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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.8 by elmex, Tue Dec 19 22:21:15 2006 UTC vs.
Revision 1.9 by elmex, Tue Dec 19 23:41:56 2006 UTC

123=item no_steal (0|1) 123=item no_steal (0|1)
124 124
125Sets the flag FLAG_NO_STEAL. 125Sets the flag FLAG_NO_STEAL.
126See Flags section below. 126See Flags section below.
127 127
128=item no_skill_ident (0|1)
129
130Sets the flag FLAG_NO_SKILL_IDENT.
131See Flags section below.
132
128=item activate_on_push (0|1) (default: 1) 133=item activate_on_push (0|1) (default: 1)
129 134
130Sets the flag FLAG_ACTIVATE_ON_PUSH. 135Sets the flag FLAG_ACTIVATE_ON_PUSH.
131See Flags section below. 136See Flags section below.
132 137
205When this flag is set this object can't be stolen. The flag will be 210When this flag is set this object can't be stolen. The flag will be
206resetted once the object is placed on a map. 211resetted once the object is placed on a map.
207 212
208When this flag is set on a monster it can defent attempts of stealing 213When this flag is set on a monster it can defent attempts of stealing
209(but in this context the flag is only used internally). 214(but in this context the flag is only used internally).
215
216=item FLAG_NO_SKILL_IDENT
217
218This flag is mostly used internal and prevents unidentified objects
219(objects which don't have FLAG_IDENTIFIED set) being identified by
220skills.
221
222This flag is used to mark objects to never being identified by a skill
223once a player failed to identify an object. So that multiple tries
224of identifying aren't more effective than one.
210 225
211=back 226=back
212 227
213=head2 Description of type specific attributes 228=head2 Description of type specific attributes
214 229
4471/4 of <number> will be drained from the players food. 4621/4 of <number> will be drained from the players food.
448 463
449=item on_use_yield <archetype> 464=item on_use_yield <archetype>
450 465
451When this object is applied an instance of <archetype> will be created. 466When this object is applied an instance of <archetype> will be created.
467
468=back
469
470=head3 BOOK - type 8 - Readable books
471
472This type is basically for representing text books in the game.
473
474Reading a book also identifys it (if FLAG_NO_SKILL_IDENT is not set).
475
476=over 4
477
478=item msg <text>
479
480This is the contents of the book. When this field is unset
481at treasure generation a random text will be inserted.
482
483=item skill <skill name>
484
485The skill required to read this book. (The most resonable
486skill would be literacy).
487
488=item exp <number>
489
490The experience points the player get for reading this book.
491
492=item subtype <readable subtype>
493
494This field determines the type of the readable.
495Please see common/readable.C in the readable_message_types table.
452 496
453=back 497=back
454 498
455=head3 WEAPON - type 15 - Weapons 499=head3 WEAPON - type 15 - Weapons
456 500

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