done by F<login.ext>. |
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415 | |
472 | |
416 | Like C<extcmd>, but can be called before a player has logged in. |
473 | Like C<extcmd>, but can be called before a player has logged in. |
417 | |
474 | |
418 | Programmable plug-ins usually handle this event internally. |
475 | Programmable plug-ins usually handle this event internally. |
419 | |
476 | |
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477 | =head3 client_destroy (client -- ) |
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478 | |
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479 | Invoked when the client gets destroyed. |
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480 | |
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481 | |