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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.9 by elmex, Tue Dec 19 23:41:56 2006 UTC vs.
Revision 1.13 by elmex, Wed Dec 20 13:07:13 2006 UTC

123=item no_steal (0|1) 123=item no_steal (0|1)
124 124
125Sets the flag FLAG_NO_STEAL. 125Sets the flag FLAG_NO_STEAL.
126See Flags section below. 126See Flags section below.
127 127
128=item reflecting (0|1)
129
130Sets the flag FLAG_REFLECTING.
131See Flags section below.
132
133=item reflect_spell (0|1)
134
135Sets the flag FLAG_REFL_SPELL.
136See Flags section below.
137
128=item no_skill_ident (0|1) 138=item no_skill_ident (0|1)
129 139
130Sets the flag FLAG_NO_SKILL_IDENT. 140Sets the flag FLAG_NO_SKILL_IDENT.
131See Flags section below. 141See Flags section below.
132 142
220skills. 230skills.
221 231
222This flag is used to mark objects to never being identified by a skill 232This flag is used to mark objects to never being identified by a skill
223once a player failed to identify an object. So that multiple tries 233once a player failed to identify an object. So that multiple tries
224of identifying aren't more effective than one. 234of identifying aren't more effective than one.
235
236=item FLAG_REFLECTING
237
238This flag is used by spell effects (eg. SP_BOLT), THROWN_OBJ and ARROW
239to indicate whether this object reflects off walls.
240
241=item FLAG_REFL_SPELL
242
243This flag indicates whether something reflects spells, like spell reflecting
244amuletts.
225 245
226=back 246=back
227 247
228=head2 Description of type specific attributes 248=head2 Description of type specific attributes
229 249
493 513
494This field determines the type of the readable. 514This field determines the type of the readable.
495Please see common/readable.C in the readable_message_types table. 515Please see common/readable.C in the readable_message_types table.
496 516
497=back 517=back
518
519=head3 CLOCK - type 9 - Clocks
520
521This type of objects just display the time when being applied.
522
523=head3 LIGHTNING - type 12 - Lightnings (DEPRECATED, see SPELL_EFFECT subtype SP_BOLT)
524
525This is a spell effect of a moving bolt. It moves straigt forward
526through the map until something blocks it.
527If FLAG_REFLECTING is set it even reflects on walls.
528
529FLAG_IS_TURNABLE should be set on these objects.
530
531=over 4
532
533=item move_type <movetype>
534
535This field affects the move type with which the lightning moves through
536the map and which map cells will reflect or block it.
537
538=item attacktype <attacktype>
539
540The attacktype with which it hits the objects on the map.
541
542=item dam <number>
543
544The damage this bolt inflicts when it hits objects on the map.
545
546=item Dex <number>
547
548This is the fork percentage, it is reduced by 10 per fork.
549And the damage is halved on each fork.
550
551=item Con <number>
552
553This value is a percentage of which the forking lightning
554is deflected to the left. This value should be mostly used internally.
555
556=item duration <number>
557
558The duration the bolt stays on a map cell. This field is decreased each time
559the object is processed (see the meaning of speed and speed_left fields in
560the object general description).
561
562=item range <number>
563
564This is the range of the bolt, each space it advances this field is decreased.
565
566=back
567
498 568
499=head3 WEAPON - type 15 - Weapons 569=head3 WEAPON - type 15 - Weapons
500 570
501This type is for general hack and slash weapons like swords, maces 571This type is for general hack and slash weapons like swords, maces
502and daggers and and .... 572and daggers and and ....
640 FLAG_XRAYS 710 FLAG_XRAYS
641 FLAG_BLIND 711 FLAG_BLIND
642 FLAG_SEE_IN_DARK 712 FLAG_SEE_IN_DARK
643 FLAG_UNDEAD 713 FLAG_UNDEAD
644 714
715=head3 GRIMREAPER - type 28 - Grimreapers
716
717These type are mostly used for monsters, they give the
718monster the ability to dissapear after 10 hits with AT_DRAIN.
719
720=over 4
721
722=item value <number>
723
724This field stores the hits the monster did yet.
725
726=back
727
645=head3 DRINK - type 54 - Drinkable stuff 728=head3 DRINK - type 54 - Drinkable stuff
646 729
647See FOOD description. 730See FOOD description.
648 731
649=head3 CHECK_INV - type 64 - Inventory checkers 732=head3 CHECK_INV - type 64 - Inventory checkers
702=back 785=back
703 786
704=head3 FLESH - type 72 - Organs and body parts 787=head3 FLESH - type 72 - Organs and body parts
705 788
706See FOOD description. 789See FOOD description.
790
791=head3 MISC_OBJECT - type 79 - Misc. objects
792
793A type for any object that has no special behaviour.
707 794
708=head3 HOLE - type 94 - Holes 795=head3 HOLE - type 94 - Holes
709 796
710Holes are holes in the ground where objects can fall through. When the hole 797Holes are holes in the ground where objects can fall through. When the hole
711opens and/or is completly open all objects above it fall through (more 798opens and/or is completly open all objects above it fall through (more

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