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Revision: 1.28
Committed: Mon Oct 6 18:26:35 2008 UTC (15 years, 7 months ago) by elmex
Branch: MAIN
Changes since 1.27: +6 -0 lines
Log Message:
refactored drop code a bit, and hopefully fixed some bugs with it.

File Contents

# Content
1 =head1 DELIANTRA PLUG-IN EVENTS
2
3 This document briefly describes each plug-in event. It is also used to
4 generate the event-list itself, so is always complete. Be careful wehn
5 changing it, though.
6
7 =head2 NOTATION
8
9 the event description below uses a variant of the forth stack notation -
10 an opening parenthesis followed by the type of each parameter, optionally
11 followed by two dashes and the returning parameters. If the latter is
12 missing, the event will be invoked but cannot change wether the event gets
13 processed.
14
15 If it is specified (even if no return values are supported), a plug-in
16 can override (e.g. using C<cf::override> in Perl) event processing,
17 basically short-circuiting it. For example, if you override from within a
18 player BIRTH event, nothing much will happen with respect to the built-in
19 processing, but if you override from within a player TELL event, the tell
20 will be ignored (presumably your plug-in took care of it).
21
22
23 =head2 ATTACHABLE EVENTS
24
25 No time to document this, screw me.
26
27 =head3 instantiate (object init-args...)
28
29 An object was instantiated.
30
31 For objects, this event occurs when a map is loaded for the first time
32 when it was instantiated from an archetype, or when the object was created
33 dynamically. The arguments are as specified in the C<attach> attribute of
34 the object or archetype.
35
36 This is useful to initialise any per-object state you might need.
37
38 =head3 reattach (object)
39
40 Invoked whenever attachments/plug-ins need to get reattached to the
41 object. This usually happens when it was loaded from disk, or when the
42 server was reloaded. This event will only be generated if the object has
43 attachments.
44
45 =head3 clone (object destination)
46
47 An object with _attached plugin_ is cloned, that is, a copy was made. The
48 copy automatically has all attachments the original object had. The perl
49 variables get copied in a shallow way (references are shared between
50 instances). If this is not the behaviour you need, you have to adjust the
51 B<destination> object as you see fit.
52
53 =head3 destroy (object -- )
54
55 Invoked when the deliantra object gets destroyed, and only when the object
56 has a handler for this event. This event can occur many times, as its
57 called when the in-memory object is destroyed, not when the object itself
58 dies.
59
60
61 =head2 OBJECT EVENTS
62
63 Object events always relate to a specific object, which is always the
64 first argument. Not all events get generated for every object, some are
65 specific to an object type.
66
67 =head3 add_bonus (item creator difficulty max_magic flags -- )
68
69 A basic item has been created (e.g. for shops, monsters drops etc.)
70 that needs bonus values applied. The B<creator> object is a template
71 object that can be used to inherit stuff (and can be NULL). Flags is a
72 combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
73 on item or set its value to 0) or GT_MINIMAL (???)
74
75 When overriden, built-in bonus generation is skipped, otherwise
76 treasure generation continues as it would without this hook.
77
78 In general, if flags != 0 or creator != 0 you should just return and leave
79 item generation to the standard code.
80
81 =head3 remove (object -- )
82
83 Invoked before the object is removed from its environment.
84
85 =head3 insert (object -- )
86
87 Called after the object was inserted into a container or map.
88
89 =head3 tick (object -- )
90
91 Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92 during ticks should an objetc process any movement or other events.
93
94 =head3 kill (object hitter -- )
95
96 Invoked whenever an object was killed (hp < 0 caused by an attack) and is
97 about to get removed. Overriding processing will skip removal, but to do
98 this successfully you have to keep the object from dieing, otherwise the
99 event gets invoked again and again.
100
101 =head3 apply (object who -- applytype)
102
103 Invoked whenever the object is being applied in some way. The applytype is one of:
104
105 =over 4
106
107 =item B<0> player or monster can't apply objects of that type
108
109 =item B<1> has been applied, or there was an error applying the object
110
111 =item B<2> objects of that type can't be applied if not in inventory
112
113 =back
114
115 =head3 reset (object)
116
117 Invoked whenever the object is initialised on a map after it was
118 loaded. This can be used to emulate shop-floor behaviour for example.
119
120 =head3 throw (object thrower)
121
122 Invoked when an B<object> is thrown by B<thrower>.
123
124 =head3 stop (object -- )
125
126 Invoked when a thrown B<object> (arrow, other stuff) hits something and is
127 thus being "stopped".
