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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.35 by root, Fri Mar 26 18:57:59 2010 UTC vs.
Revision 1.36 by root, Fri Mar 26 20:30:32 2010 UTC

142 142
143This means: the lower I<speed> is (but still above MIN_ACTIVE_SPEED) 143This means: the lower I<speed> is (but still above MIN_ACTIVE_SPEED)
144the more seldom the object is processed. And the higher I<speed> is 144the more seldom the object is processed. And the higher I<speed> is
145the more often the object is processed. 145the more often the object is processed.
146 146
147=item I<connected> <number> 147=item I<connected> <identifier>
148 148
149When this field is set the object will be linked to a connection with the 149When this field is set the object will be linked to a connection with the
150id <number>. What happens when the connection is 'activated' depends on the 150same <identifier>. What happens when the connection is 'activated' depends on the
151type of the object. 151type of the object.
152 152
153FLAG_ACTIVATE_ON_PUSH and FLAG_ACTIVATE_ON_RELEASE they will control 153FLAG_ACTIVATE_ON_PUSH and FLAG_ACTIVATE_ON_RELEASE they will control
154when to activate the object, see description of these below for further details. 154when to activate the object, see description of these below for further details.
155 155
990=item I<other_arch> <string> 990=item I<other_arch> <string>
991 991
992If the inventory of the creator is empty new objects will be derived from the 992If the inventory of the creator is empty new objects will be derived from the
993archetype named by <string>. 993archetype named by <string>.
994 994
995=item I<connected> <number> 995=item I<connected> <identifier>
996 996
997See generic object field description. 997See generic object field description.
998 998
999=back 999=back
1000 1000
1009=item I<weapontype> <type of tool> 1009=item I<weapontype> <type of tool>
1010 1010
1011The type of weapon or ranged item compatible with this skill (For ranged 1011The type of weapon or ranged item compatible with this skill (For ranged
1012and combat attacks). 1012and combat attacks).
1013 1013
1014=item skill, exp, dam, level 1014=item I<skill> <string>
1015
1016The skill identifier used by other items, usually the skill name
1017
1018=item I<level> <percentage>
1019
1020not used?
1021
1022=item I<exp> <number>
1023
1024Base amount of experience in a skill, for skills not starting at zero.
1025
1026=item I<expmul> <float>
1027
1028Experience is multiplied by this factor.
1015 1029
1016=back 1030=back
1017 1031
1018=head3 B<DRINK> - type 54 - Drinkable stuff 1032=head3 B<DRINK> - type 54 - Drinkable stuff
1019 1033
1066=item I<race> <string> 1080=item I<race> <string>
1067 1081
1068If this field is set the inventory checker will search for an object which 1082If this field is set the inventory checker will search for an object which
1069has the archetype name that matches <string>. 1083has the archetype name that matches <string>.
1070 1084
1071=item I<connected> <connection id> 1085=item I<connected> <identifier>
1072 1086
1073This is the connection that will be activated. The connection is 1087This is the connection that will be activated. The connection is
1074'pushed' when someone enters the space with the inventory checker, 1088'pushed' when someone enters the space with the inventory checker,
1075and it is 'released' when he leaves it. 1089and it is 'released' when he leaves it.
1076 1090
1077See also the description of the I<connected> field in the generic object field 1091See also the description of the I<connected> field in the generic object
1078section. 1092field section.
1079 1093
1080=back 1094=back
1081 1095
1082=head3 B<MOOD_FLOOR> - type 65 - change mood of monsters 1096=head3 B<MOOD_FLOOR> - type 65 - change mood of monsters
1083 1097
1116 1130
1117=item I<other_arch> <string> 1131=item I<other_arch> <string>
1118 1132
1119The archetype name of the objects that should be multiplied. 1133The archetype name of the objects that should be multiplied.
1120 1134
1121=item I<connected> <number> 1135=item I<connected> <identifier>
1122 1136
1123See generic object field description. 1137See generic object field description.
1124 1138
1125=back 1139=back
1126 1140
1144when the connection is activated. This field only has effect when the 1158when the connection is activated. This field only has effect when the
1145connection is triggered. So if you put a closed hole on a map, and the 1159connection is triggered. So if you put a closed hole on a map, and the
1146connection is deactivated, and I<maxsp> is 1 the hole will remain closed until the 1160connection is deactivated, and I<maxsp> is 1 the hole will remain closed until the
1147connection was triggered once. 1161connection was triggered once.
1148 1162
1149=item I<connected> <connection id> 1163=item I<connected> <identifier>
1150 1164
1151This is the connection id, which lets the hole opening or closing when 1165This is the connection id, which lets the hole opening or closing when
1152activated. The flags FLAG_ACTIVATE_ON_PUSH and FLAG_ACTIVATE_ON_RELEASE control 1166activated. The flags FLAG_ACTIVATE_ON_PUSH and FLAG_ACTIVATE_ON_RELEASE control
1153at which connection state the object is activated. 1167at which connection state the object is activated.
1154 1168

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