1 | =head1 CROSSFIRE+ OBJECT AND INTERNALS DOCUMENTATION |
1 | =head1 DELIANTRA OBJECT AND INTERNALS DOCUMENTATION |
2 | |
2 | |
3 | Here is all information about the object types Crossfire+ |
3 | Here is all information about the object types Deliantra |
4 | supports at the moment. This is not a complete documentation (yet) |
4 | supports at the moment. This is not a complete documentation (yet) |
5 | and browsing the source is still recommended to learn about |
5 | and browsing the source is still recommended to learn about |
6 | the objects that aren't documented here. |
6 | the objects that aren't documented here. |
7 | |
7 | |
8 | This documentation is in a sketchy state. It's mostly |
8 | This documentation is in a sketchy state. It's mostly |
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… | |
300 | This flag is by default on. |
300 | This flag is by default on. |
301 | |
301 | |
302 | =item FLAG_NO_STEAL |
302 | =item FLAG_NO_STEAL |
303 | |
303 | |
304 | When this flag is set this object can't be stolen. The flag will be |
304 | When this flag is set this object can't be stolen. The flag will be |
305 | resetted once the object is placed on a map. |
305 | reset once the object is placed on a map. |
306 | |
306 | |
307 | When this flag is set on a monster it can defent attempts of stealing |
307 | When this flag is set on a monster it can defend attempts at stealing |
308 | (but in this context the flag is only used internally). |
308 | (but in this context the flag is only used internally). |
309 | |
309 | |
310 | =item FLAG_NO_SKILL_IDENT |
310 | =item FLAG_NO_SKILL_IDENT |
311 | |
311 | |
312 | This flag is mostly used internal and prevents unidentified objects |
312 | This flag is mostly used internal and prevents unidentified objects |