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38 | |
38 | |
39 | =head2 Style Parameters |
39 | =head2 Style Parameters |
40 | |
40 | |
41 | layoutstyle <style> (special!) Pick the layout style for the map. |
41 | layoutstyle <style> (special!) Pick the layout style for the map. |
42 | Currently, "rogue", "spiral", "maze", "cave", |
42 | Currently, "rogue", "spiral", "maze", "cave", |
43 | "snake", "onion", "squarespiral" and "multiple" |
43 | "castle", "snake", "onion", "squarespiral" and |
44 | are allowed. See below for more detail. |
44 | "multiple" are allowed. See below for more |
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45 | detail. |
45 | |
46 | |
46 | floorstyle <style> Load /styles/floorstyles/<style> and pick a random |
47 | floorstyle <style> Load /styles/floorstyles/<style> and pick a random |
47 | floortype from that style map for the random map. |
48 | floortype from that style map for the random map. |
48 | The entire map will be tiled with the floortype. |
49 | The entire map will be tiled with the floortype. |
49 | |
50 | |
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188 | levels by finding a "stairs down" |
189 | levels by finding a "stairs down" |
189 | 2 reverse of 1 |
190 | 2 reverse of 1 |
190 | 3-6 exits are horizontal. In the future |
191 | 3-6 exits are horizontal. In the future |
191 | these will be made to make exits to |
192 | these will be made to make exits to |
192 | rightward, leftward, north and south. |
193 | rightward, leftward, north and south. |
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194 | |
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195 | rotate 0 do not randomly rotate the map |
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196 | 1 randomly rotate by 90, 180, 270° (default) |
193 | |
197 | |
194 | origin_x <You shouldn't need to set this> The exit which |
198 | origin_x <You shouldn't need to set this> The exit which |
195 | leads back from this map will go to this x. |
199 | leads back from this map will go to this x. |
196 | |
200 | |
197 | origin_y Like origin_x |
201 | origin_y Like origin_x |
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553 | # ## ####### ##### #### |
557 | # ## ####### ##### #### |
554 | # ### ####### ###### # # |
558 | # ### ####### ###### # # |
555 | # ### ######### # ### # |
559 | # ### ######### # ### # |
556 | # # ##### ## ######## # |
560 | # # ##### ## ######## # |
557 | # #### ####### # |
561 | # #### ####### # |
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562 | ######################################## |
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563 | |
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564 | =head3 Castle layouts |
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565 | |
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566 | Castles are similar to caves, except they generate very straight dungeon |
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567 | features (not unlike roguelike layouts). |
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568 | |
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569 | ######################################## |
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570 | #### #################### ## |
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571 | #### ###### ######### ## |
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572 | #### ### ####### # ######### ## |
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573 | #### D D ## ##### ## |
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574 | #####D## ##### D ## |
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575 | ##### # # # ## ## |
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576 | ##### # #### # ########## |
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577 | ##### # # # # D # |
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578 | ##### # # # ######## #D# # |
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579 | ##### # #D# # ######### ######## |
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580 | ##### ######### # D ####### |
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581 | ##### ########## D ##D######## |
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582 | ###### ### #### ###### #D# # ##### |
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583 | ##### #D# ## ### D # ##### |
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584 | ##### # # ## ###### ##### |
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585 | ##### # # ### ###### ##### |
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586 | #######D###D### ### ## # ## |
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587 | ###### #### ### ## # ## |
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588 | ###### # ##### ## ## |
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589 | ###### # ####### ## # ## |
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590 | ###### D ############# # ## |
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591 | ########### ############# # ## |
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592 | ########### ################## ## |
558 | ######################################## |
593 | ######################################## |
559 | |
594 | |
560 | =head3 Spiral Maps |
595 | =head3 Spiral Maps |
561 | |
596 | |
562 | A Spiral Map: |
597 | A Spiral Map: |