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Revision: 1.29
Committed: Tue Oct 7 11:10:31 2008 UTC (15 years, 7 months ago) by elmex
Branch: MAIN
CVS Tags: rel-2_72, rel-2_73, rel-2_74
Changes since 1.28: +0 -6 lines
Log Message:
is_in_map_or_inv => is_inserted.

File Contents

# Content
1 =head1 DELIANTRA PLUG-IN EVENTS
2
3 This document briefly describes each plug-in event. It is also used to
4 generate the event-list itself, so is always complete. Be careful wehn
5 changing it, though.
6
7 =head2 NOTATION
8
9 the event description below uses a variant of the forth stack notation -
10 an opening parenthesis followed by the type of each parameter, optionally
11 followed by two dashes and the returning parameters. If the latter is
12 missing, the event will be invoked but cannot change wether the event gets
13 processed.
14
15 If it is specified (even if no return values are supported), a plug-in
16 can override (e.g. using C<cf::override> in Perl) event processing,
17 basically short-circuiting it. For example, if you override from within a
18 player BIRTH event, nothing much will happen with respect to the built-in
19 processing, but if you override from within a player TELL event, the tell
20 will be ignored (presumably your plug-in took care of it).
21
22
23 =head2 ATTACHABLE EVENTS
24
25 No time to document this, screw me.
26
27 =head3 instantiate (object init-args...)
28
29 An object was instantiated.
30
31 For objects, this event occurs when a map is loaded for the first time
32 when it was instantiated from an archetype, or when the object was created
33 dynamically. The arguments are as specified in the C<attach> attribute of
34 the object or archetype.
35
36 This is useful to initialise any per-object state you might need.
37
38 =head3 reattach (object)
39
40 Invoked whenever attachments/plug-ins need to get reattached to the
41 object. This usually happens when it was loaded from disk, or when the
42 server was reloaded. This event will only be generated if the object has
43 attachments.
44
45 =head3 clone (object destination)
46
47 An object with _attached plugin_ is cloned, that is, a copy was made. The
48 copy automatically has all attachments the original object had. The perl
49 variables get copied in a shallow way (references are shared between
50 instances). If this is not the behaviour you need, you have to adjust the
51 B<destination> object as you see fit.
52
53 =head3 destroy (object -- )
54
55 Invoked when the deliantra object gets destroyed, and only when the object
56 has a handler for this event. This event can occur many times, as its
57 called when the in-memory object is destroyed, not when the object itself
58 dies.
59
60
61 =head2 OBJECT EVENTS
62
63 Object events always relate to a specific object, which is always the
64 first argument. Not all events get generated for every object, some are
65 specific to an object type.
66
67 =head3 add_bonus (item creator difficulty max_magic flags -- )
68
69 A basic item has been created (e.g. for shops, monsters drops etc.)
70 that needs bonus values applied. The B<creator> object is a template
71 object that can be used to inherit stuff (and can be NULL). Flags is a
72 combination of GT_ENVIRONMENT (???) or GT_STARTEQUIP (set FLAG_STARTEQUIP
73 on item or set its value to 0) or GT_MINIMAL (???)
74
75 When overriden, built-in bonus generation is skipped, otherwise
76 treasure generation continues as it would without this hook.
77
78 In general, if flags != 0 or creator != 0 you should just return and leave
79 item generation to the standard code.
80
81 =head3 remove (object -- )
82
83 Invoked before the object is removed from its environment.
84
85 =head3 insert (object -- )
86
87 Called after the object was inserted into a container or map.
88
89 =head3 tick (object -- )
90
91 Invoked whenever the object "ticks", i.e. has positive B<speed_left>. Only
92 during ticks should an objetc process any movement or other events.
93
94 =head3 kill (object hitter -- )
95
96 Invoked whenever an object was killed (hp < 0 caused by an attack) and is
97 about to get removed. Overriding processing will skip removal, but to do
98 this successfully you have to keep the object from dieing, otherwise the
99 event gets invoked again and again.
100
101 =head3 apply (object who -- applytype)
102
103 Invoked whenever the object is being applied in some way. The applytype is one of:
104
105 =over 4
106
107 =item B<0> player or monster can't apply objects of that type
108
109 =item B<1> has been applied, or there was an error applying the object
110
111 =item B<2> objects of that type can't be applied if not in inventory
112
113 =back
114
115 =head3 reset (object)
116
117 Invoked whenever the object is initialised on a map after it was
118 loaded. This can be used to emulate shop-floor behaviour for example.
