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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.11 by elmex, Wed Dec 20 03:57:26 2006 UTC vs.
Revision 1.13 by elmex, Wed Dec 20 13:07:13 2006 UTC

233once a player failed to identify an object. So that multiple tries 233once a player failed to identify an object. So that multiple tries
234of identifying aren't more effective than one. 234of identifying aren't more effective than one.
235 235
236=item FLAG_REFLECTING 236=item FLAG_REFLECTING
237 237
238This flag is used by spell effects, LIGHTNING, THROWN_OBJ and ARROW 238This flag is used by spell effects (eg. SP_BOLT), THROWN_OBJ and ARROW
239to indicate whether this object reflects off walls. 239to indicate whether this object reflects off walls.
240 240
241=item FLAG_REFL_SPELL 241=item FLAG_REFL_SPELL
242 242
243This flag indicates whether something reflects spells, like spell reflecting 243This flag indicates whether something reflects spells, like spell reflecting
518 518
519=head3 CLOCK - type 9 - Clocks 519=head3 CLOCK - type 9 - Clocks
520 520
521This type of objects just display the time when being applied. 521This type of objects just display the time when being applied.
522 522
523=head3 LIGHTNING - type 12 - Lightnings 523=head3 LIGHTNING - type 12 - Lightnings (DEPRECATED, see SPELL_EFFECT subtype SP_BOLT)
524 524
525This is a spell effect of a moving bolt. It moves straigt forward 525This is a spell effect of a moving bolt. It moves straigt forward
526through the map until something blocks it. 526through the map until something blocks it.
527If FLAG_REFLECTING is set it even reflects on walls. 527If FLAG_REFLECTING is set it even reflects on walls.
528 528
790 790
791=head3 MISC_OBJECT - type 79 - Misc. objects 791=head3 MISC_OBJECT - type 79 - Misc. objects
792 792
793A type for any object that has no special behaviour. 793A type for any object that has no special behaviour.
794 794
795=head3 MONSTER - type 80 - Monsters
796
797This is the main type for monsters. This type does almost
798nothing except taking care of animations a bit.
799
800The special behaviour of a monster is given to an object by FLAG_MONSTER and
801FLAG_ALIVE, please consult the section about flags above in the general object
802section.
803
804=head3 HOLE - type 94 - Holes 795=head3 HOLE - type 94 - Holes
805 796
806Holes are holes in the ground where objects can fall through. When the hole 797Holes are holes in the ground where objects can fall through. When the hole
807opens and/or is completly open all objects above it fall through (more 798opens and/or is completly open all objects above it fall through (more
808precisely: if their head is above the hole). 799precisely: if their head is above the hole).

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