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1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/skill_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
1=head1 Skills 9=head1 Skills
2 10
3=head1 Description 11=head1 Description
4 12
5Instead of gaining experience for basically just killing monsters (and 13Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 14disarming traps) you can also gain experience in a variety of other
7use of skills. 15skills, which can either be learned or used through a skill tool or
8 16talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 17
46=head1 X<skill_description>Skill Descriptions 18=head1 X<skill_description>Skill Descriptions
47 19
48Below is a more detailed description of each skills and how they are used. 20Below is a more detailed description of each skills and how they are used.
49 21
50=head2 alchemy 22=head2 alchemy
51 23
52You can identify potions, containers, and different kinds of ore and 24You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 25mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 26monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 27L<$ARCH/cauldron.x11>.
56 28
57To identify alchemy stuff you have to stand over it or have it in your inventory and 29To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 30issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 31not get identified if your alchemy level is too low.
60 32
91=head2 bowyer 63=head2 bowyer
92 64
93You can identify missile weapons and missiles such as arrows, bolts and 65You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 66bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 67using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 68skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 69(you just have to find out a recipe).
98 70
99=head2 clawing 71=head2 clawing
100 72
101You can make a "bare-handed attack". Damage is based on the user's 73You can make a "bare-handed attack". Damage is based on the user's
169You can identify amulets, rings and talismans. One can also improve magic 141You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 142rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 143similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 144you need to put the ingredients in a B<jeweler's workbench>.
173 145
146For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
147
174=head2 jumping 148=head2 jumping
175 149
176You can "skip" over one, two or three spaces in the selected 150You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 151direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 152L<dexterity|stat_Dex> of the user. This skill may also be used as an
201B<lockpicks> to use this skill. 175B<lockpicks> to use this skill.
202 176
203=head2 meditation 177=head2 meditation
204 178
205Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 179Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
206the L<praying skill|skill_description/praying>. Player must first strip 180the L<skill_description/praying> skill. Player must first strip
207off encumbering armour however. This skill is only available to the "monk" 181off encumbering armour however. This skill is only available to the "monk"
208character class. 182character class.
209 183
210=head2 one handed weapons 184=head2 one handed weapons
211 185
230While the skill is readied, the possessor will move faster through "hilly" 204While the skill is readied, the possessor will move faster through "hilly"
231terrain (hills, mountains, etc.) 205terrain (hills, mountains, etc.)
232 206
233=head2 oratory 207=head2 oratory
234 208
235You may "recruit" followers. Recruitees must be of lower level, and 209You may "recruit" followers targeting them with your B<oratory>
236unaggressive to start. Use of this skill may anger the audience. Also, 210skill. Recruitees must be unaggressive to start (a good way to pacify
237"special" monsters are immune to recruitment. Success depends on user's 211monsters is the L<singing skill|skill_description/singing>). Use of
238L<charisma|stat_Cha> and level. 212this skill may anger the audience. Also, some monsters are immune to
213recruitment. Success depends on user's level and her L<charisma|stat_Cha>
214vs. the recruitee's L<intelligence|stat_Int> and level.
215
216Kill experience from your followers goes directly to your oratory skill.
217
218Cleaning women and unagggressive low-level monsters (such as the dogs in
219the wizards house in scorn) are good initial targets for this skill.
239 220
240=head2 praying 221=head2 praying
241 222
242You are allowed to cast "cleric" spells. In addition, this skill may be 223The praying skill allows you to cast "cleric" spells. In addition, this
243used to accelerate the accumulation of grace by C<use_skill praying>. 224skill may be used to accelerate the accumulation of grace points by
244This skill may be either learned (e.g. using a L<skill scroll>) or 225praying (see L<How do I pray?|how_tp_pray>. This skill may be either
245acquired through the use of a B<holy symbol>. 226learned (e.g. using a L<skill scroll>) or acquired through the use of a
227B<holy symbol>.
246 228
247One of the best spells to start is the 'holy word' spell and later, 229One of the best spells to start with is the 'holy word' spell and later,
248if you find it, the 'banishment' spell, which is much stronger. 230if you find it, the 'banishment' spell, which is much stronger.