119
120 =head3 throw (object thrower)
121
122 Invoked when an B<object> is thrown by B<thrower>.
123
124 =head3 stop (object -- )
125
126 Invoked when a thrown B<object> (arrow, other stuff) hits something and is
127 thus being "stopped".
128
129 =head3 can_apply (who object -- reason)
130
131 =head3 can_be_applied (object who -- reason)
132
133 Check wether the B<object> can be applied/readied/etc. by the
134 object B<who> and return reason otherwise. Reason is a bitset composed of
135 C<CAN_APPLY_*>-flags.
136
137 =head3 be_ready (object who -- success)
138
139 =head3 ready (who object -- success)
140
141 Invoked whenever an B<object> is being applied by object B<who>. See
142 I<can_apply> for an alternative if you just want to check wether something
143 can apply an object.
144
145 =head3 be_unready (object who -- deleted)
146
147 =head3 unready (who object -- deleted)
148
149 Unwield/unapply/unready the given spell/weapon/skill/etc. B<object>,
150 currently applied by B<who>. If your override, make sure you give 'who'
151 (if it is a player) an indication of whats wrong. Must return true if the
152 object was freed.
153
154 =head3 use_skill (skill who part direction stringarg -- )
155
156 Invoked whenever a skill is used by somebody or something.
157
158 =head3 cast_spell (spell owner casting_object direction stringarg -- )
159
160 Invoked whenever a given spell is cast by B<casting_object> (used by
161 B<owner>).
162
163 =head3 drop (object who -- )
164
165 Invoked whenever an item gets dropped by somebody, e.g. as a result of a
166 drop command.
167
168 =head3 drop_on (floor object who -- )
169
170 Invoked whenever some B<object> is being dropped on the B<floor> object.
171
172 =head3 say (object player message)
173
174 Invoked whenever the I<object> can hear a B<message> being said by
175 B<player> in its vicinity.
176
177 =head3 monster_move (monster enemy -- )
178
179 Invoked whenever the B<monster> tries to move, just after B<enemy> and
180 other parameters have been determined, but before movement is actually
181 executed.
182
183 =head3 attack (object hitter -- damage)
184
185 Object gets attacked by somebody - when overriden, should return the
186 damage that has been dealt.
187
188 =head3 skill_attack (attacker victim message skill -- success)
189
190 Invoked whenever an B<attacker> attacks B<victim> using a B<skill> (skill
191 cna be C<undef>). B<message> is the message that describes the attack when
192 damage is done.
193
194 =head3 weapon_attack (weapon hitter victim)
195
196 Invoked whenever an object is used as a B<weapon> by B<hitter> to attack
197 B<victim>.
198
199 =head3 inscribe_note (book pl message skill -- )
200
201 Used whenever a book gets inscribed with a message.
202
203 =head3 trigger (object who -- )
204
205 Invoked whenever a lever-like B<object> has been activated/triggered in some
206 (manual) way.
207
208 =head3 move_trigger (object victim originator -- )
209
210 Invoked whenever a trap-like B<object> has been activated, usually by
211 moving onto it. This includes not just traps, but also buttons, holes,
212 signs and similar stuff.
213
214 =head3 open (container who -- )
215
216 Invoked whenever a container gets opened. When overriden, the container will not
217 get opened, but you must tell op about the reason.
218
219 =head3 close (container who -- )
220
221 Invoked whenever a container gets closed. When overriden, the container
222 will not get closed, but you must tell op about the reason. This event
223 is not crash-safe, i.e. containers might be closed due to a server crash
224 without this event being invoked.
225
226
227 =head2 GLOBAL EVENTS
228
229 Global events have no relation to specific objects.
230
231 =head3 cleanup ()
232
233 Called when the server is cleaning up, just before it calls exit.
234
235 =head3 clock ()
236
237 Is invoked on every server tick, usually every 0.12 seconds.
238
239 =head3 resource_update ()
240
241 Is invoked after each time the server reloads its resources, which is
242 usually one of the earliest things it does when starting up.
243
244
245 =head2 PLAYER EVENTS
246
247 Player events always have a player object as first argument.
248
249 =head3 birth (player)
250
251 Invoked as very first thing after creating a player.
252
253 =head3 quit (player)
254
255 Invoked wheneever a player quits, before actually removing him/her.
256
257 =head3 kick (player params -- )
258
259 Invoked when the given player is being kicked, before the kick is
260 executed.
261
262 =head3 load (player -- )
263
264 Invoked whenever a player has been loaded from disk, but before
265 actual login.
