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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.19 by root, Mon Jan 29 15:22:24 2007 UTC vs.
Revision 1.20 by root, Mon May 7 06:01:48 2007 UTC

864Generally this field on weapons is in ranges of 1-30 and decides the slowdown of the 864Generally this field on weapons is in ranges of 1-30 and decides the slowdown of the
865I<sp> regeneration. 865I<sp> regeneration.
866 866
867=item I<body_BODYSLOT> 867=item I<body_BODYSLOT>
868 868
869The part of the body you need to use this weapon, possible values should be 869The part/slot of the body you need to use this weapon, possible values for
870looked up in common/item.C at body_locations. 870C<BODYSLOT> should be looked up in common/item.C at body_locations.
871 871
872The value gives the number of those body slots used up by the item, or
873C<-1> for one handed weapons, C<-2> for two handed weapons, or C<-1> for
874other very special things.
875
872=item I<resist_RESISTNACY> <number> 876=item I<resist_RESISTANCY> <number>
873 877
874this is the factor with which the difference of the players resistancy and 100% 878this is the factor with which the difference of the players resistancy and 100%
875is multiplied, something like this: 879is multiplied, something like this:
876 880
877 additional_resistancy = (100 - current_resistanct) * (<number>/100) 881 additional_resistancy = (100 - current_resistancy) * (<number>/100)
878 882
879if <number> is negative it is added to the total vulnerabilities, 883if <number> is negative it is added to the total vulnerabilities,
880and later the total resistance is decided by: 884and later the total resistance is decided by:
881 885
882 'total resistance = total protections - total vulnerabilities' 886 'total resistance = total protections - total vulnerabilities'
883 887
884see also common/living.C:fix_player 888see also common/living.C:fix_player.
885 889
886=item I<path_(attuned|repelled|denied)> 890=item I<path_(attuned|repelled|denied)>
887 891
888this field modifies the pathes the player is attuned to, see include/spells.h PATH_* 892this field modifies the pathes the player is attuned to, see include/spells.h PATH_*
889for the pathes. 893for the pathes.

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