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9 | =head1 Skills |
9 | =head1 Skills |
10 | |
10 | |
11 | =head1 Description |
11 | =head1 Description |
12 | |
12 | |
13 | Instead of gaining experience for basically just killing monsters (and |
13 | Instead of gaining experience for basically just killing monsters (and |
14 | disarming traps) you can also gain a variety of experience through the |
14 | disarming traps) you can also gain experience in a variety of other |
15 | use of skills. |
15 | skills, which can either be learned or used through a skill tool or |
16 | |
16 | talisman. |
17 | =head1 Skill Overview |
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18 | |
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19 | Skill Experience Associated Stats |
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20 | Stat 1 Stat 2 Stat 3 |
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21 | Achemy Mental Int Dex Wis |
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22 | Bargaining NONE n/a n/a n/a |
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23 | Bowyer Mental Int Dex Wis |
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24 | Clawing Physique Str Dex n/a |
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25 | Disarm Traps Agility Dex Int Str |
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26 | Find Traps Mental Int Dex n/a |
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27 | Flame Touch Physique Str Dex Int |
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28 | Hiding Agility Dex Int n/a |
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29 | Inscription Mental Int Dex n/a |
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30 | Jeweler Mental Int Wis Dex |
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31 | Jumping Physique Str Dex n/a |
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32 | Karate Physique Str Dex n/a |
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33 | Literacy Mental Int Wis n/a |
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34 | Lockpicking Agility Dex Int n/a |
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35 | Meditation NONE Int Wis Pow |
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36 | Melee Weapons Physique Str Dex n/a |
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37 | Missile Weapons Physique Str Dex n/a |
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38 | Mountaineer NONE n/a n/a n/a |
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39 | Oratory Personality Cha Int n/a |
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40 | Praying Wisdom Wis Pow n/a |
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41 | Punching Physique Str Dex n/a |
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42 | Sense Curse Wisdom Pow Wis n/a |
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43 | Sense Magic Magic Pow Int n/a |
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44 | Set Traps Mental Int Dex Str |
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45 | Singing Personality Cha Int n/a |
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46 | Smithery Mental Int Str Dex |
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47 | Stealing Agility Dex Int n/a |
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48 | Thaumaturgy Mental Int Wis n/a |
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49 | Throwing Physique Str Dex n/a |
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50 | Use Magic Item NONE Pow Int n/a |
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51 | Wizardry Magic Pow Int n/a |
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52 | Woodsman Mental Int Dex Wis |
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53 | |
17 | |
54 | =head1 X<skill_description>Skill Descriptions |
18 | =head1 X<skill_description>Skill Descriptions |
55 | |
19 | |
56 | Below is a more detailed description of each skills and how they are used. |
20 | Below is a more detailed description of each skills and how they are used. |
57 | |
21 | |
58 | =head2 alchemy |
22 | =head2 alchemy |
59 | |
23 | |
60 | You can identify potions, containers, and different kinds of ore and |
24 | You can identify potions, containers, and different kinds of ore and |
61 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
25 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
62 | monsters killing him/her etc.) from other ingredients using a cauldron |
26 | monsters killing him/her etc.) from other ingredients using a cauldron |
63 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
27 | L<$ARCH/cauldron.x11>. |
64 | |
28 | |
65 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
29 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
66 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
30 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
67 | not get identified if your alchemy level is too low. |
31 | not get identified if your alchemy level is too low. |
68 | |
32 | |
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99 | =head2 bowyer |
63 | =head2 bowyer |
100 | |
64 | |
101 | You can identify missile weapons and missiles such as arrows, bolts and |
65 | You can identify missile weapons and missiles such as arrows, bolts and |
102 | bows. One can also create special bows and arrows from other ingredients |
66 | bows. One can also create special bows and arrows from other ingredients |
103 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
