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Revision: 1.25
Committed: Wed Apr 30 05:34:24 2008 UTC (16 years, 1 month ago) by root
Branch: MAIN
CVS Tags: rel-2_54, rel-2_55, rel-2_56, rel-2_53
Changes since 1.24: +4 -3 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 DELIANTRA PLUG-IN EVENTS
2
3 This document briefly describes each plug-in event. It is also used to
4 generate the event-list itself, so is always complete. Be careful wehn
5 changing it, though.
6
7 =head2 NOTATION
8
9 the event description below uses a variant of the forth stack notation -
10 an opening parenthesis followed by the type of each parameter, optionally
11 followed by two dashes and the returning parameters. If the latter is
12 missing, the event will be invoked but cannot change wether the event gets
13 processed.
14
15 If it is specified (even if no return values are supported), a plug-in
16 can override (e.g. using C<cf::override> in Perl) event processing,
17 basically short-circuiting it. For example, if you override from within a
18 player BIRTH event, nothing much will happen with respect to the built-in
19 processing, but if you override from within a player TELL event, the tell
20 will be ignored (presumably your plug-in took care of it).
21
22
23 =head2 ATTACHABLE EVENTS
24
25 No time to document this, screw me.
26
27 =head3 instantiate (object init-args...)
28
29 An object was instantiated.
30
31 For objects, this event occurs when a map is loaded for the first time
32 when it was instantiated from an archetype, or when the object was created
33 dynamically. The arguments are as specified in the C<attach> attribute of
34 the object or archetype.
35
36 This is useful to initialise any per-object state you might need.
37
38 =head3 reattach (object)
39
40 Invoked whenever attachments/plug-ins need to get reattached to the
41 object. This usually happens when it was loaded from disk, or when the
42 server was reloaded. This event will only be generated if the object has
43 attachments.
44
45 =head3 clone (object destination)
46
47 An object with _attached plugin_ is cloned, that is, a copy was made. The
48 copy automatically has all attachments the original object had. The perl
49 variables get copied in a shallow way (references are shared between
50 instances). If this is not the behaviour you need, you have to adjust the
51 B<destination> object as you see fit.
52
53 =head3 destroy (object -- )
54
55 Invoked when the deliantra object gets destroyed, and only when the object
56 has a handler for this event. This event can occur many times, as its
57 called when the in-memory object is destroyed, not when the object itself
58 dies.
59
60
61 =head2 OBJECT EVENTS
62
63 Object events always relate to a specific object, which is always the
64 first argument. Not all events get generated for every object, some are
65 specific to an object type.
66
67 =head3 add_bonus (item creator difficulty max_magic flags -- )
68
69 A basic item has been created (e.g. for shops, monsters drops etc.)
70 that needs bonus values applied. The B<creator> object is a template
71 object that can be used to inherit stuff (and can be NULL). Flags is a
72 combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
73 on item or set its value to 0) or GT_MINIMAL (???)
74
75 When overriden, built-in bonus generation is skipped, otherwise
76 treasure generation continues as it would without this hook.
77
78 In general, if flags != 0 or creator != 0 you should just return and leave
79 item generation to the standard code.
80
81 =head3 remove (object -- )
82
83 Invoked before the object is removed from its environment.
84
85 =head3 insert (object -- )
86
87 Called after the object was inserted into a container or map.
88
89 =head3 tick (object -- )
90
91 Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92 during ticks should an objetc process any movement or other events.
93
94 =head3 kill (object hitter -- )
95
96 Invoked whenever an object was killed (hp < 0 caused by an attack) and is
97 about to get removed. Overriding processing will skip removal, but to do
98 this successfully you have to keep the object from dieing, otherwise the
99 event gets invoked again and again.
100
101 =head3 apply (object who -- applytype)
102
103 Invoked whenever the object is being applied in some way. The applytype is one of:
104
105 =over 4
106
107 =item B<0> player or monster can't apply objects of that type
108
109 =item B<1> has been applied, or there was an error applying the object
110
111 =item B<2> objects of that type can't be applied if not in inventory
112
113 =back
114
115 =head3 throw (object thrower)
116
117 Invoked when an B<object> is thrown by B<thrower>.
118
119 =head3 stop (object -- )
120
121 Invoked when a thrown B<object> (arrow, other stuff) hits something and is
122 thus being "stopped".
