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Comparing deliantra/server/pod/objects.pod (file contents):
Revision 1.9 by elmex, Tue Dec 19 23:41:56 2006 UTC vs.
Revision 1.10 by elmex, Wed Dec 20 02:15:49 2006 UTC

123=item no_steal (0|1) 123=item no_steal (0|1)
124 124
125Sets the flag FLAG_NO_STEAL. 125Sets the flag FLAG_NO_STEAL.
126See Flags section below. 126See Flags section below.
127 127
128=item reflecting (0|1)
129
130Sets the flag FLAG_REFLECTING.
131See Flags section below.
132
133=item reflect_spell (0|1)
134
135Sets the flag FLAG_REFL_SPELL.
136See Flags section below.
137
128=item no_skill_ident (0|1) 138=item no_skill_ident (0|1)
129 139
130Sets the flag FLAG_NO_SKILL_IDENT. 140Sets the flag FLAG_NO_SKILL_IDENT.
131See Flags section below. 141See Flags section below.
132 142
220skills. 230skills.
221 231
222This flag is used to mark objects to never being identified by a skill 232This flag is used to mark objects to never being identified by a skill
223once a player failed to identify an object. So that multiple tries 233once a player failed to identify an object. So that multiple tries
224of identifying aren't more effective than one. 234of identifying aren't more effective than one.
235
236=item FLAG_REFLECTING
237
238This flag is used by spell effects, LIGHTNING, THROWN_OBJ and ARROW
239to indicate whether this object reflects off walls.
240
241=item FLAG_REFL_SPELL
242
243This flag indicates whether something reflects spells, like spell reflecting
244amuletts.
225 245
226=back 246=back
227 247
228=head2 Description of type specific attributes 248=head2 Description of type specific attributes
229 249
493 513
494This field determines the type of the readable. 514This field determines the type of the readable.
495Please see common/readable.C in the readable_message_types table. 515Please see common/readable.C in the readable_message_types table.
496 516
497=back 517=back
518
519=head3 CLOCK - type 9 - Clocks
520
521This type of objects just display the time when being applied.
522
523=head3 LIGHTNING - type 12 - Lightnings
524
525This is a spell effect of a moving bolt. It moves straigt forward
526through the map until something blocks it.
527If FLAG_REFLECTING is set it even reflects on walls.
528
529FLAG_IS_TURNABLE should be set on these objects.
530
531=over 4
532
533=item attacktype <attacktype>
534
535The attacktype with which it hits the objects on the map.
536
537=item dam <number>
538
539The damage this bolt inflicts when it hits objects on the map.
540
541=item Dex <number>
542
543This is the fork percentage, it is reduced by 10 per fork.
544And the damage is halved on each fork.
545
546=item Con <number>
547
548This value is a percentage of which the forking lightning
549is deflected to the left. This value should be mostly used internally.
550
551=item duration <number>
552
553The duration the bolt stays on a map cell. This field is decreased each time
554the object is processed (see the meaning of speed and speed_left fields in
555the object general description).
556
557=item range <number>
558
559This is the range of the bolt, each space it advances this field is decreased.
560
561=back
562
498 563
499=head3 WEAPON - type 15 - Weapons 564=head3 WEAPON - type 15 - Weapons
500 565
501This type is for general hack and slash weapons like swords, maces 566This type is for general hack and slash weapons like swords, maces
502and daggers and and .... 567and daggers and and ....

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