128
129 =head3 can_apply (who object -- reason)
130
131 =head3 can_be_applied (object who -- reason)
132
133 Check wether the B<object> can be applied/readied/etc. by the
134 object B<who> and return reason otherwise. Reason is a bitset composed of
135 C<CAN_APPLY_*>-flags.
136
137 =head3 be_ready (object who -- success)
138
139 =head3 ready (who object -- success)
140
141 Invoked whenever an B<object> is being applied by object B<who>. See
142 I<can_apply> for an alternative if you just want to check wether something
143 can apply an object.
144
145 =head3 be_unready (object who -- deleted)
146
147 =head3 unready (who object -- deleted)
148
149 Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
150 currently applied by B<who>. If your override, make sure you give 'who'
151 (if it is a player) an indication of whats wrong. Must return true if the
152 object was freed.
153
154 =head3 use_skill (skill who part direction stringarg -- )
155
156 Invoked whenever a skill is used by somebody or something.
157
158 =head3 cast_spell (spell owner casting_object direction stringarg -- )
159
160 Invoked whenever a given spell is cast by B<casting_object> (used by
161 B<owner>).
162
163 =head3 drop (object who -- )
164
165 Invoked whenever an item gets dropped by somebody, e.g. as a result of a
166 drop command.
167 B<NOTE:> If you put the object somewhere else or destroyed the object
168 you have to override! If you do nothing with the object and override it is
169 given back to the dropper.
170
171 =head3 drop_on (floor object who -- )
172
173 Invoked whenever some B<object> is being dropped on the B<floor> object.
174 B<NOTE:> If you put the object somewhere else or destroyed the object
175 you have to override! If you do nothing with the object and override it is
176 given back to the dropper.
177
178 =head3 say (object player message)
179
180 Invoked whenever the I<object> can hear a B<message> being said by
181 B<player> in its vicinity.
182
183 =head3 monster_move (monster enemy -- )
184
185 Invoked whenever the B<monster> tries to move, just after B<enemy> and
186 other parameters have been determined, but before movement is actually
187 executed.
188
189 =head3 attack (object hitter -- damage)
190
191 Object gets attacked by somebody - when overriden, should return the
192 damage that has been dealt.
193
194 =head3 skill_attack (attacker victim message skill -- success)
195
196 Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill
197 cna be C<undef>). B<message> is the message that describes the attack when
198 damage is done.
199
200 =head3 weapon_attack (weapon hitter victim)
201
202 Invoked whenever an object is used as a B<weapon> by B<hitter> to attack
203 B<victim>.
204
205 =head3 inscribe_note (book pl message skill -- )
206
207 Used whenever a book gets inscribed with a message.
208
209 =head3 trigger (object who -- )
210
211 Invoked whenever a lever-like B<object> has been activated/triggered in some
212 (manual) way.
213
214 =head3 move_trigger (object victim originator -- )
215
216 Invoked whenever a trap-like B<object> has been activated, usually by
217 moving onto it. This includes not just traps, but also buttons, holes,
218 signs and similar stuff.
219
220 =head3 open (container who -- )
221
222 Invoked whenever a container gets opened. When overriden, the container will not
223 get opened, but you must tell op about the reason.
224
225 =head3 close (container who -- )
226
227 Invoked whenever a container gets closed. When overriden, the container
228 will not get closed, but you must tell op about the reason. This event
229 is not crash-safe, i.e. containers might be closed due to a server crash
230 without this event being invoked.
231
232
233 =head2 GLOBAL EVENTS
234
235 Global events have no relation to specific objects.
236
237 =head3 cleanup ()
238
239 Called when the server is cleaning up, just before it calls exit.
240
241 =head3 clock ()
242
243 Is invoked on every server tick, usually every 0.12 seconds.
244
245 =head3 resource_update ()
246
247 Is invoked after each time the server reloads its resources, which is
248 usually one of the earliest things it does when starting up.
249
250
251 =head2 PLAYER EVENTS
252
253 Player events always have a player object as first argument.
254
255 =head3 birth (player)
256
257 Invoked as very first thing after creating a player.
258
259 =head3 quit (player)
260
261 Invoked wheneever a player quits, before actually removing him/her.
262
263 =head3 kick (player params -- )
264
265 Invoked when the given player is being kicked, before the kick is
266 executed.
267
268 =head3 load (player -- )
269
270 Invoked whenever a player has been loaded from disk, but before
271 actual login.
