--- deliantra/server/pod/objects.pod 2007/05/07 06:21:20 1.22 +++ deliantra/server/pod/objects.pod 2007/05/19 00:11:11 1.24 @@ -361,7 +361,7 @@ This type is implemented by the transport extension and has currently no special fields that affect it. -=head3 B - type 3 - Rods that fire spells +=head3 B, B - type 3, 35 - Rods that fire spells Rods contain spells and can be fired by a player. @@ -377,7 +377,8 @@ =item I -The amount of spellpoints this rod has left. +The amount of spellpoints this rod has left. Recharges at a rate of C<1 + +maxhp/10> per tick. =item I @@ -565,8 +566,8 @@ =item I -This field affects the propability of poisoning. The higher the level difference -between the one who is hit and the poision the more propable it is the attacked +This field affects the probability of poisoning. The higher the level difference +between the one who is hit and the poision the more probable it is the attacked one will be poisoned. =item I @@ -702,7 +703,7 @@ =item I -The weapon class of the arrow, which has effect on the propability of hitting. +The weapon class of the arrow, which has effect on the probability of hitting. It is recomputed when the arrow is being fired by this formula: @@ -727,7 +728,7 @@ =item I (interally used) -The level of the arrow, this affects the propability of piercing FLAG_REFL_MISSILE, +The level of the arrow, this affects the probability of piercing FLAG_REFL_MISSILE, see above in the B description. The I is set when the arrow is fired to either the skill level or the