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Revision: 1.3
Committed: Sun Sep 7 18:38:27 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_79, rel-2_90, rel-2_92, rel-2_93, rel-2_78, HEAD
Changes since 1.2: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 Deliantra Help Topics
2
3 =head2 golem
4
5 Golems are creatures that the player has some control over. Note that many
6 summoned creatures are considered golems, even if they are not called
7 golems.
8
9 If you have a golem in control your spell type will be listed as golem,
10 with the creature name in parantheses.
11
12 To control your golem, just press the fire key in the direction you want
13 your golem to move. Your golem will then start moving in that direction,
14 and keep moving in that direction until you change its direction.
15
16 Note that once you leave the map that the golem is on, the golem will
17 disappear. Also, once you select another spell to cast, or change your
18 range type, your golem will disappear.
19
20
21 =head2 keys
22
23 To move around, look at C<help move>. To fire weapons, cast spells and use
24 skills, look at C<help fire>.
25
26 See C<help mouse> for help on what the mouse buttons do.
27
28 See C<help melee> for advice on how to fight.
29
30 See C<help traps> for help with finding and disarming traps.
31
32
33 =head2 melee
34
35 You fight to kill monsters. You can either use magic or weapons.
36
37 To use weapons, simply wield a weapon (and armour!) and move into the
38 monster you want to attack.
39
40 To use magic or bows, read
41
42 help spells
43
44 and
45
46 help range
47
48 and
49
50 help cast
51
52 and
53
54 help invoke
55
56
57 =head2 mode
58
59 The mode commands are as follows:
60
61 C<applymode> adjusts how items are applied.
62
63 C<bowmode> adjusts the way bows work.
64
65 C<peaceful> sets how you react to other players.
66
67 C<petmode> adjusts how your pets behave.
68
69
70 =head2 mouse
71
72 The mouse isn't a great way to move your character. However, the mouse has
73 the following inventory uses:
74
75 left button: examine an item
76
77 shift + left button: drop an item or move it between containers
78
79 middle button on item: apply, wield, equip etc.
80
81 right button: pop up a menu with further options
82
83
84 =head2 move
85
86 You can move around by using your cursor keys (offering four directions)
87 or the numeric keypad (NumLock has to be I<off> for this to work).
88
89 Using those will generally move you one space in the given direction.
90
91 Running is done by holding control and a move key. Running is recommended
92 when attacking monsters or generally for easier movement.
93
94 Firing the range weapon (C<help range>) is done by pressing shift and a
95 move (the '5' on the keypad will fire even without shift and will direct
96 the effect at yourself or your current position). If you hold the keys you
97 will continously fire as fast as your character can (this is helpful for
98 example when praying: ready the skill praying and then hold down the '5'
99 on the keypad to pray as fast as possible).
100
101 See C<help mouse> for help on what the mouse buttons do.
102
103 See C<help melee> for advice on how to fight.
104
105 See C<help traps> for help with finding and disarming traps.
106
107
108 =head2 traps
109
110 I recommend to bind the following keys:
111
112 C<use_skill find_traps> on C<Shift-s>. C<use_skill disarm traps> on C<Shift-d>.
113
114 Then you can use the C<S> and C<D> keys for searching for and disarming
115 traps.
116
117 Traps appear at random in doors and in chests. Search those before you
118 open them up. Search by going near where you suspect a trap, and press
119 C<S>.
120
121 Alternatively, especially at the beginning of the game when you need to
122 search and disarm harder, bind C<ready_skill> instead and press and hold
123 fire (C<Keypad-5>).
124
125
126 =head1 Authors
127
128 Parts of this document were originally taken from the crossfire server
129 help files with unknown authors.
130
131 Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
132 Steenhoven and Marc A. Lehmann.
133