272
273 =head3 save (player -- )
274
275 Invoked just before a player gets serialised.
276
277 =head3 save_done (player -- )
278
279 Invoked just after a player was serialised.
280
281 =head3 connect (player -- )
282
283 Invoked just after the player object was connected to a client.
284
285 =head3 disconnect (player -- )
286
287 Invoked just before the player gets disconnected from the client.
288
289 =head3 login (player)
290
291 Invoked whenever a player logs in.
292
293 =head3 logout (player cleanly -- )
294
295 Invoked whenever a player logs out, gets disconnected etc.
296
297 =head3 death (player)
298
299 Invoked whenever a player dies, before the death actually gets processed.
300
301 =head3 map_change (player newmap x y -- )
302
303 Invoked before a player moves from one map to another, can override the movement.
304
305 =head3 region_change (player newregion oldregion -- )
306
307 Invoked when a player entered a new region. Cannot be overriden.
308
309 =head3 command (player command args -- time)
310
311 Execute a user command send by the client. Programmable plug-ins usually
312 handle this event internally.
313
314 =head3 extcmd (player string)
315
316 Invoked whenever a client issues the C<extcmd> protocol command.
317 Programmable plug-ins usually handle this event internally.
318
319 =head3 move (player direction -- )
320
321 Called whenever the player is supposed to move or attack. The handler
322 must handle the cases of speed_left or weapon_sp_left being negative,
323 fire being on, is responsible for decreaseing the speed_left value
324 on successful moves etc. etc.. When overriden, must return a boolean
325 indicating wether a move could be effected.
326
327 =head3 pray_altar (player altar skill -- )
328
329 Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
330
331 =head3 tell (player name message -- )
332
333 Invoked whenever the player uses the B<tell> or B<reply> command, before
334 it gets processed.
335
336 =head3 told (player player message -- )
337
338 Invoked right before a message is being told to a player using B<tell> or
339 B<reply>.
340
341 =head3 say (player message --)
342
343 =head3 chat (player message --)
344
345 =head3 shout (player message --)
346
347 Invoked whenever the player uses the B<say>, B<chat> or B<shout> command,
348 before it gets processed.
349
350
351 =head2 MAP EVENTS
352
353 These events are generally dependent on a map and thus all have a map
354 as first argument.
355
356 =head3 instantiate (map)
357
358 Original B<map> has been loaded (e.g. on first use, or after a map
359 reset).
360
361 =head3 swapin (map)
362
363 Invoked when a previously swapped-out temporary B<map> has been loaded again.
364
365 =head3 swapout (map)
366
367 Invoked after a B<map> has been swapped out to disk.
368
369 =head3 reset (map)
370
371 Invoked when a B<map> gets reset.
372
373 =head3 clean (map)
374
375 Invoked when a temporary B<map> gets deleted on-disk.
376
377 =head3 enter (map player x y -- )
378
379 Invoked whenever a player tries to enter the B<map>, while he/she is still
380 on the old map. Overriding means the player won't be able to enter, and,
381 if newmap/x/y are given, will be redirected to that map instead.
382
383 =head3 leave (map player -- )
384
385 Invoked whenever a player tries to leave the B<map>. Overriding means the
386 player won't be able to leave.
387
388 =head3 trigger (map connection state -- )
389
390 Invoked whenever something activates a B<connection> on the B<map>. If B<state>
391 is true the connection was 'state' and if false it is 'released'.
392
393
394 =head2 CLIENT EVENTS
395
396 These events are very similar to player events, but they are might be
397 handled asynchronously as soon as the command reaches the server, even when
398 the player hasn't logged in yet (meaning there is no player yet).
399
400 =head3 connect (client -- )
401
402 Called as soon as a new connection to the server is established. Should
403 not be overriden.
404
405 =head3 setup (client string -- )
406
407 Client sent the setup command to negotiate parameters. Handling is
408 mandatory and done by F<login.ext>.
409
410 =head3 addme (client -- )
411
412 The client sent an addme, thus ending the initial handshaking. Handling is mandatory
413 and done by F<login.ext>.
414
415 =head3 reply (client replystring -- )
416
417 Called when the client submits a reply in the ST_CUSTOM state. Usually
418 handled internally by language plugins.
419
420 =head3 exticmd (client string -- )
421
422 Like C<extcmd>, but can be called before a player has logged in.
423
424 Programmable plug-ins usually handle this event internally.
425