67 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
104 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
68 | skill and a B<workbench> L<$ARCH/workbench.x11> |
105 | (you just have to find out a recipe). |
69 | (you just have to find out a recipe). |
106 | |
70 | |
107 | =head2 clawing |
71 | =head2 clawing |
108 | |
72 | |
109 | You can make a "bare-handed attack". Damage is based on the user's |
73 | You can make a "bare-handed attack". Damage is based on the user's |
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211 | B<lockpicks> to use this skill. |
175 | B<lockpicks> to use this skill. |
212 | |
176 | |
213 | =head2 meditation |
177 | =head2 meditation |
214 | |
178 | |
215 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
179 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
216 | the L<praying skill|skill_description/praying>. Player must first strip |
180 | the L<skill_description/praying> skill. Player must first strip |
217 | off encumbering armour however. This skill is only available to the "monk" |
181 | off encumbering armour however. This skill is only available to the "monk" |
218 | character class. |
182 | character class. |
219 | |
183 | |
220 | =head2 one handed weapons |
184 | =head2 one handed weapons |
221 | |
185 | |
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240 | While the skill is readied, the possessor will move faster through "hilly" |
204 | While the skill is readied, the possessor will move faster through "hilly" |
241 | terrain (hills, mountains, etc.) |
205 | terrain (hills, mountains, etc.) |
242 | |
206 | |
243 | =head2 oratory |
207 | =head2 oratory |
244 | |
208 | |
245 | You may "recruit" followers. Recruitees must be of lower level, and |
209 | You may "recruit" followers targeting them with your B<oratory> |
246 | unaggressive to start. Use of this skill may anger the audience. Also, |
210 | skill. Recruitees must be unaggressive to start (a good way to pacify |
247 | "special" monsters are immune to recruitment. Success depends on user's |
211 | monsters is the L<singing skill|skill_description/singing>). Use of |
248 | L<charisma|stat_Cha> and level. |
212 | this skill may anger the audience. Also, some monsters are immune to |
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213 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
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214 | vs. the recruitee's L<intelligence|stat_Int> and level. |
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215 | |
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216 | Kill experience from your followers goes directly to your oratory skill. |
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217 | |
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218 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
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219 | the wizards house in scorn) are good initial targets for this skill. |
249 | |
220 | |
250 | =head2 praying |
221 | =head2 praying |
251 | |
222 | |
252 | You are allowed to cast "cleric" spells. In addition, this skill may be |
223 | The praying skill allows you to cast "cleric" spells. In addition, this |
253 | used to accelerate the accumulation of grace by C<use_skill praying>. |
224 | skill may be used to accelerate the accumulation of grace points by |
254 | This skill may be either learned (e.g. using a L<skill scroll>) or |
225 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
255 | acquired through the use of a B<holy symbol>. |
226 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
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227 | B<holy symbol>. |
256 | |
228 | |
257 | One of the best spells to start is the 'holy word' spell and later, |
229 | One of the best spells to start with is the 'holy word' spell and later, |
258 | if you find it, the 'banishment' spell, which is much stronger. |
230 | if you find it, the 'banishment' spell, which is much stronger. |
259 | |
231 | |
260 | =head2 punching |
232 | =head2 punching |
261 | |
233 | |
262 | You can make a "bare-handed attack". Damage is based on the user's |
234 | You can make a "bare-handed attack". Damage is based on the user's |
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284 | You can detect whether items that you hold are B<magic> by firing in any |
256 | You can detect whether items that you hold are B<magic> by firing in any |
285 | direction while this skill is readied. |
257 | direction while this skill is readied. |
286 | |
258 | |
287 | =head2 singing |
259 | =head2 singing |
288 | |
260 | |
289 | You may pacify hostile monsters with this skill. Certain kinds of |
261 | You may pacify hostile monsters with this area attack skill. Certain |
290 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
262 | kinds of monsters are immune. Success depends on user's level and her |
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263 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
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264 | |
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265 | Singing is a good companion skill for the L<oratory |
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266 | skill|skill_description/oratory>: first you pacify creates using singing, |
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267 | then you can orate them, convincing them if your cause. It is a useful |
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268 | skill when monsters are overwhelming you, too. |
