--- deliantra/server/pod/objects.pod 2006/12/20 02:15:49 1.10 +++ deliantra/server/pod/objects.pod 2006/12/20 03:57:26 1.11 @@ -530,6 +530,11 @@ =over 4 +=item move_type + +This field affects the move type with which the lightning moves through +the map and which map cells will reflect or block it. + =item attacktype The attacktype with which it hits the objects on the map. @@ -707,6 +712,19 @@ FLAG_SEE_IN_DARK FLAG_UNDEAD +=head3 GRIMREAPER - type 28 - Grimreapers + +These type are mostly used for monsters, they give the +monster the ability to dissapear after 10 hits with AT_DRAIN. + +=over 4 + +=item value + +This field stores the hits the monster did yet. + +=back + =head3 DRINK - type 54 - Drinkable stuff See FOOD description. @@ -770,6 +788,19 @@ See FOOD description. +=head3 MISC_OBJECT - type 79 - Misc. objects + +A type for any object that has no special behaviour. + +=head3 MONSTER - type 80 - Monsters + +This is the main type for monsters. This type does almost +nothing except taking care of animations a bit. + +The special behaviour of a monster is given to an object by FLAG_MONSTER and +FLAG_ALIVE, please consult the section about flags above in the general object +section. + =head3 HOLE - type 94 - Holes Holes are holes in the ground where objects can fall through. When the hole