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1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/skill_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
1=head1 Skills 9=head1 Skills
2 10
3=head1 Description 11=head1 Description
4 12
5Instead of gaining experience for basically just killing monsters (and 13Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 14disarming traps) you can also gain experience in a variety of other
7use of skills. 15skills, which can either be learned or used through a skill tool or
8 16talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 17
46=head1 X<skill_description>Skill Descriptions 18=head1 X<skill_description>Skill Descriptions
47 19
48Below is a more detailed description of each skills and how they are used. 20Below is a more detailed description of each skills and how they are used.
49 21
50=head2 alchemy 22=head2 alchemy
51 23
52You can identify potions, containers, and different kinds of ore and 24You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 25mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 26monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 27L<$ARCH/cauldron.x11>.
56 28
57To identify alchemy stuff you have to stand over it or have it in your inventory and 29To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 30issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 31not get identified if your alchemy level is too low.
60 32
91=head2 bowyer 63=head2 bowyer
92 64
93You can identify missile weapons and missiles such as arrows, bolts and 65You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 66bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 67using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 68skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 69(you just have to find out a recipe).
98 70
99=head2 clawing 71=head2 clawing
100 72
101You can make a "bare-handed attack". Damage is based on the user's 73You can make a "bare-handed attack". Damage is based on the user's
203B<lockpicks> to use this skill. 175B<lockpicks> to use this skill.
204 176
205=head2 meditation 177=head2 meditation
206 178
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 179Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip 180the L<skill_description/praying> skill. Player must first strip
209off encumbering armour however. This skill is only available to the "monk" 181off encumbering armour however. This skill is only available to the "monk"
210character class. 182character class.
211 183
212=head2 one handed weapons 184=head2 one handed weapons
213 185
232While the skill is readied, the possessor will move faster through "hilly" 204While the skill is readied, the possessor will move faster through "hilly"
233terrain (hills, mountains, etc.) 205terrain (hills, mountains, etc.)
234 206
235=head2 oratory 207=head2 oratory
236 208
237You may "recruit" followers. Recruitees must be of lower level, and 209You may "recruit" followers targeting them with your B<oratory>
238unaggressive to start. Use of this skill may anger the audience. Also, 210skill. Recruitees must be unaggressive to start (a good way to pacify
239"special" monsters are immune to recruitment. Success depends on user's 211monsters is the L<singing skill|skill_description/singing>). Use of
240L<charisma|stat_Cha> and level. 212this skill may anger the audience. Also, some monsters are immune to
213recruitment. Success depends on user's level and her L<charisma|stat_Cha>
214vs. the recruitee's L<intelligence|stat_Int> and level.
215
216Kill experience from your followers goes directly to your oratory skill.
217
218Cleaning women and unagggressive low-level monsters (such as the dogs in
219the wizards house in scorn) are good initial targets for this skill.
241 220
242=head2 praying 221=head2 praying
243 222
244You are allowed to cast "cleric" spells. In addition, this skill may be 223The praying skill allows you to cast "cleric" spells. In addition, this
245used to accelerate the accumulation of grace by C<use_skill praying>. 224skill may be used to accelerate the accumulation of grace points by
246This skill may be either learned (e.g. using a L<skill scroll>) or 225praying (see L<How do I pray?|how_tp_pray>. This skill may be either
247acquired through the use of a B<holy symbol>. 226learned (e.g. using a L<skill scroll>) or acquired through the use of a
227B<holy symbol>.
248 228
249One of the best spells to start is the 'holy word' spell and later, 229One of the best spells to start with is the 'holy word' spell and later,
250if you find it, the 'banishment' spell, which is much stronger. 230if you find it, the 'banishment' spell, which is much stronger.
251 231
252=head2 punching 232=head2 punching
253 233
254You can make a "bare-handed attack". Damage is based on the user's 234You can make a "bare-handed attack". Damage is based on the user's
276You can detect whether items that you hold are B<magic> by firing in any 256You can detect whether items that you hold are B<magic> by firing in any
277direction while this skill is readied. 257direction while this skill is readied.
278 258
279=head2 singing 259=head2 singing
280 260
281You may pacify hostile monsters with this skill. Certain kinds of 261You may pacify hostile monsters with this area attack skill. Certain
282monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 262kinds of monsters are immune. Success depends on user's level and her
263L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
264
265Singing is a good companion skill for the L<oratory
266skill|skill_description/oratory>: first you pacify creates using singing,
267then you can orate them, convincing them if your cause. It is a useful
268skill when monsters are overwhelming you, too.
283 269
284=head2 smithery 270=head2 smithery
285 271
286You can identify arms and armour that you hold, and, with the help of a 272You can identify arms and armour that you hold, and, with the help of a
287B<forge>, can even create weapons using the alchemy skill. 273B<forge>, can even create weapons using the alchemy skill.
376 362
377=head1 About experience and skills 363=head1 About experience and skills
378 364
379=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
380 366
381In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
382skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
383experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
384related to any experience category. 370related to any experience category.
385 371
386The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
564 550
565Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
566Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
567compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
568 554
569Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
570Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
571 557

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