291 | |
269 | |
292 | =head2 smithery |
270 | =head2 smithery |
293 | |
271 | |
294 | You can identify arms and armour that you hold, and, with the help of a |
272 | You can identify arms and armour that you hold, and, with the help of a |
295 | B<forge>, can even create weapons using the alchemy skill. |
273 | B<forge>, can even create weapons using the alchemy skill. |
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321 | rod/wand/horn. |
299 | rod/wand/horn. |
322 | |
300 | |
323 | =head2 woodsman |
301 | =head2 woodsman |
324 | |
302 | |
325 | While the skill is readied, the possessor will move faster through |
303 | While the skill is readied, the possessor will move faster through |
326 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
304 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
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305 | |
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306 | Woodsmen can also craft various items useful to their skill. |
327 | |
307 | |
328 | =head2 inscription |
308 | =head2 inscription |
329 | |
309 | |
330 | You can inscribe scrolls with a text. This is useful to create messages, |
310 | You can inscribe empty scrolls and books with a text. This is useful to |
331 | especially via the Imperial Post Office (IPO). |
311 | create messages, especially via the Imperial Post Office (IPO). |
332 | |
312 | |
333 | You can also rewrite spell scrolls with a previously known spell. You |
313 | You can also write spell scrolls with a spell known to you. You need |
334 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
314 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
335 | possible. Only available as a 'writing pen'. |
315 | possible. Only available as a 'writing pen'. |
336 | |
316 | |
337 | How to rewrite a mail scroll/books etc.: |
317 | How to write into a mail scroll/books etc.: |
338 | |
318 | |
339 | mark <name of scroll> # or use the menu |
319 | mark <name of scroll> # or use the menu |
340 | use_skill inscription <your message goes here> |
320 | use_skill inscription <your message goes here> |
341 | |
321 | |
342 | How to rewrite a spell scroll: |
322 | How to rewrite a spell scroll: |
343 | |
323 | |
344 | mark <name of scroll> # or use the menu |
324 | mark <name of scroll> # or use the menu |
345 | cast <spell> # prepare the spell you want to write |
325 | cast <spell> # prepare the spell you want to write |
346 | use_skill inscription # write the spell on the scroll |
326 | use_skill inscription # write the spell on the scroll |
347 | |
327 | |
348 | The scroll on which you want to write has to be much lower than your inscription |
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349 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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350 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
328 | If you succeed, the scroll will be a scroll of the spell you chose and |
351 | inscription as its level. Hence, you don't need to be that level in the spell skill |
329 | your level of inscription as its level. Hence, you don't need to be that |
352 | to write higher level spellscrolls. |
330 | level in the spell skill to write higher level spellscrolls. |
353 | |
331 | |
354 | Caution: Magic spell writing can be risky to one's health. There can be |
332 | Caution: Magic spell writing can be risky to one's health. There can be |
355 | some negative effects if one fails to write a spell scroll. The most |
333 | some negative effects if one fails to write a spell scroll. The most |
356 | benign is that one becomes confused for a short time. Other effects are |
334 | benign is that one becomes confused for a short time. Other effects are |
357 | more severe and can even be dangerous. |
335 | more severe and can even be dangerous. |
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384 | |
362 | |
385 | =head1 About experience and skills |
363 | =head1 About experience and skills |
386 | |
364 | |
387 | =head2 Associated and miscellaneous skills |
365 | =head2 Associated and miscellaneous skills |
388 | |
366 | |
389 | In Crossfire two types of skills exist; The first kind, "associated" |
367 | In Deliantra, two types of skills exist; The first kind, "associated" |
390 | skills, are those skills which are associated with a category of |
368 | skills, are those skills which are associated with a category of |
391 | experience. The other kind of skill, "miscellaneous" skills, are not |
369 | experience. The other kind of skill, "miscellaneous" skills, are not |
392 | related to any experience category. |
370 | related to any experience category. |
393 | |
371 | |
394 | The main difference between these two kinds of skills is in the result |
372 | The main difference between these two kinds of skills is in the result |
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572 | |
550 | |
573 | Parts of this document were originally compiled, edited, and written by |
551 | Parts of this document were originally compiled, edited, and written by |
574 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
552 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
575 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
553 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
576 | |
554 | |
577 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
555 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
578 | Steenhoven and Marc A. Lehmann. |
556 | Steenhoven and Marc A. Lehmann. |
579 | |
557 | |