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Revision 1.4 by root, Thu Dec 21 03:34:51 2006 UTC vs.
Revision 1.7 by root, Fri Aug 29 02:02:52 2008 UTC

9=head1 Skills 9=head1 Skills
10 10
11=head1 Description 11=head1 Description
12 12
13Instead of gaining experience for basically just killing monsters (and 13Instead of gaining experience for basically just killing monsters (and
14disarming traps) you can also gain a variety of experience through the 14disarming traps) you can also gain experience in a variety of other
15use of skills. 15skills, which can either be learned or used through a skill tool or
16 16talisman.
17=head1 Skill Overview
18
19 Skill Experience Associated Stats
20 Stat 1 Stat 2 Stat 3
21 Achemy Mental Int Dex Wis
22 Bargaining NONE n/a n/a n/a
23 Bowyer Mental Int Dex Wis
24 Clawing Physique Str Dex n/a
25 Disarm Traps Agility Dex Int Str
26 Find Traps Mental Int Dex n/a
27 Flame Touch Physique Str Dex Int
28 Hiding Agility Dex Int n/a
29 Inscription Mental Int Dex n/a
30 Jeweler Mental Int Wis Dex
31 Jumping Physique Str Dex n/a
32 Karate Physique Str Dex n/a
33 Literacy Mental Int Wis n/a
34 Lockpicking Agility Dex Int n/a
35 Meditation NONE Int Wis Pow
36 Melee Weapons Physique Str Dex n/a
37 Missile Weapons Physique Str Dex n/a
38 Mountaineer NONE n/a n/a n/a
39 Oratory Personality Cha Int n/a
40 Praying Wisdom Wis Pow n/a
41 Punching Physique Str Dex n/a
42 Sense Curse Wisdom Pow Wis n/a
43 Sense Magic Magic Pow Int n/a
44 Set Traps Mental Int Dex Str
45 Singing Personality Cha Int n/a
46 Smithery Mental Int Str Dex
47 Stealing Agility Dex Int n/a
48 Thaumaturgy Mental Int Wis n/a
49 Throwing Physique Str Dex n/a
50 Use Magic Item NONE Pow Int n/a
51 Wizardry Magic Pow Int n/a
52 Woodsman Mental Int Dex Wis
53 17
54=head1 X<skill_description>Skill Descriptions 18=head1 X<skill_description>Skill Descriptions
55 19
56Below is a more detailed description of each skills and how they are used. 20Below is a more detailed description of each skills and how they are used.
57 21
58=head2 alchemy 22=head2 alchemy
59 23
60You can identify potions, containers, and different kinds of ore and 24You can identify potions, containers, and different kinds of ore and
61mineral, mix potions and create other stuff (such as gold, weapons, deadly 25mineral, mix potions and create other stuff (such as gold, weapons, deadly
62monsters killing him/her etc.) from other ingredients using a cauldron 26monsters killing him/her etc.) from other ingredients using a cauldron
63L<$ARCH/misc/Container/cauldron.base.111.png>. 27L<$ARCH/cauldron.x11>.
64 28
65To identify alchemy stuff you have to stand over it or have it in your inventory and 29To identify alchemy stuff you have to stand over it or have it in your inventory and
66issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 30issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
67not get identified if your alchemy level is too low. 31not get identified if your alchemy level is too low.
68 32
99=head2 bowyer 63=head2 bowyer
100 64
101You can identify missile weapons and missiles such as arrows, bolts and 65You can identify missile weapons and missiles such as arrows, bolts and
102bows. One can also create special bows and arrows from other ingredients 66bows. One can also create special bows and arrows from other ingredients
103using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 67using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
104skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 68skill and a B<workbench> L<$ARCH/workbench.x11>
105(you just have to find out a recipe). 69(you just have to find out a recipe).
106 70
107=head2 clawing 71=head2 clawing
108 72
109You can make a "bare-handed attack". Damage is based on the user's 73You can make a "bare-handed attack". Damage is based on the user's
211B<lockpicks> to use this skill. 175B<lockpicks> to use this skill.
