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338 | =head2 Description of type specific fields and behaviour |
338 | =head2 Description of type specific fields and behaviour |
339 | |
339 | |
340 | The beginning of the headers of the following subsection |
340 | The beginning of the headers of the following subsection |
341 | are the server internal names for the objects types, see include/define.h. |
341 | are the server internal names for the objects types, see include/define.h. |
342 | |
342 | |
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343 | =head3 B<MOOD_FLOOR> - type 65 - change mood of monsters |
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344 | |
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345 | speed == 0 for triggered mood changes, speed != 0 for non-triggered mood |
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346 | changes. |
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347 | |
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348 | (based on value that last_sp takes): |
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349 | 0: 'furious' Makes all monsters aggressive |
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350 | 1: 'angry' As above but pets are unaffected |
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351 | 2: 'calm' Makes all monsters unaggressive |
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352 | 3: 'sleep' Puts all monsters to sleep |
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353 | 4: 'charm' Makes monster into a pet of person |
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354 | who triggers the square. This setting |
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355 | is not enabled for continous operation |
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356 | 5: 'destroy mons' destroy any monsters on this space |
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357 | 6: 'destroy pets' destroy friendly monsters on this space |
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358 | |
343 | =head3 B<TRANSPORT> - type 2 - Player transports |
359 | =head3 B<TRANSPORT> - type 2 - Player transports |
344 | |
360 | |
345 | This type is implemented by the transport extension and has currently no special |
361 | This type is implemented by the transport extension and has currently no special |
346 | fields that affect it. |
362 | fields that affect it. |
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363 | |