--- deliantra/server/pod/objects.pod 2007/01/29 15:22:24 1.19 +++ deliantra/server/pod/objects.pod 2007/05/07 06:01:48 1.20 @@ -866,22 +866,26 @@ =item I -The part of the body you need to use this weapon, possible values should be -looked up in common/item.C at body_locations. +The part/slot of the body you need to use this weapon, possible values for +C should be looked up in common/item.C at body_locations. -=item I +The value gives the number of those body slots used up by the item, or +C<-1> for one handed weapons, C<-2> for two handed weapons, or C<-1> for +other very special things. + +=item I this is the factor with which the difference of the players resistancy and 100% is multiplied, something like this: - additional_resistancy = (100 - current_resistanct) * (/100) + additional_resistancy = (100 - current_resistancy) * (/100) if is negative it is added to the total vulnerabilities, and later the total resistance is decided by: 'total resistance = total protections - total vulnerabilities' -see also common/living.C:fix_player +see also common/living.C:fix_player. =item I