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Comparing deliantra/server/pod/random_maps.pod (file contents):
Revision 1.7 by root, Sat Jul 3 03:09:27 2010 UTC vs.
Revision 1.10 by root, Mon Jul 12 22:28:17 2010 UTC

38 38
39=head2 Style Parameters 39=head2 Style Parameters
40 40
41 layoutstyle <style> (special!) Pick the layout style for the map. 41 layoutstyle <style> (special!) Pick the layout style for the map.
42 Currently, "rogue", "spiral", "maze", "cave", 42 Currently, "rogue", "spiral", "maze", "cave",
43 "snake", "onion", "squarespiral" and "multiple" 43 "castle", "snake", "onion", "squarespiral" and
44 are allowed. See below for more detail. 44 "multiple" are allowed. See below for more
45 detail.
45 46
46 floorstyle <style> Load /styles/floorstyles/<style> and pick a random 47 floorstyle <style> Load /styles/floorstyles/<style> and pick a random
47 floortype from that style map for the random map. 48 floortype from that style map for the random map.
48 The entire map will be tiled with the floortype. 49 The entire map will be tiled with the floortype.
49 50
188 levels by finding a "stairs down" 189 levels by finding a "stairs down"
189 2 reverse of 1 190 2 reverse of 1
190 3-6 exits are horizontal. In the future 191 3-6 exits are horizontal. In the future
191 these will be made to make exits to 192 these will be made to make exits to
192 rightward, leftward, north and south. 193 rightward, leftward, north and south.
194
195 rotate 0 do not randomly rotate the map
196 1 randomly rotate by 90, 180, 270° (default)
193 197
194 origin_x <You shouldn't need to set this> The exit which 198 origin_x <You shouldn't need to set this> The exit which
195 leads back from this map will go to this x. 199 leads back from this map will go to this x.
196 200
197 origin_y Like origin_x 201 origin_y Like origin_x
553 # ## ####### ##### #### 557 # ## ####### ##### ####
554 # ### ####### ###### # # 558 # ### ####### ###### # #
555 # ### ######### # ### # 559 # ### ######### # ### #
556 # # ##### ## ######## # 560 # # ##### ## ######## #
557 # #### ####### # 561 # #### ####### #
562 ########################################
563
564=head3 Castle layouts
565
566Castles are similar to caves, except they generate very straight dungeon
567features (not unlike roguelike layouts).
568
569 ########################################
570 #### #################### ##
571 #### ###### ######### ##
572 #### ### ####### # ######### ##
573 #### D D ## ##### ##
574 #####D## ##### D ##
575 ##### # # # ## ##
576 ##### # #### # ##########
577 ##### # # # # D #
578 ##### # # # ######## #D# #
579 ##### # #D# # ######### ########
580 ##### ######### # D #######
581 ##### ########## D ##D########
582 ###### ### #### ###### #D# # #####
583 ##### #D# ## ### D # #####
584 ##### # # ## ###### #####
585 ##### # # ### ###### #####
586 #######D###D### ### ## # ##
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588 ###### # ##### ## ##
589 ###### # ####### ## # ##
590 ###### D ############# # ##
591 ########### ############# # ##
592 ########### ################## ##
558 ######################################## 593 ########################################
559 594
560=head3 Spiral Maps 595=head3 Spiral Maps
561 596
562A Spiral Map: 597A Spiral Map:

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