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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.10 by elmex, Wed Dec 20 02:15:49 2006 UTC vs.
Revision 1.13 by elmex, Wed Dec 20 13:07:13 2006 UTC

233once a player failed to identify an object. So that multiple tries 233once a player failed to identify an object. So that multiple tries
234of identifying aren't more effective than one. 234of identifying aren't more effective than one.
235 235
236=item FLAG_REFLECTING 236=item FLAG_REFLECTING
237 237
238This flag is used by spell effects, LIGHTNING, THROWN_OBJ and ARROW 238This flag is used by spell effects (eg. SP_BOLT), THROWN_OBJ and ARROW
239to indicate whether this object reflects off walls. 239to indicate whether this object reflects off walls.
240 240
241=item FLAG_REFL_SPELL 241=item FLAG_REFL_SPELL
242 242
243This flag indicates whether something reflects spells, like spell reflecting 243This flag indicates whether something reflects spells, like spell reflecting
518 518
519=head3 CLOCK - type 9 - Clocks 519=head3 CLOCK - type 9 - Clocks
520 520
521This type of objects just display the time when being applied. 521This type of objects just display the time when being applied.
522 522
523=head3 LIGHTNING - type 12 - Lightnings 523=head3 LIGHTNING - type 12 - Lightnings (DEPRECATED, see SPELL_EFFECT subtype SP_BOLT)
524 524
525This is a spell effect of a moving bolt. It moves straigt forward 525This is a spell effect of a moving bolt. It moves straigt forward
526through the map until something blocks it. 526through the map until something blocks it.
527If FLAG_REFLECTING is set it even reflects on walls. 527If FLAG_REFLECTING is set it even reflects on walls.
528 528
529FLAG_IS_TURNABLE should be set on these objects. 529FLAG_IS_TURNABLE should be set on these objects.
530 530
531=over 4 531=over 4
532
533=item move_type <movetype>
534
535This field affects the move type with which the lightning moves through
536the map and which map cells will reflect or block it.
532 537
533=item attacktype <attacktype> 538=item attacktype <attacktype>
534 539
535The attacktype with which it hits the objects on the map. 540The attacktype with which it hits the objects on the map.
536 541
705 FLAG_XRAYS 710 FLAG_XRAYS
706 FLAG_BLIND 711 FLAG_BLIND
707 FLAG_SEE_IN_DARK 712 FLAG_SEE_IN_DARK
708 FLAG_UNDEAD 713 FLAG_UNDEAD
709 714
715=head3 GRIMREAPER - type 28 - Grimreapers
716
717These type are mostly used for monsters, they give the
718monster the ability to dissapear after 10 hits with AT_DRAIN.
719
720=over 4
721
722=item value <number>
723
724This field stores the hits the monster did yet.
725
726=back
727
710=head3 DRINK - type 54 - Drinkable stuff 728=head3 DRINK - type 54 - Drinkable stuff
711 729
712See FOOD description. 730See FOOD description.
713 731
714=head3 CHECK_INV - type 64 - Inventory checkers 732=head3 CHECK_INV - type 64 - Inventory checkers
767=back 785=back
768 786
769=head3 FLESH - type 72 - Organs and body parts 787=head3 FLESH - type 72 - Organs and body parts
770 788
771See FOOD description. 789See FOOD description.
790
791=head3 MISC_OBJECT - type 79 - Misc. objects
792
793A type for any object that has no special behaviour.
772 794
773=head3 HOLE - type 94 - Holes 795=head3 HOLE - type 94 - Holes
774 796
775Holes are holes in the ground where objects can fall through. When the hole 797Holes are holes in the ground where objects can fall through. When the hole
776opens and/or is completly open all objects above it fall through (more 798opens and/or is completly open all objects above it fall through (more

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