123
124 =head3 can_apply (who object -- reason)
125
126 =head3 can_be_applied (object who -- reason)
127
128 Check wether the B<object> can be applied/readied/etc. by the
129 object B<who> and return reason otherwise. Reason is a bitset composed of
130 C<CAN_APPLY_*>-flags.
131
132 =head3 be_ready (object who -- success)
133
134 =head3 ready (who object -- success)
135
136 Invoked whenever an B<object> is being applied by object B<who>. See
137 I<can_apply> for an alternative if you just want to check wether something
138 can apply an object.
139
140 =head3 be_unready (object who -- deleted)
141
142 =head3 unready (who object -- deleted)
143
144 Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
145 currently applied by B<who>. If your override, make sure you give 'who'
146 (if it is a player) an indication of whats wrong. Must return true if the
147 object was freed.
148
149 =head3 use_skill (skill who part direction stringarg -- )
150
151 Invoked whenever a skill is used by somebody or something.
152
153 =head3 cast_spell (spell owner casting_object direction stringarg -- )
154
155 Invoked whenever a given spell is cast by B<casting_object> (used by
156 B<owner>).
157
158 =head3 drop (object who -- )
159
160 Invoked whenever an item gets dropped by somebody, e.g. as a result of a
161 drop command.
162
163 =head3 drop_on (floor object who -- )
164
165 Invoked whenever some B<object> is being dropped on the B<floor> object.
166
167 =head3 say (object player message)
168
169 Invoked whenever the I<object> can hear a B<message> being said by
170 B<player> in its vicinity.
171
172 =head3 monster_move (monster enemy -- )
173
174 Invoked whenever the B<monster> tries to move, just after B<enemy> and
175 other parameters have been determined, but before movement is actually
176 executed.
177
178 =head3 attack (object hitter -- damage)
179
180 Object gets attacked by somebody - when overriden, should return the
181 damage that has been dealt.
182
183 =head3 skill_attack (attacker victim message skill -- success)
184
185 Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill
186 cna be C<undef>). B<message> is the message that describes the attack when
187 damage is done.
188
189 =head3 weapon_attack (weapon hitter victim)
190
191 Invoked whenever an object is used as a B<weapon> by B<hitter> to attack
192 B<victim>.
193
194 =head3 inscribe_note (book pl message skill -- )
195
196 Used whenever a book gets inscribed with a message.
197
198 =head3 trigger (object who -- )
199
200 Invoked whenever a lever-like B<object> has been activated/triggered in some
201 (manual) way.
202
203 =head3 move_trigger (object victim originator -- )
204
205 Invoked whenever a trap-like B<object> has been activated, usually by
206 moving onto it. This includes not just traps, but also buttons, holes,
207 signs and similar stuff.
208
209 =head3 open (container who -- )
210
211 Invoked whenever a container gets opened. When overriden, the container will not
212 get opened, but you must tell op about the reason.
213
214 =head3 close (container who -- )
215
216 Invoked whenever a container gets closed. When overriden, the container
217 will not get closed, but you must tell op about the reason. This event
218 is not crash-safe, i.e. containers might be closed due to a server crash
219 without this event being invoked.
220
221
222 =head2 GLOBAL EVENTS
223
224 Global events have no relation to specific objects.
225
226 =head3 cleanup ()
227
228 Called when the server is cleaning up, just before it calls exit.
229
230 =head3 clock ()
231
232 Is invoked on every server tick, usually every 0.12 seconds.
233
234 =head3 resource_update ()
235
236 Is invoked after each time the server reloads its resources, which is
237 usually one of the earliest things it does when starting up.
238
239
240 =head2 PLAYER EVENTS
241
242 Player events always have a player object as first argument.
243
244 =head3 birth (player)
245
246 Invoked as very first thing after creating a player.
247
248 =head3 quit (player)
249
250 Invoked wheneever a player quits, before actually removing him/her.
251
252 =head3 kick (player params -- )
253
254 Invoked when the given player is being kicked, before the kick is
255 executed.
256
257 =head3 load (player -- )
258
259 Invoked whenever a player has been loaded from disk, but before
260 actual login.
