--- deliantra/server/pod/objects.pod 2009/11/07 18:30:05 1.33 +++ deliantra/server/pod/objects.pod 2010/03/28 22:29:50 1.37 @@ -116,7 +116,7 @@ glowing at all). Negative glow radii darken areas - currently, negative glow radii are stronger than positive ones. -=item I +=item I If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed on the active object list and will be processed each tick (see also speed_left!). @@ -124,7 +124,11 @@ If I drops below the MIN_ACTIVE_SPEED the object is removed from the active object list and it won't experience any processing per tick. -=item I +Negative speed settings in archetypes and files cause a speed_left +randomisation on load or instantiatian, but for calculations, the absolute +value is used always. + +=item I If this field is greater than 0 and the object is on the active list (mostly means it's speed is also greater than 0): @@ -140,10 +144,10 @@ the more seldom the object is processed. And the higher I is the more often the object is processed. -=item I +=item I When this field is set the object will be linked to a connection with the -id . What happens when the connection is 'activated' depends on the +same . What happens when the connection is 'activated' depends on the type of the object. FLAG_ACTIVATE_ON_PUSH and FLAG_ACTIVATE_ON_RELEASE they will control @@ -628,6 +632,28 @@ This type of objects just display the time when being applied. +=head3 B - type 10 - item veins for mining + +Provides a place to apply to mining skill to. + +=item I + +The architecture to create on a successful mine. + +=item I + +The number of items to produce from this vein. + +=item I + +The base chance of getting an item. + +=item I + +Race of required extraction tools. + +=back + =head3 B - type 12 - Lightnings (DEPRECATED: see B subtype SP_BOLT) This is a spell effect of a moving bolt. It moves straigt forward @@ -749,9 +775,9 @@ While flying the arrows I is decreased by 0.05 each time it's moved. If the I is above 10.0 it goes straight through the creature it hits and -it's I is reduced by 1. If the I is lower or equal 10.0 the arrow is -stopped and either sticked into the victim (see I field description) or -put on it's map square (if it didn't break, see description of the I field). +its I is reduced by 1. If the I is lower or equal 10.0 the arrow is +stopped and either stuck into the victim (see I field description) or +put on its map square (if it didn't break, see description of the I field). =item I @@ -973,7 +999,7 @@ If FLAG_LIVE_SAVE is not set it is the absolute number of times the creator can be used. -=item I +=item I If I is set the creator will create an object periodically, see I and I fields in the general object field description @@ -988,12 +1014,43 @@ If the inventory of the creator is empty new objects will be derived from the archetype named by . -=item I +=item I See generic object field description. =back +=head3 B - type 43 - Skills + +This type is basically for representing skills in the game. + +=over 4 + +=item I + +=item I + +The type of weapon or ranged item compatible with this skill (For ranged +and combat attacks). + +=item I + +The skill identifier used by other items, usually the skill name + +=item I + +not used? + +=item I + +Base amount of experience in a skill, for skills not starting at zero. + +=item I + +Experience is multiplied by this factor. + +=back + =head3 B - type 54 - Drinkable stuff See B description. @@ -1047,14 +1104,14 @@ If this field is set the inventory checker will search for an object which has the archetype name that matches . -=item I +=item I This is the connection that will be activated. The connection is 'pushed' when someone enters the space with the inventory checker, and it is 'released' when he leaves it. -See also the description of the I field in the generic object field -section. +See also the description of the I field in the generic object +field section. =back @@ -1097,7 +1154,7 @@ The archetype name of the objects that should be multiplied. -=item I +=item I See generic object field description. @@ -1125,7 +1182,7 @@ connection is deactivated, and I is 1 the hole will remain closed until the connection was triggered once. -=item I +=item I This is the connection id, which lets the hole opening or closing when activated. The flags FLAG_ACTIVATE_ON_PUSH and FLAG_ACTIVATE_ON_RELEASE control