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867 | =item I<body_BODYSLOT> |
867 | =item I<body_BODYSLOT> |
868 | |
868 | |
869 | The part/slot of the body you need to use this weapon, possible values for |
869 | The part/slot of the body you need to use this weapon, possible values for |
870 | C<BODYSLOT> should be looked up in common/item.C at body_locations. |
870 | C<BODYSLOT> should be looked up in common/item.C at body_locations. |
871 | |
871 | |
872 | The value (in the range C<-7..7>) gives the number of those body slots used |
872 | The value (in the range C<-7..7>) gives the number of those body slots |
873 | up by the item, or C<-1> for one handed weapons, C<-2> for two handed |
873 | used up by the item (if negative) or the number of body slots this object |
874 | weapons, or C<-1> for other very special things. |
874 | has (if positive, e.g. for monsters or players). The special value C<0> |
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875 | indicates that this object cannot equip items requiring these body slots. |
875 | |
876 | |
876 | =item I<resist_RESISTANCY> <number> |
877 | =item I<resist_RESISTANCY> <number> |
877 | |
878 | |
878 | this is the factor with which the difference of the players resistancy and 100% |
879 | this is the factor with which the difference of the players resistancy and 100% |
879 | is multiplied, something like this: |
880 | is multiplied, something like this: |