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Comparing deliantra/server/pod/skill_help.pod (file contents):
Revision 1.2 by root, Sat Sep 9 22:39:59 2006 UTC vs.
Revision 1.5 by root, Fri May 18 13:54:52 2007 UTC

1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/skill_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
1=head1 Skills 9=head1 Skills
2 10
3=head1 Description 11=head1 Description
4 12
5Instead of gaining experience for basically just killing monsters (and 13Instead of gaining experience for basically just killing monsters (and
169You can identify amulets, rings and talismans. One can also improve magic 177You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 178rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 179similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 180you need to put the ingredients in a B<jeweler's workbench>.
173 181
182For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
183
174=head2 jumping 184=head2 jumping
175 185
176You can "skip" over one, two or three spaces in the selected 186You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 187direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 188L<dexterity|stat_Dex> of the user. This skill may also be used as an
230While the skill is readied, the possessor will move faster through "hilly" 240While the skill is readied, the possessor will move faster through "hilly"
231terrain (hills, mountains, etc.) 241terrain (hills, mountains, etc.)
232 242
233=head2 oratory 243=head2 oratory
234 244
235You may "recruit" followers. Recruitees must be of lower level, and 245You may "recruit" followers targeting them with your B<oratory>
236unaggressive to start. Use of this skill may anger the audience. Also, 246skill. Recruitees must be unaggressive to start (a good way to pacify
237"special" monsters are immune to recruitment. Success depends on user's 247monsters is the L<singing skill|skill_description/singing>). Use of
238L<charisma|stat_Cha> and level. 248this skill may anger the audience. Also, some monsters are immune to
249recruitment. Success depends on user's level and her L<charisma|stat_Cha>
250vs. the recruitee's L<intelligence|stat_Int> and level.
251
252Kill experience from your followers goes directly to your oratory skill.
253
254Cleaning women and unagggressive low-level monsters (such as the dogs in
255the wizards house in scorn) are good initial targets for this skill.
239 256
240=head2 praying 257=head2 praying
241 258
242You are allowed to cast "cleric" spells. In addition, this skill may be 259You are allowed to cast "cleric" spells. In addition, this skill may be
243used to accelerate the accumulation of grace by C<use_skill praying>. 260used to accelerate the accumulation of grace by C<use_skill praying>.
274You can detect whether items that you hold are B<magic> by firing in any 291You can detect whether items that you hold are B<magic> by firing in any
275direction while this skill is readied. 292direction while this skill is readied.
276 293
277=head2 singing 294=head2 singing
278 295
279You may pacify hostile monsters with this skill. Certain kinds of 296You may pacify hostile monsters with this area attack skill. Certain
280monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 297kinds of monsters are immune. Success depends on user's level and her
298L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
299
300Singing is a good companion skill for the L<oratory
301skill|skill_description/oratory>: first you pacify creates using singing,
302then you can orate them, convincing them if your cause. It is a useful
303skill when monsters are overwhelming you, too.
281 304
282=head2 smithery 305=head2 smithery
283 306
284You can identify arms and armour that you hold, and, with the help of a 307You can identify arms and armour that you hold, and, with the help of a
285B<forge>, can even create weapons using the alchemy skill. 308B<forge>, can even create weapons using the alchemy skill.

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