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233 | once a player failed to identify an object. So that multiple tries |
233 | once a player failed to identify an object. So that multiple tries |
234 | of identifying aren't more effective than one. |
234 | of identifying aren't more effective than one. |
235 | |
235 | |
236 | =item FLAG_REFLECTING |
236 | =item FLAG_REFLECTING |
237 | |
237 | |
238 | This flag is used by spell effects, LIGHTNING, THROWN_OBJ and ARROW |
238 | This flag is used by spell effects (eg. SP_BOLT), THROWN_OBJ and ARROW |
239 | to indicate whether this object reflects off walls. |
239 | to indicate whether this object reflects off walls. |
240 | |
240 | |
241 | =item FLAG_REFL_SPELL |
241 | =item FLAG_REFL_SPELL |
242 | |
242 | |
243 | This flag indicates whether something reflects spells, like spell reflecting |
243 | This flag indicates whether something reflects spells, like spell reflecting |
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518 | |
518 | |
519 | =head3 CLOCK - type 9 - Clocks |
519 | =head3 CLOCK - type 9 - Clocks |
520 | |
520 | |
521 | This type of objects just display the time when being applied. |
521 | This type of objects just display the time when being applied. |
522 | |
522 | |
523 | =head3 LIGHTNING - type 12 - Lightnings |
523 | =head3 LIGHTNING - type 12 - Lightnings (DEPRECATED, see SPELL_EFFECT subtype SP_BOLT) |
524 | |
524 | |
525 | This is a spell effect of a moving bolt. It moves straigt forward |
525 | This is a spell effect of a moving bolt. It moves straigt forward |
526 | through the map until something blocks it. |
526 | through the map until something blocks it. |
527 | If FLAG_REFLECTING is set it even reflects on walls. |
527 | If FLAG_REFLECTING is set it even reflects on walls. |
528 | |
528 | |
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790 | |
790 | |
791 | =head3 MISC_OBJECT - type 79 - Misc. objects |
791 | =head3 MISC_OBJECT - type 79 - Misc. objects |
792 | |
792 | |
793 | A type for any object that has no special behaviour. |
793 | A type for any object that has no special behaviour. |
794 | |
794 | |
795 | =head3 MONSTER - type 80 - Monsters |
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796 | |
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797 | This is the main type for monsters. This type does almost |
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798 | nothing except taking care of animations a bit. |
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799 | |
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800 | The special behaviour of a monster is given to an object by FLAG_MONSTER and |
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801 | FLAG_ALIVE, please consult the section about flags above in the general object |
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802 | section. |
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803 | |
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804 | =head3 HOLE - type 94 - Holes |
795 | =head3 HOLE - type 94 - Holes |
805 | |
796 | |
806 | Holes are holes in the ground where objects can fall through. When the hole |
797 | Holes are holes in the ground where objects can fall through. When the hole |
807 | opens and/or is completly open all objects above it fall through (more |
798 | opens and/or is completly open all objects above it fall through (more |
808 | precisely: if their head is above the hole). |
799 | precisely: if their head is above the hole). |