--- deliantra/server/pod/random_maps.pod 2010/07/12 22:28:17 1.10 +++ deliantra/server/pod/random_maps.pod 2010/12/15 20:16:38 1.11 @@ -2,21 +2,20 @@ =head2 Using random maps -Any exit with "/!" as the destination map will generate a random map. To +Any exit with "/!" as the destination map will generate a random map. To specify random map parameters, you put parameters in the message field for the exit. =head2 How styles work -A "style" is usually a small map which contains only objects which -define the "style". For example, a monsterstyle "orc" might be a map -generated with crossedit which has six orcs, a kobold, and a troll in it. -When monsters are placed, the generator will randomly choose monsters from the -"orc" style, and for this example, on average, it will generate 6 orcs/troll -and 1 kobold/troll. So orcs will be very common, and there'll be occasional -trolls and kobolds. +A "style" is usually a small map which contains only objects which define +the "style". For example, a monsterstyle "orc" might be a map which has +six orcs, a kobold, and a troll in it. When monsters are placed, the +generator will randomly choose monsters from the "orc" style, and for this +example, on average, it will generate 6 orcs/troll and 1 kobold/troll. So +orcs will be very common, and there'll be occasional trolls and kobolds. -In principle, you may put any object in any style map. However, the +In principle, you may put any object in any style map. However, the map generator will do special things with the object depending on which directory it is in. Style maps are located in maps/styles/*, you may use the editor to modify the style maps, or create new ones. @@ -41,7 +40,7 @@ layoutstyle