ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/objects.pod
(Generate patch)

Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.10 by elmex, Wed Dec 20 02:15:49 2006 UTC vs.
Revision 1.11 by elmex, Wed Dec 20 03:57:26 2006 UTC

528 528
529FLAG_IS_TURNABLE should be set on these objects. 529FLAG_IS_TURNABLE should be set on these objects.
530 530
531=over 4 531=over 4
532 532
533=item move_type <movetype>
534
535This field affects the move type with which the lightning moves through
536the map and which map cells will reflect or block it.
537
533=item attacktype <attacktype> 538=item attacktype <attacktype>
534 539
535The attacktype with which it hits the objects on the map. 540The attacktype with which it hits the objects on the map.
536 541
537=item dam <number> 542=item dam <number>
705 FLAG_XRAYS 710 FLAG_XRAYS
706 FLAG_BLIND 711 FLAG_BLIND
707 FLAG_SEE_IN_DARK 712 FLAG_SEE_IN_DARK
708 FLAG_UNDEAD 713 FLAG_UNDEAD
709 714
715=head3 GRIMREAPER - type 28 - Grimreapers
716
717These type are mostly used for monsters, they give the
718monster the ability to dissapear after 10 hits with AT_DRAIN.
719
720=over 4
721
722=item value <number>
723
724This field stores the hits the monster did yet.
725
726=back
727
710=head3 DRINK - type 54 - Drinkable stuff 728=head3 DRINK - type 54 - Drinkable stuff
711 729
712See FOOD description. 730See FOOD description.
713 731
714=head3 CHECK_INV - type 64 - Inventory checkers 732=head3 CHECK_INV - type 64 - Inventory checkers
767=back 785=back
768 786
769=head3 FLESH - type 72 - Organs and body parts 787=head3 FLESH - type 72 - Organs and body parts
770 788
771See FOOD description. 789See FOOD description.
790
791=head3 MISC_OBJECT - type 79 - Misc. objects
792
793A type for any object that has no special behaviour.
794
795=head3 MONSTER - type 80 - Monsters
796
797This is the main type for monsters. This type does almost
798nothing except taking care of animations a bit.
799
800The special behaviour of a monster is given to an object by FLAG_MONSTER and
801FLAG_ALIVE, please consult the section about flags above in the general object
802section.
772 803
773=head3 HOLE - type 94 - Holes 804=head3 HOLE - type 94 - Holes
774 805
775Holes are holes in the ground where objects can fall through. When the hole 806Holes are holes in the ground where objects can fall through. When the hole
776opens and/or is completly open all objects above it fall through (more 807opens and/or is completly open all objects above it fall through (more

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines