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6 | *** Make any changes there and then run ./copy_doc |
6 | *** Make any changes there and then run ./copy_doc |
7 | *** |
7 | *** |
8 | |
8 | |
9 | =end comment |
9 | =end comment |
10 | |
10 | |
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11 | =begin comment |
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12 | |
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13 | *** The skill descriptions here are mere copies of the |
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14 | *** skill messages in the server archetypes. |
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15 | *** Update them in arch/ first, then here. |
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16 | |
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17 | =end |
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18 | |
11 | =encoding utf-8 |
19 | =encoding utf-8 |
12 | |
20 | |
13 | =head1 Skills |
21 | =head1 Skills |
14 | |
22 | |
15 | =head1 Description |
23 | =head1 Description |
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65 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
73 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
66 | |
74 | |
67 | =head2 bowyer |
75 | =head2 bowyer |
68 | |
76 | |
69 | You can identify missile weapons and missiles such as arrows, bolts and |
77 | You can identify missile weapons and missiles such as arrows, bolts and |
70 | bows. One can also create special bows and arrows from other ingredients |
78 | bows. One can also create special bows and arrows from other ingredients |
71 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
79 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
72 | skill and a B<workbench> L<$ARCH/workbench.x11> |
80 | skill and a B<workbench> L<$ARCH/workbench.x11> |
73 | (you just have to find out a recipe). |
81 | (you just have to find out a recipe). |
74 | |
82 | |
75 | =head2 clawing |
83 | =head2 clawing |
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87 | if you walk in them, or it prevents you from falling into a pit. |
95 | if you walk in them, or it prevents you from falling into a pit. |
88 | |
96 | |
89 | =head2 summoning |
97 | =head2 summoning |
90 | |
98 | |
91 | You can cast spells related to the B<summoning> school of wizardry, which |
99 | You can cast spells related to the B<summoning> school of wizardry, which |
92 | mostly summon monsters, bullet walls and similar things. This skill |
100 | mostly summon monsters, bullet walls and similar things. This skill |
93 | may be acquired either through the use of an appropriate B<talisman> or |
101 | may be acquired either through the use of an appropriate B<talisman> or |
94 | learned via a L<skill scroll>. |
102 | learned via a L<skill scroll>. |
95 | |
103 | |
96 | The most basic spells you might want to get is 'summon pet monster' |
104 | The most basic spells you might want to get is 'summon pet monster' |
97 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
105 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
98 | the spells and read their description. |
106 | the spells and read their description. |
99 | |
107 | |
100 | =head2 pyromancy |
108 | =head2 pyromancy |
101 | |
109 | |
102 | You can cast spells related to the B<pyromancy> (fire) school of |
110 | You can cast spells related to the B<pyromancy> (fire) school of |
103 | wizardry. This skill may be acquired either through the use of an |
111 | wizardry. This skill may be acquired either through the use of an |
104 | appropriate B<talisman> or learned via a L<skill scroll>. |
112 | appropriate B<talisman> or learned via a L<skill scroll>. |
105 | |
113 | |
106 | The first spell would be 'burning hands' which casts a cone of fire which |
114 | The first spell would be 'burning hands' which casts a cone of fire which |
107 | burns your enemies. It becomes stronger with your pyromancy level. |
115 | burns your enemies. It becomes stronger with your pyromancy level. |
108 | |
116 | |
109 | =head2 evocation |
117 | =head2 evocation |
110 | |
118 | |
111 | You can cast spells related to the B<evocation> (mostly cold magic) |
119 | You can cast spells related to the B<evocation> (mostly cold magic) |
112 | school of wizardry. This skill may be acquired either through the use of |
120 | school of wizardry. This skill may be acquired either through the use of |
113 | an appropriate B<talisman> or learned via a L<skill scroll>. |
121 | an appropriate B<talisman> or learned via a L<skill scroll>. |
114 | |
122 | |
115 | The spell you should start with is 'icestorm' which casts a cone |
123 | The spell you should start with is 'icestorm' which casts a cone |
116 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
124 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
117 | |
125 | |
118 | =head2 sorcery |
126 | =head2 sorcery |
119 | |
127 | |
120 | You can cast spells related to the B<sorcery> (identify, town portal and |
128 | You can cast spells related to the B<sorcery> (identify, town portal and |
121 | other meta-spells) school of wizardry. This skill may be acquired either |
129 | other meta-spells) school of wizardry. This skill may be acquired either |
