--- deliantra/server/pod/objects.pod 2006/12/19 22:21:15 1.8 +++ deliantra/server/pod/objects.pod 2006/12/19 23:41:56 1.9 @@ -125,6 +125,11 @@ Sets the flag FLAG_NO_STEAL. See Flags section below. +=item no_skill_ident (0|1) + +Sets the flag FLAG_NO_SKILL_IDENT. +See Flags section below. + =item activate_on_push (0|1) (default: 1) Sets the flag FLAG_ACTIVATE_ON_PUSH. @@ -208,6 +213,16 @@ When this flag is set on a monster it can defent attempts of stealing (but in this context the flag is only used internally). +=item FLAG_NO_SKILL_IDENT + +This flag is mostly used internal and prevents unidentified objects +(objects which don't have FLAG_IDENTIFIED set) being identified by +skills. + +This flag is used to mark objects to never being identified by a skill +once a player failed to identify an object. So that multiple tries +of identifying aren't more effective than one. + =back =head2 Description of type specific attributes @@ -452,6 +467,35 @@ =back +=head3 BOOK - type 8 - Readable books + +This type is basically for representing text books in the game. + +Reading a book also identifys it (if FLAG_NO_SKILL_IDENT is not set). + +=over 4 + +=item msg + +This is the contents of the book. When this field is unset +at treasure generation a random text will be inserted. + +=item skill + +The skill required to read this book. (The most resonable +skill would be literacy). + +=item exp + +The experience points the player get for reading this book. + +=item subtype + +This field determines the type of the readable. +Please see common/readable.C in the readable_message_types table. + +=back + =head3 WEAPON - type 15 - Weapons This type is for general hack and slash weapons like swords, maces