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218 | This field had a special meaning for crossedit, which used parts |
218 | This field had a special meaning for crossedit, which used parts |
219 | of the server code for editing. Wherever you see this field being |
219 | of the server code for editing. Wherever you see this field being |
220 | set in an archetype ignore it and/or remove it. No code interprets this |
220 | set in an archetype ignore it and/or remove it. No code interprets this |
221 | field anymore. |
221 | field anymore. |
222 | |
222 | |
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223 | =item I<last_heal>, I<last_sp> |
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224 | |
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225 | For monsters and other living stuff that heals or regenarates hp or sp, |
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226 | these contain the fractional part of any healing that couldn't be applied |
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227 | to hp and sp yet. |
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228 | |
223 | =back |
229 | =back |
224 | |
230 | |
225 | =head3 Flags |
231 | =head3 Flags |
226 | |
232 | |
227 | Here are the effects of the flags described. |
233 | Here are the effects of the flags described. |
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629 | =back |
635 | =back |
630 | |
636 | |
631 | =head3 B<CLOCK> - type 9 - Clocks |
637 | =head3 B<CLOCK> - type 9 - Clocks |
632 | |
638 | |
633 | This type of objects just display the time when being applied. |
639 | This type of objects just display the time when being applied. |
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640 | |
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641 | =head3 B<VEIN> - type 10 - item veins for mining |
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642 | |
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643 | Provides a place to apply to mining skill to. |
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644 | |
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645 | =item I<other_arch> <archname> |
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646 | |
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647 | The architecture to create on a successful mine. |
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648 | |
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649 | =item I<food> <number> |
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650 | |
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651 | The number of items to produce from this vein. |
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652 | |
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653 | =item I<ac> <percentage> |
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654 | |
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655 | The base chance of getting an item. |
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656 | |
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657 | =item I<race> <identifier> |
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658 | |
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659 | Race of required extraction tools. |
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660 | |
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661 | =back |
634 | |
662 | |
635 | =head3 B<LIGHTNING> - type 12 - Lightnings (DEPRECATED: see B<SPELL_EFFECT> subtype SP_BOLT) |
663 | =head3 B<LIGHTNING> - type 12 - Lightnings (DEPRECATED: see B<SPELL_EFFECT> subtype SP_BOLT) |
636 | |
664 | |
637 | This is a spell effect of a moving bolt. It moves straigt forward |
665 | This is a spell effect of a moving bolt. It moves straigt forward |
638 | through the map until something blocks it. |
666 | through the map until something blocks it. |
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1003 | This type is basically for representing skills in the game. |
1031 | This type is basically for representing skills in the game. |
1004 | |
1032 | |
1005 | =over 4 |
1033 | =over 4 |
1006 | |
1034 | |
1007 | =item I<subtype> <skill number> |
1035 | =item I<subtype> <skill number> |
1008 | |
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1009 | =item I<weapontype> <type of tool> |
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1010 | |
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1011 | The type of weapon or ranged item compatible with this skill (For ranged |
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1012 | and combat attacks). |
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1013 | |
1036 | |
1014 | =item I<skill> <string> |
1037 | =item I<skill> <string> |
1015 | |
1038 | |
1016 | The skill identifier used by other items, usually the skill name |
1039 | The skill identifier used by other items, usually the skill name |
1017 | |
1040 | |