261
262 =head3 save (player -- )
263
264 Invoked just before a player gets serialised.
265
266 =head3 save_done (player -- )
267
268 Invoked just after a player was serialised.
269
270 =head3 connect (player -- )
271
272 Invoked just after the player object was connected to a client.
273
274 =head3 disconnect (player -- )
275
276 Invoked just before the player gets disconnected from the client.
277
278 =head3 login (player)
279
280 Invoked whenever a player logs in.
281
282 =head3 logout (player cleanly -- )
283
284 Invoked whenever a player logs out, gets disconnected etc.
285
286 =head3 death (player)
287
288 Invoked whenever a player dies, before the death actually gets processed.
289
290 =head3 map_change (player newmap x y -- )
291
292 Invoked before a player moves from one map to another, can override the movement.
293
294 =head3 region_change (player newregion oldregion -- )
295
296 Invoked when a player entered a new region. Cannot be overriden.
297
298 =head3 command (player command args -- time)
299
300 Execute a user command send by the client. Programmable plug-ins usually
301 handle this event internally.
302
303 =head3 extcmd (player string)
304
305 Invoked whenever a client issues the C<extcmd> protocol command.
306 Programmable plug-ins usually handle this event internally.
307
308 =head3 move (player direction -- )
309
310 Called whenever the player is supposed to move or attack. The handler
311 must handle the cases of speed_left or weapon_sp_left being negative,
312 fire being on, is responsible for decreaseing the speed_left value
313 on successful moves etc. etc.. When overriden, must return a boolean
314 indicating wether a move could be effected.
315
316 =head3 pray_altar (player altar skill -- )
317
318 Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
319
320 =head3 tell (player name message -- )
321
322 Invoked whenever the player uses the B<tell> or B<reply> command, before
323 it gets processed.
324
325 =head3 told (player player message -- )
326
327 Invoked right before a message is being told to a player using B<tell> or
328 B<reply>.
329
330 =head3 say (player message --)
331
332 =head3 chat (player message --)
333
334 =head3 shout (player message --)
335
336 Invoked whenever the player uses the B<say>, B<chat> or B<shout> command,
337 before it gets processed.
338
339
340 =head2 MAP EVENTS
341
342 These events are generally dependent on a map and thus all have a map
343 as first argument.
344
345 =head3 instantiate (map)
346
347 Original B<map> has been loaded (e.g. on first use, or after a map
348 reset).
349
350 =head3 swapin (map)
351
352 Invoked when a previously swapped-out temporary B<map> has been loaded again.
353
354 =head3 swapout (map)
355
356 Invoked after a B<map> has been swapped out to disk.
357
358 =head3 reset (map)
359
360 Invoked when a B<map> gets reset.
361
362 =head3 clean (map)
363
364 Invoked when a temporary B<map> gets deleted on-disk.
365
366 =head3 enter (map player x y -- )
367
368 Invoked whenever a player tries to enter the B<map>, while he/she is still
369 on the old map. Overriding means the player won't be able to enter, and,
370 if newmap/x/y are given, will be redirected to that map instead.
371
372 =head3 leave (map player -- )
373
374 Invoked whenever a player tries to leave the B<map>. Overriding means the
375 player won't be able to leave.
376
377 =head3 trigger (map connection state -- )
378
379 Invoked whenever something activates a B<connection> on the B<map>. If B<state>
380 is true the connection was 'state' and if false it is 'released'.
381
382
383 =head2 CLIENT EVENTS
384
385 These events are very similar to player events, but they are might be
386 handled asynchronously as soon as the command reaches the server, even when
387 the player hasn't logged in yet (meaning there is no player yet).
388
389 =head3 connect (client -- )
390
391 Called as soon as a new connection to the server is established. Should
392 not be overriden.
393
394 =head3 setup (client string -- )
395
396 Client sent the setup command to negotiate parameters. Handling is
397 mandatory and done by F<login.ext>.
398
399 =head3 addme (client -- )
400
401 The client sent an addme, thus ending the initial handshaking. Handling is mandatory
402 and done by F<login.ext>.
403
404 =head3 reply (client replystring -- )
405
406 Called when the client submits a reply in the ST_CUSTOM state. Usually
407 handled internally by language plugins.
408
409 =head3 exticmd (client string -- )
410
411 Like C<extcmd>, but can be called before a player has logged in.
412
413 Programmable plug-ins usually handle this event internally.
414