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Revision 1.10 by root, Wed Nov 21 10:28:52 2012 UTC vs.
Revision 1.11 by root, Wed Nov 21 11:51:03 2012 UTC

6*** Make any changes there and then run ./copy_doc 6*** Make any changes there and then run ./copy_doc
7*** 7***
8 8
9=end comment 9=end comment
10 10
11=begin comment
12
13*** The skill descriptions here are mere copies of the
14*** skill messages in the server archetypes.
15*** Update them in arch/ first, then here.
16
17=end
18
11=encoding utf-8 19=encoding utf-8
12 20
13=head1 Skills 21=head1 Skills
14 22
15=head1 Description 23=head1 Description
65whether the shopkeeper likes you. Elf shopkeepers will like elf players. 73whether the shopkeeper likes you. Elf shopkeepers will like elf players.
66 74
67=head2 bowyer 75=head2 bowyer
68 76
69You can identify missile weapons and missiles such as arrows, bolts and 77You can identify missile weapons and missiles such as arrows, bolts and
70bows. One can also create special bows and arrows from other ingredients 78bows. One can also create special bows and arrows from other ingredients
71using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 79using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
72skill and a B<workbench> L<$ARCH/workbench.x11> 80skill and a B<workbench> L<$ARCH/workbench.x11>
73(you just have to find out a recipe). 81(you just have to find out a recipe).
74 82
75=head2 clawing 83=head2 clawing
87if you walk in them, or it prevents you from falling into a pit. 95if you walk in them, or it prevents you from falling into a pit.
88 96
89=head2 summoning 97=head2 summoning
90 98
91You can cast spells related to the B<summoning> school of wizardry, which 99You can cast spells related to the B<summoning> school of wizardry, which
92mostly summon monsters, bullet walls and similar things. This skill 100mostly summon monsters, bullet walls and similar things. This skill
93may be acquired either through the use of an appropriate B<talisman> or 101may be acquired either through the use of an appropriate B<talisman> or
94learned via a L<skill scroll>. 102learned via a L<skill scroll>.
95 103
96The most basic spells you might want to get is 'summon pet monster' 104The most basic spells you might want to get is 'summon pet monster'
97and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 105and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
98the spells and read their description. 106the spells and read their description.
99 107
100=head2 pyromancy 108=head2 pyromancy
101 109
102You can cast spells related to the B<pyromancy> (fire) school of 110You can cast spells related to the B<pyromancy> (fire) school of
103wizardry. This skill may be acquired either through the use of an 111wizardry. This skill may be acquired either through the use of an
104appropriate B<talisman> or learned via a L<skill scroll>. 112appropriate B<talisman> or learned via a L<skill scroll>.
105 113
106The first spell would be 'burning hands' which casts a cone of fire which 114The first spell would be 'burning hands' which casts a cone of fire which
107burns your enemies. It becomes stronger with your pyromancy level. 115burns your enemies. It becomes stronger with your pyromancy level.
108 116
109=head2 evocation 117=head2 evocation
110 118
111You can cast spells related to the B<evocation> (mostly cold magic) 119You can cast spells related to the B<evocation> (mostly cold magic)
112school of wizardry. This skill may be acquired either through the use of 120school of wizardry. This skill may be acquired either through the use of
113an appropriate B<talisman> or learned via a L<skill scroll>. 121an appropriate B<talisman> or learned via a L<skill scroll>.
114 122
115The spell you should start with is 'icestorm' which casts a cone 123The spell you should start with is 'icestorm' which casts a cone
116of ice which freezes your enemies. It becomes stronger with your evocation level. 124of ice which freezes your enemies. It becomes stronger with your evocation level.
117 125
118=head2 sorcery 126=head2 sorcery
119 127
120You can cast spells related to the B<sorcery> (identify, town portal and 128You can cast spells related to the B<sorcery> (identify, town portal and
121other meta-spells) school of wizardry. This skill may be acquired either 129other meta-spells) school of wizardry. This skill may be acquired either
122through the use of an appropriate B<talisman> or learned via a B<skill 130through the use of an appropriate B<talisman> or learned via a B<skill
123scroll>. 131scroll>.
124 132
125Sorcery has many utility spells, like 'identify', 'town portal' (making portals 133Sorcery has many utility spells, like 'identify', 'town portal' (making portals
126between two points in the world) and also attack spells like 'spark shower' 134between two points in the world) and also attack spells like 'spark shower'
150For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 158For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
151 159
152=head2 jumping 160=head2 jumping
153 161
154You can "skip" over one, two or three spaces in the selected 162You can "skip" over one, two or three spaces in the selected
155direction. Distance depends on weight carried, L<strength|stat_Str> and 163direction. Distance depends on weight carried, L<strength|stat_Str> and
156L<dexterity|stat_Dex> of the user. This skill may also be used as an 164L<dexterity|stat_Dex> of the user. This skill may also be used as an
157attack. 165attack.
158 166
159=head2 karate 167=head2 karate
160 168
169this skill is enough to move faster. 177this skill is enough to move faster.
170 178
171=head2 literacy 179=head2 literacy
172 180
173With this skill you can identify books and scrolls in your inventory, 181With this skill you can identify books and scrolls in your inventory,
174giving you more experience that you cna invest into identifying higher 182giving you more experience that you can invest into identifying higher
175level books and scrolls. 183level books and scrolls.
176 184
177Literacy is also required to read books and scrolls, and to learn new 185Literacy is also required to read books and scrolls, and to learn new
178spells and skills from books and scrolls. 186spells and skills from books and scrolls.
179 187
182You may "pick locks" (open doors). You need to have readied some 190You may "pick locks" (open doors). You need to have readied some
183B<lockpicks> to use this skill. 191B<lockpicks> to use this skill.
184 192
185=head2 meditation 193=head2 meditation
186 194
187Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 195Player can regain mana/hp at an accelerated rate by C<use_skill
188the L<skill_description/praying> skill. Player must first strip 196meditation>. Player must first strip off encumbering armour however. This
189off encumbering armour however. This skill is only available to the "monk" 197skill is only available to the "monk" character class.
190character class.
191 198
192=head2 one handed weapons 199=head2 one handed weapons
193 200
194You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 201You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
195B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 202B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
196direction keys. 203direction keys.
197 204
198=head2 two handed weapons 205=head2 two handed weapons
199 206
200You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 207You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
201Wield and ready the weapon by applying it and use the fire and direction keys. 208Wield and ready the weapon by applying it and use the fire and direction keys.
202 209
203=head2 missile weapons 210=head2 missile weapons
204 211
205The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 212The user is capable of making attacks with ranged weapons (eg bow, crossbow).
206Fire arrows by applying a bow and using the fire and direction keys. To fire 213Fire arrows by applying a bow and using the fire and direction keys. To fire
207specific arrows to kill a monster that is weak against a certain arrow, mark 214specific arrows to kill a monster that is weak against a certain arrow, mark
208this arrow and fire. 215this arrow and fire.
209 216
210=head2 mountaineer 217=head2 mountaineer
284skill when monsters are overwhelming you, too. 291skill when monsters are overwhelming you, too.
285 292
286=head2 smithery 293=head2 smithery
287 294
288You can identify arms and armour that you hold, and, with the help of a 295You can identify arms and armour that you hold, and, with the help of a
289B<forge>, can even create weapons using the alchemy skill. 296B<forge>, can even create weapons using this skill.
290 297
291=head2 stealing 298=head2 stealing
292 299
293You can take items from the inventory of NPCs, monsters and maybe other 300You can take items from the inventory of NPCs, monsters and maybe other
294players. 301players.

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