--- deliantra/server/pod/objects.pod 2007/11/10 22:41:59 1.27 +++ deliantra/server/pod/objects.pod 2009/01/12 00:17:23 1.30 @@ -113,7 +113,8 @@ =item I This field indicates how far an object glows. Default is a radius of 0 (no -glowing at all). +glowing at all). Negative glow radii darken areas - currently, negative +glow radii are stronger than positive ones. =item I @@ -265,9 +266,6 @@ After the new object is created the I field from the old object is copied into the new one. -When the old object was a B it's I fields value less 1 will be copied -to the new object. - =item FLAG_IS_A_TEMPLATE (internal use) This flag is set on the inventory of generators like Bs and Bs, @@ -302,9 +300,9 @@ =item FLAG_NO_STEAL When this flag is set this object can't be stolen. The flag will be -resetted once the object is placed on a map. +reset once the object is placed on a map. -When this flag is set on a monster it can defent attempts of stealing +When this flag is set on a monster it can defend attempts at stealing (but in this context the flag is only used internally). =item FLAG_NO_SKILL_IDENT @@ -1066,58 +1064,6 @@ A type for any object that has no special behaviour. -=head3 B - type 82 - A lamp - -This object represents a lamp, that can be carried and switched -on and off and has a certain amount of fuel in it. - -A lamp consists of two archetypes: the 'on' archetype and the 'off' archetype. -Each of them should point at the other one with it's I field. - -See the I field for the behaviour of a lamp object when it is applied. - -If this object has FLAG_IS_LIGHTABLE set the lamp can be turned on and off -with a B, see also the description of FLAG_IS_LIGHTABLE. - -=over 4 - -=item I - -The radius of the light that the lamp emits, see also I in the -generic object flags description. - -=item I - -If FLAG_CHANGING is set the I field will indicate how fast the -lamp burns it's fuel (I). - -Setting FLAG_CHANGING makes only sense on the archetype which represents -the 'on' state of the lamp. - -See also the description of FLAG_CHANGING. - -Lamps which have no FLAG_CHANGING set would also make sense and represent -lamps that never burn up. - -=item I - -This is the field that points to the 'other' archetype which represents the -opposite state of the lamp. The newly from I derived object will -replace the current object and will get the value of I of the replaced object. - -Rationale: - -When the lamp (on) is applied a new object is derived from the archetype -in I and the I value is copied to it ('the fuel is -transferred'). The new lamp (off) object has to have a I field -which points to the archetype from which a lamp (on) can be derived. - -=item I - -This fields stands for the fuel of the lamp. - -=back - =head3 B - type 83 - Duplicators or: Multiplicators This type of objects multiplies objects that are above it when it is activated.