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790 | |
790 | |
791 | =head3 MISC_OBJECT - type 79 - Misc. objects |
791 | =head3 MISC_OBJECT - type 79 - Misc. objects |
792 | |
792 | |
793 | A type for any object that has no special behaviour. |
793 | A type for any object that has no special behaviour. |
794 | |
794 | |
795 | =head3 MONSTER - type 80 - Monsters |
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796 | |
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797 | This is the main type for monsters. This type does almost |
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798 | nothing except taking care of animations a bit. |
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799 | |
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800 | The special behaviour of a monster is given to an object by FLAG_MONSTER and |
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801 | FLAG_ALIVE, please consult the section about flags above in the general object |
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802 | section. |
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803 | |
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804 | =head3 HOLE - type 94 - Holes |
795 | =head3 HOLE - type 94 - Holes |
805 | |
796 | |
806 | Holes are holes in the ground where objects can fall through. When the hole |
797 | Holes are holes in the ground where objects can fall through. When the hole |
807 | opens and/or is completly open all objects above it fall through (more |
798 | opens and/or is completly open all objects above it fall through (more |
808 | precisely: if their head is above the hole). |
799 | precisely: if their head is above the hole). |