249 231
250=head2 punching 232=head2 punching
251 233
252You can make a "bare-handed attack". Damage is based on the user's 234You can make a "bare-handed attack". Damage is based on the user's
274You can detect whether items that you hold are B<magic> by firing in any 256You can detect whether items that you hold are B<magic> by firing in any
275direction while this skill is readied. 257direction while this skill is readied.
276 258
277=head2 singing 259=head2 singing
278 260
279You may pacify hostile monsters with this skill. Certain kinds of 261You may pacify hostile monsters with this area attack skill. Certain
280monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 262kinds of monsters are immune. Success depends on user's level and her
263L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
264
265Singing is a good companion skill for the L<oratory
266skill|skill_description/oratory>: first you pacify creates using singing,
267then you can orate them, convincing them if your cause. It is a useful
268skill when monsters are overwhelming you, too.
281 269
282=head2 smithery 270=head2 smithery
283 271
284You can identify arms and armour that you hold, and, with the help of a 272You can identify arms and armour that you hold, and, with the help of a
285B<forge>, can even create weapons using the alchemy skill. 273B<forge>, can even create weapons using the alchemy skill.
311rod/wand/horn. 299rod/wand/horn.
312 300
313=head2 woodsman 301=head2 woodsman
314 302
315While the skill is readied, the possessor will move faster through 303While the skill is readied, the possessor will move faster through
316"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 304"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
305
306Woodsmen can also craft various items useful to their skill.
317 307
318=head2 inscription 308=head2 inscription
319 309
320You can inscribe scrolls with a text. This is useful to create messages, 310You can inscribe empty scrolls and books with a text. This is useful to
321especially via the Imperial Post Office (IPO). 311create messages, especially via the Imperial Post Office (IPO).
322 312
323You can also rewrite spell scrolls with a previously known spell. You 313You can also write spell scrolls with a spell known to you. You need
324need L<mana|stat_mana>, time and an old scroll. Backfire effects are 314L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
325possible. Only available as a 'writing pen'. 315possible. Only available as a 'writing pen'.
326 316
327How to rewrite a mail scroll/books etc.: 317How to write into a mail scroll/books etc.:
328 318
329 mark <name of scroll> # or use the menu 319 mark <name of scroll> # or use the menu
330 use_skill inscription <your message goes here> 320 use_skill inscription <your message goes here>
331 321
332How to rewrite a spell scroll: 322How to rewrite a spell scroll:
333 323
334 mark <name of scroll> # or use the menu 324 mark <name of scroll> # or use the menu
335 cast <spell> # prepare the spell you want to write 325 cast <spell> # prepare the spell you want to write
336 use_skill inscription # write the spell on the scroll 326 use_skill inscription # write the spell on the scroll
337 327
338The scroll on which you want to write has to be much lower than your inscription
339level, otherwise you may accidentally read the scroll and cast the spell inside it.
340If you succeed, the scroll will be a scroll of the spell you chose and your level of 328If you succeed, the scroll will be a scroll of the spell you chose and
341inscription as its level. Hence, you don't need to be that level in the spell skill 329your level of inscription as its level. Hence, you don't need to be that
342to write higher level spellscrolls. 330level in the spell skill to write higher level spellscrolls.
343 331
344Caution: Magic spell writing can be risky to one's health. There can be 332Caution: Magic spell writing can be risky to one's health. There can be
345some negative effects if one fails to write a spell scroll. The most 333some negative effects if one fails to write a spell scroll. The most
346benign is that one becomes confused for a short time. Other effects are 334benign is that one becomes confused for a short time. Other effects are
347more severe and can even be dangerous. 335more severe and can even be dangerous.
374 362
375=head1 About experience and skills 363=head1 About experience and skills
376 364
377=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
378 366
379In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
380skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
381experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
382related to any experience category. 370related to any experience category.
383 371
384The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
562 550
563Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
564Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
565compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
566 554
567Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
568Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
569 557

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