122 | through the use of an appropriate B<talisman> or learned via a B<skill |
130 | through the use of an appropriate B<talisman> or learned via a B<skill |
123 | scroll>. |
131 | scroll>. |
124 | |
132 | |
125 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
133 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
126 | between two points in the world) and also attack spells like 'spark shower' |
134 | between two points in the world) and also attack spells like 'spark shower' |
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150 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
158 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
151 | |
159 | |
152 | =head2 jumping |
160 | =head2 jumping |
153 | |
161 | |
154 | You can "skip" over one, two or three spaces in the selected |
162 | You can "skip" over one, two or three spaces in the selected |
155 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
163 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
156 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
164 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
157 | attack. |
165 | attack. |
158 | |
166 | |
159 | =head2 karate |
167 | =head2 karate |
160 | |
168 | |
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169 | this skill is enough to move faster. |
177 | this skill is enough to move faster. |
170 | |
178 | |
171 | =head2 literacy |
179 | =head2 literacy |
172 | |
180 | |
173 | With this skill you can identify books and scrolls in your inventory, |
181 | With this skill you can identify books and scrolls in your inventory, |
174 | giving you more experience that you cna invest into identifying higher |
182 | giving you more experience that you can invest into identifying higher |
175 | level books and scrolls. |
183 | level books and scrolls. |
176 | |
184 | |
177 | Literacy is also required to read books and scrolls, and to learn new |
185 | Literacy is also required to read books and scrolls, and to learn new |
178 | spells and skills from books and scrolls. |
186 | spells and skills from books and scrolls. |
179 | |
187 | |
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182 | You may "pick locks" (open doors). You need to have readied some |
190 | You may "pick locks" (open doors). You need to have readied some |
183 | B<lockpicks> to use this skill. |
191 | B<lockpicks> to use this skill. |
184 | |
192 | |
185 | =head2 meditation |
193 | =head2 meditation |
186 | |
194 | |
187 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
195 | Player can regain mana/hp at an accelerated rate by C<use_skill |
188 | the L<skill_description/praying> skill. Player must first strip |
196 | meditation>. Player must first strip off encumbering armour however. This |
189 | off encumbering armour however. This skill is only available to the "monk" |
197 | skill is only available to the "monk" character class. |
190 | character class. |
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191 | |
198 | |
192 | =head2 one handed weapons |
199 | =head2 one handed weapons |
193 | |
200 | |
194 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
201 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
195 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
202 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
196 | direction keys. |
203 | direction keys. |
197 | |
204 | |
198 | =head2 two handed weapons |
205 | =head2 two handed weapons |
199 | |
206 | |
200 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
207 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
201 | Wield and ready the weapon by applying it and use the fire and direction keys. |
208 | Wield and ready the weapon by applying it and use the fire and direction keys. |
202 | |
209 | |
203 | =head2 missile weapons |
210 | =head2 missile weapons |
204 | |
211 | |
205 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
212 | The user is capable of making attacks with ranged weapons (eg bow, crossbow). |
206 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
213 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
207 | specific arrows to kill a monster that is weak against a certain arrow, mark |
214 | specific arrows to kill a monster that is weak against a certain arrow, mark |
208 | this arrow and fire. |
215 | this arrow and fire. |
209 | |
216 | |
210 | =head2 mountaineer |
217 | =head2 mountaineer |
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284 | skill when monsters are overwhelming you, too. |
291 | skill when monsters are overwhelming you, too. |
285 | |
292 | |
286 | =head2 smithery |
293 | =head2 smithery |
287 | |
294 | |
288 | You can identify arms and armour that you hold, and, with the help of a |
295 | You can identify arms and armour that you hold, and, with the help of a |
289 | B<forge>, can even create weapons using the alchemy skill. |
296 | B<forge>, can even create weapons using this skill. |
290 | |
297 | |
291 | =head2 stealing |
298 | =head2 stealing |
292 | |
299 | |
293 | You can take items from the inventory of NPCs, monsters and maybe other |
300 | You can take items from the inventory of NPCs, monsters and maybe other |
294 | players. |
301 | players. |