1 | =head1 CROSSFIRE+ OBJECT AND INTERNALS DOCUMENTATION |
1 | =head1 DELIANTRA OBJECT AND INTERNALS DOCUMENTATION |
2 | |
2 | |
3 | Here is all information about the object types Crossfire+ |
3 | Here is all information about the object types Deliantra |
4 | supports at the moment. This is not a complete documentation (yet) |
4 | supports at the moment. This is not a complete documentation (yet) |
5 | and browsing the source is still recommended to learn about |
5 | and browsing the source is still recommended to learn about |
6 | the objects that aren't documented here. |
6 | the objects that aren't documented here. |
7 | |
7 | |
8 | This documentation is in a sketchy state. It's mostly |
8 | This documentation is in a sketchy state. It's mostly |
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111 | For non-player objects this field is not changed by server ticks. |
111 | For non-player objects this field is not changed by server ticks. |
112 | |
112 | |
113 | =item I<glow_radius> <number> |
113 | =item I<glow_radius> <number> |
114 | |
114 | |
115 | This field indicates how far an object glows. Default is a radius of 0 (no |
115 | This field indicates how far an object glows. Default is a radius of 0 (no |
116 | glowing at all). |
116 | glowing at all). Negative glow radii darken areas - currently, negative |
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117 | glow radii are stronger than positive ones. |
117 | |
118 | |
118 | =item I<speed> <number> |
119 | =item I<speed> <number> |
119 | |
120 | |
120 | If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed |
121 | If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed |
121 | on the active object list and will be processed each tick (see also speed_left!). |
122 | on the active object list and will be processed each tick (see also speed_left!). |
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300 | This flag is by default on. |
301 | This flag is by default on. |
301 | |
302 | |
302 | =item FLAG_NO_STEAL |
303 | =item FLAG_NO_STEAL |
303 | |
304 | |
304 | When this flag is set this object can't be stolen. The flag will be |
305 | When this flag is set this object can't be stolen. The flag will be |
305 | resetted once the object is placed on a map. |
306 | reset once the object is placed on a map. |
306 | |
307 | |
307 | When this flag is set on a monster it can defent attempts of stealing |
308 | When this flag is set on a monster it can defend attempts at stealing |
308 | (but in this context the flag is only used internally). |
309 | (but in this context the flag is only used internally). |
309 | |
310 | |
310 | =item FLAG_NO_SKILL_IDENT |
311 | =item FLAG_NO_SKILL_IDENT |
311 | |
312 | |
312 | This flag is mostly used internal and prevents unidentified objects |
313 | This flag is mostly used internal and prevents unidentified objects |