… | |
… | |
528 | |
528 | |
529 | FLAG_IS_TURNABLE should be set on these objects. |
529 | FLAG_IS_TURNABLE should be set on these objects. |
530 | |
530 | |
531 | =over 4 |
531 | =over 4 |
532 | |
532 | |
|
|
533 | =item move_type <movetype> |
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534 | |
|
|
535 | This field affects the move type with which the lightning moves through |
|
|
536 | the map and which map cells will reflect or block it. |
|
|
537 | |
533 | =item attacktype <attacktype> |
538 | =item attacktype <attacktype> |
534 | |
539 | |
535 | The attacktype with which it hits the objects on the map. |
540 | The attacktype with which it hits the objects on the map. |
536 | |
541 | |
537 | =item dam <number> |
542 | =item dam <number> |
… | |
… | |
705 | FLAG_XRAYS |
710 | FLAG_XRAYS |
706 | FLAG_BLIND |
711 | FLAG_BLIND |
707 | FLAG_SEE_IN_DARK |
712 | FLAG_SEE_IN_DARK |
708 | FLAG_UNDEAD |
713 | FLAG_UNDEAD |
709 | |
714 | |
|
|
715 | =head3 GRIMREAPER - type 28 - Grimreapers |
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|
716 | |
|
|
717 | These type are mostly used for monsters, they give the |
|
|
718 | monster the ability to dissapear after 10 hits with AT_DRAIN. |
|
|
719 | |
|
|
720 | =over 4 |
|
|
721 | |
|
|
722 | =item value <number> |
|
|
723 | |
|
|
724 | This field stores the hits the monster did yet. |
|
|
725 | |
|
|
726 | =back |
|
|
727 | |
710 | =head3 DRINK - type 54 - Drinkable stuff |
728 | =head3 DRINK - type 54 - Drinkable stuff |
711 | |
729 | |
712 | See FOOD description. |
730 | See FOOD description. |
713 | |
731 | |
714 | =head3 CHECK_INV - type 64 - Inventory checkers |
732 | =head3 CHECK_INV - type 64 - Inventory checkers |
… | |
… | |
767 | =back |
785 | =back |
768 | |
786 | |
769 | =head3 FLESH - type 72 - Organs and body parts |
787 | =head3 FLESH - type 72 - Organs and body parts |
770 | |
788 | |
771 | See FOOD description. |
789 | See FOOD description. |
|
|
790 | |
|
|
791 | =head3 MISC_OBJECT - type 79 - Misc. objects |
|
|
792 | |
|
|
793 | A type for any object that has no special behaviour. |
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|
794 | |
|
|
795 | =head3 MONSTER - type 80 - Monsters |
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|
796 | |
|
|
797 | This is the main type for monsters. This type does almost |
|
|
798 | nothing except taking care of animations a bit. |
|
|
799 | |
|
|
800 | The special behaviour of a monster is given to an object by FLAG_MONSTER and |
|
|
801 | FLAG_ALIVE, please consult the section about flags above in the general object |
|
|
802 | section. |
772 | |
803 | |
773 | =head3 HOLE - type 94 - Holes |
804 | =head3 HOLE - type 94 - Holes |
774 | |
805 | |
775 | Holes are holes in the ground where objects can fall through. When the hole |
806 | Holes are holes in the ground where objects can fall through. When the hole |
776 | opens and/or is completly open all objects above it fall through (more |
807 | opens and/or is completly open all objects above it fall through (more |