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111 | For non-player objects this field is not changed by server ticks. |
111 | For non-player objects this field is not changed by server ticks. |
112 | |
112 | |
113 | =item I<glow_radius> <number> |
113 | =item I<glow_radius> <number> |
114 | |
114 | |
115 | This field indicates how far an object glows. Default is a radius of 0 (no |
115 | This field indicates how far an object glows. Default is a radius of 0 (no |
116 | glowing at all). |
116 | glowing at all). Negative glow radii darken areas - currently, negative |
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117 | glow radii are stronger than positive ones. |
117 | |
118 | |
118 | =item I<speed> <number> |
119 | =item I<speed> <number> |
119 | |
120 | |
120 | If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed |
121 | If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed |
121 | on the active object list and will be processed each tick (see also speed_left!). |
122 | on the active object list and will be processed each tick (see also speed_left!). |