--- deliantra/server/pod/skill_help.pod 2007/11/08 19:43:25 1.6 +++ deliantra/server/pod/skill_help.pod 2008/08/29 02:02:52 1.7 @@ -11,45 +11,9 @@ =head1 Description Instead of gaining experience for basically just killing monsters (and -disarming traps) you can also gain a variety of experience through the -use of skills. - -=head1 Skill Overview - - Skill Experience Associated Stats - Stat 1 Stat 2 Stat 3 - Achemy Mental Int Dex Wis - Bargaining NONE n/a n/a n/a - Bowyer Mental Int Dex Wis - Clawing Physique Str Dex n/a - Disarm Traps Agility Dex Int Str - Find Traps Mental Int Dex n/a - Flame Touch Physique Str Dex Int - Hiding Agility Dex Int n/a - Inscription Mental Int Dex n/a - Jeweler Mental Int Wis Dex - Jumping Physique Str Dex n/a - Karate Physique Str Dex n/a - Literacy Mental Int Wis n/a - Lockpicking Agility Dex Int n/a - Meditation NONE Int Wis Pow - Melee Weapons Physique Str Dex n/a - Missile Weapons Physique Str Dex n/a - Mountaineer NONE n/a n/a n/a - Oratory Personality Cha Int n/a - Praying Wisdom Wis Pow n/a - Punching Physique Str Dex n/a - Sense Curse Wisdom Pow Wis n/a - Sense Magic Magic Pow Int n/a - Set Traps Mental Int Dex Str - Singing Personality Cha Int n/a - Smithery Mental Int Str Dex - Stealing Agility Dex Int n/a - Thaumaturgy Mental Int Wis n/a - Throwing Physique Str Dex n/a - Use Magic Item NONE Pow Int n/a - Wizardry Magic Pow Int n/a - Woodsman Mental Int Dex Wis +disarming traps) you can also gain experience in a variety of other +skills, which can either be learned or used through a skill tool or +talisman. =head1 XSkill Descriptions @@ -60,7 +24,7 @@ You can identify potions, containers, and different kinds of ore and mineral, mix potions and create other stuff (such as gold, weapons, deadly monsters killing him/her etc.) from other ingredients using a cauldron -L<$ARCH/misc/Container/cauldron.base.111.png>. +L<$ARCH/cauldron.x11>. To identify alchemy stuff you have to stand over it or have it in your inventory and issue the command C. The alchemy items will be identified. Some might @@ -101,7 +65,7 @@ You can identify missile weapons and missiles such as arrows, bolts and bows. One can also create special bows and arrows from other ingredients using the bowyer skill like the L -skill and a B L<$ARCH/misc/Container/workbench.base.111.png> +skill and a B L<$ARCH/workbench.x11> (you just have to find out a recipe). =head2 clawing @@ -213,7 +177,7 @@ =head2 meditation Player can regain mana/hp at an accelerated rate by C, -the L. Player must first strip +the L skill. Player must first strip off encumbering armour however. This skill is only available to the "monk" character class. @@ -256,12 +220,13 @@ =head2 praying -You are allowed to cast "cleric" spells. In addition, this skill may be -used to accelerate the accumulation of grace by C. -This skill may be either learned (e.g. using a L) or -acquired through the use of a B. +The praying skill allows you to cast "cleric" spells. In addition, this +skill may be used to accelerate the accumulation of grace points by +praying (see L. This skill may be either +learned (e.g. using a L) or acquired through the use of a +B. -One of the best spells to start is the 'holy word' spell and later, +One of the best spells to start with is the 'holy word' spell and later, if you find it, the 'banishment' spell, which is much stronger. =head2 punching @@ -587,6 +552,6 @@ Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. -Adapted for use by I, enhanced and corrected by Pippijn van +Adapted for use by I, enhanced and corrected by Pippijn van Steenhoven and Marc A. Lehmann.