--- deliantra/server/pod/objects.pod 2007/05/19 00:11:11 1.24 +++ deliantra/server/pod/objects.pod 2008/10/05 14:16:13 1.28 @@ -1,6 +1,6 @@ -=head1 CROSSFIRE+ OBJECT AND INTERNALS DOCUMENTATION +=head1 DELIANTRA OBJECT AND INTERNALS DOCUMENTATION -Here is all information about the object types Crossfire+ +Here is all information about the object types Deliantra supports at the moment. This is not a complete documentation (yet) and browsing the source is still recommended to learn about the objects that aren't documented here. @@ -302,9 +302,9 @@ =item FLAG_NO_STEAL When this flag is set this object can't be stolen. The flag will be -resetted once the object is placed on a map. +reset once the object is placed on a map. -When this flag is set on a monster it can defent attempts of stealing +When this flag is set on a monster it can defend attempts at stealing (but in this context the flag is only used internally). =item FLAG_NO_SKILL_IDENT @@ -340,22 +340,6 @@ The beginning of the headers of the following subsection are the server internal names for the objects types, see include/define.h. -=head3 B - type 65 - change mood of monsters - -speed == 0 for triggered mood changes, speed != 0 for non-triggered mood -changes. - - (based on value that last_sp takes): - 0: 'furious' Makes all monsters aggressive - 1: 'angry' As above but pets are unaffected - 2: 'calm' Makes all monsters unaggressive - 3: 'sleep' Puts all monsters to sleep - 4: 'charm' Makes monster into a pet of person - who triggers the square. This setting - is not enabled for continous operation - 5: 'destroy mons' destroy any monsters on this space - 6: 'destroy pets' destroy friendly monsters on this space - =head3 B - type 2 - Player transports This type is implemented by the transport extension and has currently no special @@ -1058,6 +1042,22 @@ =back +=head3 B - type 65 - change mood of monsters + +speed == 0 for triggered mood changes, speed != 0 for non-triggered mood +changes. + + (based on value that last_sp takes): + 0: 'furious' Makes all monsters aggressive + 1: 'angry' As above but pets are unaffected + 2: 'calm' Makes all monsters unaggressive + 3: 'sleep' Puts all monsters to sleep + 4: 'charm' Makes monster into a pet of person + who triggers the square. This setting + is not enabled for continous operation + 5: 'destroy mons' destroy any monsters on this space + 6: 'destroy pets' destroy friendly monsters on this space + =head3 B - type 72 - Organs and body parts See B description.