… | |
… | |
44 | button_sma.x12 |
44 | button_sma.x12 |
45 | mina |
45 | mina |
46 | is_animated 0 |
46 | is_animated 0 |
47 | exp 30 |
47 | exp 30 |
48 | no_pick 1 |
48 | no_pick 1 |
49 | walk_on 1 |
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|
50 | walk_off 1 |
|
|
51 | editable 48 |
49 | editable 48 |
52 | visibility 50 |
50 | visibility 50 |
53 | weight 1 |
51 | weight 1 |
54 | end |
52 | end |
55 | |
53 | |
… | |
… | |
217 | |
215 | |
218 | This field had a special meaning for crossedit, which used parts |
216 | This field had a special meaning for crossedit, which used parts |
219 | of the server code for editing. Wherever you see this field being |
217 | of the server code for editing. Wherever you see this field being |
220 | set in an archetype ignore it and/or remove it. No code interprets this |
218 | set in an archetype ignore it and/or remove it. No code interprets this |
221 | field anymore. |
219 | field anymore. |
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|
220 | |
|
|
221 | =item I<last_heal>, I<last_sp> |
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|
222 | |
|
|
223 | For monsters and other living stuff that heals or regenarates hp or sp, |
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|
224 | these contain the fractional part of any healing that couldn't be applied |
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|
225 | to hp and sp yet. |
222 | |
226 | |
223 | =back |
227 | =back |
224 | |
228 | |
225 | =head3 Flags |
229 | =head3 Flags |
226 | |
230 | |
… | |
… | |
629 | =back |
633 | =back |
630 | |
634 | |
631 | =head3 B<CLOCK> - type 9 - Clocks |
635 | =head3 B<CLOCK> - type 9 - Clocks |
632 | |
636 | |
633 | This type of objects just display the time when being applied. |
637 | This type of objects just display the time when being applied. |
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|
638 | |
|
|
639 | =head3 B<VEIN> - type 10 - item veins for mining |
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|
640 | |
|
|
641 | Provides a place to apply to mining skill to. |
|
|
642 | |
|
|
643 | =item I<other_arch> <archname> |
|
|
644 | |
|
|
645 | The architecture to create on a successful mine. |
|
|
646 | |
|
|
647 | =item I<food> <number> |
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|
648 | |
|
|
649 | The number of items to produce from this vein. |
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|
650 | |
|
|
651 | =item I<ac> <percentage> |
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|
652 | |
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|
653 | The base chance of getting an item. |
|
|
654 | |
|
|
655 | =item I<race> <identifier> |
|
|
656 | |
|
|
657 | Race of required extraction tools. |
|
|
658 | |
|
|
659 | =back |
634 | |
660 | |
635 | =head3 B<LIGHTNING> - type 12 - Lightnings (DEPRECATED: see B<SPELL_EFFECT> subtype SP_BOLT) |
661 | =head3 B<LIGHTNING> - type 12 - Lightnings (DEPRECATED: see B<SPELL_EFFECT> subtype SP_BOLT) |
636 | |
662 | |
637 | This is a spell effect of a moving bolt. It moves straigt forward |
663 | This is a spell effect of a moving bolt. It moves straigt forward |
638 | through the map until something blocks it. |
664 | through the map until something blocks it. |
… | |
… | |
1004 | |
1030 | |
1005 | =over 4 |
1031 | =over 4 |
1006 | |
1032 | |
1007 | =item I<subtype> <skill number> |
1033 | =item I<subtype> <skill number> |
1008 | |
1034 | |
1009 | =item I<weapontype> <type of tool> |
|
|
1010 | |
|
|
1011 | The type of weapon or ranged item compatible with this skill (For ranged |
|
|
1012 | and combat attacks). |
|
|
1013 | |
|
|
1014 | =item I<skill> <string> |
1035 | =item I<skill> <string> |
1015 | |
1036 | |
1016 | The skill identifier used by other items, usually the skill name |
1037 | The skill identifier used by other items, usually the skill name |
1017 | |
1038 | |
1018 | =item I<level> <percentage> |
1039 | =item I<level> <percentage> |
… | |
… | |
1024 | Base amount of experience in a skill, for skills not starting at zero. |
1045 | Base amount of experience in a skill, for skills not starting at zero. |
1025 | |
1046 | |
1026 | =item I<expmul> <float> |
1047 | =item I<expmul> <float> |
1027 | |
1048 | |
1028 | Experience is multiplied by this factor. |
1049 | Experience is multiplied by this factor. |
|
|
1050 | |
|
|
1051 | =item I<cached_sp> <integer> |
|
|
1052 | |
|
|
1053 | Used internally by the server (cannot be used in files). |
1029 | |
1054 | |
1030 | =back |
1055 | =back |
1031 | |
1056 | |
1032 | =head3 B<DRINK> - type 54 - Drinkable stuff |
1057 | =head3 B<DRINK> - type 54 - Drinkable stuff |
1033 | |
1058 | |