266
267 =head3 save (player -- )
268
269 Invoked just before a player gets serialised.
270
271 =head3 save_done (player -- )
272
273 Invoked just after a player was serialised.
274
275 =head3 connect (player -- )
276
277 Invoked just after the player object was connected to a client.
278
279 =head3 disconnect (player -- )
280
281 Invoked just before the player gets disconnected from the client.
282
283 =head3 login (player)
284
285 Invoked whenever a player logs in.
286
287 =head3 logout (player cleanly -- )
288
289 Invoked whenever a player logs out, gets disconnected etc.
290
291 =head3 death (player)
292
293 Invoked whenever a player dies, before the death actually gets processed.
294
295 =head3 map_change (player newmap x y -- )
296
297 Invoked before a player moves from one map to another, can override the movement.
298
299 =head3 region_change (player newregion oldregion -- )
300
301 Invoked when a player entered a new region. Cannot be overriden.
302
303 =head3 command (player command args -- time)
304
305 Execute a user command send by the client. Programmable plug-ins usually
306 handle this event internally.
307
308 =head3 extcmd (player string)
309
310 Invoked whenever a client issues the C<extcmd> protocol command.
311 Programmable plug-ins usually handle this event internally.
312
313 =head3 move (player direction -- )
314
315 Called whenever the player is supposed to move or attack. The handler
316 must handle the cases of speed_left or weapon_sp_left being negative,
317 fire being on, is responsible for decreaseing the speed_left value
318 on successful moves etc. etc.. When overriden, must return a boolean
319 indicating wether a move could be effected.
320
321 =head3 pray_altar (player altar skill -- )
322
323 Invoked whenever the B<player> prays over an B<altar>, using the given B<skill>.
324
325 =head3 tell (player name message -- )
326
327 Invoked whenever the player uses the B<tell> or B<reply> command, before
328 it gets processed.
329
330 =head3 told (player player message -- )
331
332 Invoked right before a message is being told to a player using B<tell> or
333 B<reply>.
334
335 =head3 say (player message --)
336
337 =head3 chat (player message --)
338
339 =head3 shout (player message --)
340
341 Invoked whenever the player uses the B<say>, B<chat> or B<shout> command,
342 before it gets processed.
343
344
345 =head2 MAP EVENTS
346
347 These events are generally dependent on a map and thus all have a map
348 as first argument.
349
350 =head3 instantiate (map)
351
352 Original B<map> has been loaded (e.g. on first use, or after a map
353 reset).
354
355 =head3 swapin (map)
356
357 Invoked when a previously swapped-out temporary B<map> has been loaded again.
358
359 =head3 swapout (map)
360
361 Invoked after a B<map> has been swapped out to disk.
362
363 =head3 reset (map)
364
365 Invoked when a B<map> gets reset.
366
367 =head3 clean (map)
368
369 Invoked when a temporary B<map> gets deleted on-disk.
370
371 =head3 enter (map player x y -- )
372
373 Invoked whenever a player tries to enter the B<map>, while he/she is still
374 on the old map. Overriding means the player won't be able to enter, and,
375 if newmap/x/y are given, will be redirected to that map instead.
376
377 =head3 leave (map player -- )
378
379 Invoked whenever a player tries to leave the B<map>. Overriding means the
380 player won't be able to leave.
381
382 =head3 trigger (map connection state -- )
383
384 Invoked whenever something activates a B<connection> on the B<map>. If B<state>
385 is true the connection was 'state' and if false it is 'released'.
386
387
388 =head2 CLIENT EVENTS
389
390 These events are very similar to player events, but they are might be
391 handled asynchronously as soon as the command reaches the server, even when
392 the player hasn't logged in yet (meaning there is no player yet).
393
394 =head3 connect (client -- )
395
396 Called as soon as a new connection to the server is established. Should
397 not be overriden.
398
399 =head3 setup (client string -- )
400
401 Client sent the setup command to negotiate parameters. Handling is
402 mandatory and done by F<login.ext>.
403
404 =head3 addme (client -- )
405
406 The client sent an addme, thus ending the initial handshaking. Handling is mandatory
407 and done by F<login.ext>.
408
409 =head3 reply (client replystring -- )
410
411 Called when the client submits a reply in the ST_CUSTOM state. Usually
412 handled internally by language plugins.
413
414 =head3 exticmd (client string -- )
415
416 Like C<extcmd>, but can be called before a player has logged in.
417
418 Programmable plug-ins usually handle this event internally.
419