212 176
213=head2 meditation 177=head2 meditation
214 178
215Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 179Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
216the L<praying skill|skill_description/praying>. Player must first strip 180the L<skill_description/praying> skill. Player must first strip
217off encumbering armour however. This skill is only available to the "monk" 181off encumbering armour however. This skill is only available to the "monk"
218character class. 182character class.
219 183
220=head2 one handed weapons 184=head2 one handed weapons
221 185
240While the skill is readied, the possessor will move faster through "hilly" 204While the skill is readied, the possessor will move faster through "hilly"
241terrain (hills, mountains, etc.) 205terrain (hills, mountains, etc.)
242 206
243=head2 oratory 207=head2 oratory
244 208
245You may "recruit" followers. Recruitees must be of lower level, and 209You may "recruit" followers targeting them with your B<oratory>
246unaggressive to start. Use of this skill may anger the audience. Also, 210skill. Recruitees must be unaggressive to start (a good way to pacify
247"special" monsters are immune to recruitment. Success depends on user's 211monsters is the L<singing skill|skill_description/singing>). Use of
248L<charisma|stat_Cha> and level. 212this skill may anger the audience. Also, some monsters are immune to
213recruitment. Success depends on user's level and her L<charisma|stat_Cha>
214vs. the recruitee's L<intelligence|stat_Int> and level.
215
216Kill experience from your followers goes directly to your oratory skill.
217
218Cleaning women and unagggressive low-level monsters (such as the dogs in
219the wizards house in scorn) are good initial targets for this skill.
249 220
250=head2 praying 221=head2 praying
251 222
252You are allowed to cast "cleric" spells. In addition, this skill may be 223The praying skill allows you to cast "cleric" spells. In addition, this
253used to accelerate the accumulation of grace by C<use_skill praying>. 224skill may be used to accelerate the accumulation of grace points by
254This skill may be either learned (e.g. using a L<skill scroll>) or 225praying (see L<How do I pray?|how_tp_pray>. This skill may be either
255acquired through the use of a B<holy symbol>. 226learned (e.g. using a L<skill scroll>) or acquired through the use of a
227B<holy symbol>.
256 228
257One of the best spells to start is the 'holy word' spell and later, 229One of the best spells to start with is the 'holy word' spell and later,
258if you find it, the 'banishment' spell, which is much stronger. 230if you find it, the 'banishment' spell, which is much stronger.
259 231
260=head2 punching 232=head2 punching
261 233
262You can make a "bare-handed attack". Damage is based on the user's 234You can make a "bare-handed attack". Damage is based on the user's
284You can detect whether items that you hold are B<magic> by firing in any 256You can detect whether items that you hold are B<magic> by firing in any
285direction while this skill is readied. 257direction while this skill is readied.
286 258
287=head2 singing 259=head2 singing
288 260
289You may pacify hostile monsters with this skill. Certain kinds of 261You may pacify hostile monsters with this area attack skill. Certain
290monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 262kinds of monsters are immune. Success depends on user's level and her
263L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
264
265Singing is a good companion skill for the L<oratory
266skill|skill_description/oratory>: first you pacify creates using singing,
267then you can orate them, convincing them if your cause. It is a useful
268skill when monsters are overwhelming you, too.
291 269
292=head2 smithery 270=head2 smithery
293 271
294You can identify arms and armour that you hold, and, with the help of a 272You can identify arms and armour that you hold, and, with the help of a
295B<forge>, can even create weapons using the alchemy skill. 273B<forge>, can even create weapons using the alchemy skill.
384 362
385=head1 About experience and skills 363=head1 About experience and skills
386 364
387=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
388 366
389In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
390skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
391experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
392related to any experience category. 370related to any experience category.
393 371
394The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
572 550
573Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
574Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
575compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
576 554
577Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
578Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
579 557

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