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Revision 1.30 by elmex, Mon Jan 12 00:17:23 2009 UTC vs.
Revision 1.31 by root, Tue Nov 3 09:52:32 2009 UTC

33This document does explain the behaviour of the objects and the meaning of 33This document does explain the behaviour of the objects and the meaning of
34their fields in the server engine, which are derived from archetypes. 34their fields in the server engine, which are derived from archetypes.
35 35
36This is an example of an archetype: 36This is an example of an archetype:
37 37
38 Object button_trigger 38 object button_trigger
39 name button 39 name button
40 type 30 40 type 30
41 face button_sma.111 41 face button_sma.111
42 anim 42 anim
43 button_sma.111 43 button_sma.x11
44 button_sma.112 44 button_sma.x12
45 mina 45 mina
46 is_animated 0 46 is_animated 0
47 exp 30 47 exp 30
48 no_pick 1 48 no_pick 1
49 walk_on 1 49 walk_on 1
329 329
330This flag indicates whether a B<LIGHTER> can light this object. See also the 330This flag indicates whether a B<LIGHTER> can light this object. See also the
331description of the B<LIGHTER> type. How easy you can light an item depends 331description of the B<LIGHTER> type. How easy you can light an item depends
332partially on the material of the object. 332partially on the material of the object.
333 333
334=item FLAG_MONSTER
335
336Enables NPC behaviour in general (both monster AI and friendly AI). Numerous fields
337change their meaning, including:
338
339=over 4
340
341=item I<wis>
342
343Governs the "wake-up radius" - the radius within a monster detects an enemy.
344
345Also, I<wis> governs pathfinding intelligence: 8 and up means the monster
346will partake in basic smell finding. 10 and up additionally spreads smell
347knowledge, and 15 and up additionally will try to perturb the path as to
348find shortcuts.
349
350=back
351
334=back 352=back
335 353
336=head2 Description of type specific fields and behaviour 354=head2 Description of type specific fields and behaviour
337 355
338The beginning of the headers of the following subsection 356The beginning of the headers of the following subsection
498 516
499=back 517=back
500 518
501=back 519=back
502 520
503=head3 B<FOOD> - type 6 - Eatable stuff 521=head3 B<FOOD> - type 6 - Edible stuff
504 522
505This is for objects that are representing general eatables like 523This is for objects that are representing general eatables like
506beef or bread. 524beef or bread.
507 525
508The main difference between B<FOOD>, B<FLESH> and B<DRINK> is that they 526The main difference between B<FOOD>, B<FLESH> and B<DRINK> is that they

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