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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.17 by elmex, Wed Dec 20 22:54:59 2006 UTC vs.
Revision 1.18 by elmex, Thu Dec 21 21:24:06 2006 UTC

108For players this field reflects the duration of the invisibility 108For players this field reflects the duration of the invisibility
109and is decreased every tick by 1. 109and is decreased every tick by 1.
110 110
111For non-player objects this field is not changed by server ticks. 111For non-player objects this field is not changed by server ticks.
112 112
113=item I<glow_radius> <number>
114
115This field indicates how far an object glows. Default is a radius of 0 (no
116glowing at all).
117
113=item I<speed> <number> 118=item I<speed> <number>
114 119
115If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed 120If this field is greater than MIN_ACTIVE_SPEED (~0.0001) the object is placed
116on the active object list and will be processed each tick (see also speed_left!). 121on the active object list and will be processed each tick (see also speed_left!).
117 122
194See Flags section below. 199See Flags section below.
195 200
196=item I<activate_on_release> (0|1) (default: 1) 201=item I<activate_on_release> (0|1) (default: 1)
197 202
198Sets the flag FLAG_ACTIVATE_ON_RELEASE. 203Sets the flag FLAG_ACTIVATE_ON_RELEASE.
204See Flags section below.
205
206=item I<is_lightable> (0|1)
207
208Sets the flag FLAG_IS_LIGHTABLE.
199See Flags section below. 209See Flags section below.
200 210
201=item I<editable> (more than deprecated) 211=item I<editable> (more than deprecated)
202 212
203This field had a special meaning for crossedit, which used parts 213This field had a special meaning for crossedit, which used parts
314 324
315=item FLAG_REFL_SPELL 325=item FLAG_REFL_SPELL
316 326
317This flag indicates whether something reflects spells, like spell reflecting 327This flag indicates whether something reflects spells, like spell reflecting
318amuletts. 328amuletts.
329
330=item FLAG_IS_LIGHTABLE
331
332This flag indicates whether a B<LIGHTER> can light this object. See also the
333description of the B<LIGHTER> type. How easy you can light an item depends
334partially on the material of the object.
319 335
320=back 336=back
321 337
322=head2 Description of type specific fields and behaviour 338=head2 Description of type specific fields and behaviour
323 339
1036A lamp consists of two archetypes: the 'on' archetype and the 'off' archetype. 1052A lamp consists of two archetypes: the 'on' archetype and the 'off' archetype.
1037Each of them should point at the other one with it's I<other_arch> field. 1053Each of them should point at the other one with it's I<other_arch> field.
1038 1054
1039See the I<other_arch> field for the behaviour of a lamp object when it is applied. 1055See the I<other_arch> field for the behaviour of a lamp object when it is applied.
1040 1056
1057If this object has FLAG_IS_LIGHTABLE set the lamp can be turned on and off
1058with a B<LIGHTER>, see also the description of FLAG_IS_LIGHTABLE.
1059
1041=over 4 1060=over 4
1061
1062=item I<glow_radius> <number>
1063
1064The radius of the light that the lamp emits, see also I<glow_radius> in the
1065generic object flags description.
1042 1066
1043=item I<speed> <number> 1067=item I<speed> <number>
1044 1068
1045If FLAG_CHANGING is set the I<speed> field will indicate how fast the 1069If FLAG_CHANGING is set the I<speed> field will indicate how fast the
1046lamp burns it's fuel (I<food>). 1070lamp burns it's fuel (I<food>).

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