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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.23 by root, Tue May 15 16:45:23 2007 UTC vs.
Revision 1.24 by root, Sat May 19 00:11:11 2007 UTC

564 564
565=over 4 565=over 4
566 566
567=item I<level> <number> 567=item I<level> <number>
568 568
569This field affects the propability of poisoning. The higher the level difference 569This field affects the probability of poisoning. The higher the level difference
570between the one who is hit and the poision the more propable it is the attacked 570between the one who is hit and the poision the more probable it is the attacked
571one will be poisoned. 571one will be poisoned.
572 572
573=item I<slaying> <race> 573=item I<slaying> <race>
574 574
575This field has the usual meaning of 'slaying', when the 575This field has the usual meaning of 'slaying', when the
701the arrows I<dam> field, the bows I<dam> field, the bows I<magic> field 701the arrows I<dam> field, the bows I<dam> field, the bows I<magic> field
702and the arrows I<magic> field. 702and the arrows I<magic> field.
703 703
704=item I<wc> <number> 704=item I<wc> <number>
705 705
706The weapon class of the arrow, which has effect on the propability of hitting. 706The weapon class of the arrow, which has effect on the probability of hitting.
707 707
708It is recomputed when the arrow is being fired by this formula: 708It is recomputed when the arrow is being fired by this formula:
709 709
710 wc = 20 - bow->magic - arrow->magic - (skill->level or shooter->level) 710 wc = 20 - bow->magic - arrow->magic - (skill->level or shooter->level)
711 - dex_bonus - thaco_bonus - arrow->stats.wc - bow->stats.wc + wc_mod 711 - dex_bonus - thaco_bonus - arrow->stats.wc - bow->stats.wc + wc_mod
726Bitfield which decides the attacktype of the damage, see include/attackinc.h 726Bitfield which decides the attacktype of the damage, see include/attackinc.h
727On fireing the I<attacktype> of the bow is added to the arrows I<attacktype>. 727On fireing the I<attacktype> of the bow is added to the arrows I<attacktype>.
728 728
729=item I<level> <number> (interally used) 729=item I<level> <number> (interally used)
730 730
731The level of the arrow, this affects the propability of piercing FLAG_REFL_MISSILE, 731The level of the arrow, this affects the probability of piercing FLAG_REFL_MISSILE,
732see above in the B<ARROW> description. 732see above in the B<ARROW> description.
733 733
734The I<level> is set when the arrow is fired to either the skill level or the 734The I<level> is set when the arrow is fired to either the skill level or the
735shooters level. 735shooters level.
736 736

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