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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.25 by root, Thu Jun 21 22:25:03 2007 UTC vs.
Revision 1.29 by root, Thu Dec 4 03:48:19 2008 UTC

1=head1 CROSSFIRE+ OBJECT AND INTERNALS DOCUMENTATION 1=head1 DELIANTRA OBJECT AND INTERNALS DOCUMENTATION
2 2
3Here is all information about the object types Crossfire+ 3Here is all information about the object types Deliantra
4supports at the moment. This is not a complete documentation (yet) 4supports at the moment. This is not a complete documentation (yet)
5and browsing the source is still recommended to learn about 5and browsing the source is still recommended to learn about
6the objects that aren't documented here. 6the objects that aren't documented here.
7 7
8This documentation is in a sketchy state. It's mostly 8This documentation is in a sketchy state. It's mostly
111For non-player objects this field is not changed by server ticks. 111For non-player objects this field is not changed by server ticks.
112 112
113=item I<glow_radius> <number> 113=item I<glow_radius> <number>
114 114
115This field indicates how far an object glows. Default is a radius of 0 (no 115This field indicates how far an object glows. Default is a radius of 0 (no
116glowing at all). 116glowing at all). Negative glow radii darken areas - currently, negative
117glow radii are stronger than positive ones.
117 118
118=item I<speed> <number> 119=item I<speed> <number>
119 120
120If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed 121If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed
121on the active object list and will be processed each tick (see also speed_left!). 122on the active object list and will be processed each tick (see also speed_left!).
300This flag is by default on. 301This flag is by default on.
301 302
302=item FLAG_NO_STEAL 303=item FLAG_NO_STEAL
303 304
304When this flag is set this object can't be stolen. The flag will be 305When this flag is set this object can't be stolen. The flag will be
305resetted once the object is placed on a map. 306reset once the object is placed on a map.
306 307
307When this flag is set on a monster it can defent attempts of stealing 308When this flag is set on a monster it can defend attempts at stealing
308(but in this context the flag is only used internally). 309(but in this context the flag is only used internally).
309 310
310=item FLAG_NO_SKILL_IDENT 311=item FLAG_NO_SKILL_IDENT
311 312
312This flag is mostly used internal and prevents unidentified objects 313This flag is mostly used internal and prevents unidentified objects

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