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1=begin comment
2
3***
4*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
5*** The source for this file is in CFPlus/pod/skill_help.pod
6*** Make any changes there and then run ./copy_doc
7***
8
9=end comment
10
11=begin comment
12
13*** The skill descriptions here are mere copies of the
14*** skill messages in the server archetypes.
15*** Update them in arch/ first, then here.
16
17=end
18
19=encoding utf-8
20
1=head1 Skills 21=head1 Skills
2 22
3=head1 Description 23=head1 Description
4 24
5Instead of gaining experience for basically just killing monsters (and 25Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 26disarming traps) you can also gain experience in a variety of other
7use of skills. 27skills, which can either be learned or used through a skill tool or
8 28talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 29
46=head1 X<skill_description>Skill Descriptions 30=head1 X<skill_description>Skill Descriptions
47 31
48Below is a more detailed description of each skills and how they are used. 32Below is a more detailed description of each skills and how they are used.
49 33
50=head2 alchemy 34=head2 alchemy
51 35
52You can identify potions, containers, and different kinds of ore and 36You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 37mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 38monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 39L<$ARCH/cauldron.x11>.
56 40
57To identify alchemy stuff you have to stand over it or have it in your inventory and 41To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 42issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 43not get identified if your alchemy level is too low.
60 44
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 73whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 74
91=head2 bowyer 75=head2 bowyer
92 76
93You can identify missile weapons and missiles such as arrows, bolts and 77You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 78bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 79using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 80skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 81(you just have to find out a recipe).
98 82
99=head2 clawing 83=head2 clawing
100 84
101You can make a "bare-handed attack". Damage is based on the user's 85You can make a "bare-handed attack". Damage is based on the user's
111if you walk in them, or it prevents you from falling into a pit. 95if you walk in them, or it prevents you from falling into a pit.
112 96
113=head2 summoning 97=head2 summoning
114 98
115You can cast spells related to the B<summoning> school of wizardry, which 99You can cast spells related to the B<summoning> school of wizardry, which
116mostly summon monsters, bullet walls and similar things. This skill 100mostly summon monsters, bullet walls and similar things. This skill
117may be acquired either through the use of an appropriate B<talisman> or 101may be acquired either through the use of an appropriate B<talisman> or
118learned via a L<skill scroll>. 102learned via a L<skill scroll>.
119 103
120The most basic spells you might want to get is 'summon pet monster' 104The most basic spells you might want to get is 'summon pet monster'
121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 105and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
122the spells and read their description. 106the spells and read their description.
123 107
124=head2 pyromancy 108=head2 pyromancy
125 109
126You can cast spells related to the B<pyromancy> (fire) school of 110You can cast spells related to the B<pyromancy> (fire) school of
127wizardry. This skill may be acquired either through the use of an 111wizardry. This skill may be acquired either through the use of an
128appropriate B<talisman> or learned via a L<skill scroll>. 112appropriate B<talisman> or learned via a L<skill scroll>.
129 113
130The first spell would be 'burning hands' which casts a cone of fire which 114The first spell would be 'burning hands' which casts a cone of fire which
131burns your enemies. It becomes stronger with your pyromancy level. 115burns your enemies. It becomes stronger with your pyromancy level.
132 116
133=head2 evocation 117=head2 evocation
134 118
135You can cast spells related to the B<evocation> (mostly cold magic) 119You can cast spells related to the B<evocation> (mostly cold magic)
136school of wizardry. This skill may be acquired either through the use of 120school of wizardry. This skill may be acquired either through the use of
137an appropriate B<talisman> or learned via a L<skill scroll>. 121an appropriate B<talisman> or learned via a L<skill scroll>.
138 122
139The spell you should start with is 'icestorm' which casts a cone 123The spell you should start with is 'icestorm' which casts a cone
140of ice which freezes your enemies. It becomes stronger with your evocation level. 124of ice which freezes your enemies. It becomes stronger with your evocation level.
141 125
142=head2 sorcery 126=head2 sorcery
143 127
144You can cast spells related to the B<sorcery> (identify, town portal and 128You can cast spells related to the B<sorcery> (identify, town portal and
145other meta-spells) school of wizardry. This skill may be acquired either 129other meta-spells) school of wizardry. This skill may be acquired either
146through the use of an appropriate B<talisman> or learned via a B<skill 130through the use of an appropriate B<talisman> or learned via a B<skill
147scroll>. 131scroll>.
148 132
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals 133Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower' 134between two points in the world) and also attack spells like 'spark shower'
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 158For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
175 159
176=head2 jumping 160=head2 jumping
177 161
178You can "skip" over one, two or three spaces in the selected 162You can "skip" over one, two or three spaces in the selected
179direction. Distance depends on weight carried, L<strength|stat_Str> and 163direction. Distance depends on weight carried, L<strength|stat_Str> and
180L<dexterity|stat_Dex> of the user. This skill may also be used as an 164L<dexterity|stat_Dex> of the user. This skill may also be used as an
181attack. 165attack.
182 166
183=head2 karate 167=head2 karate
184 168
192without this skill. B<Note:> You can't gain experience in this skill. Having 176without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster. 177this skill is enough to move faster.
194 178
195=head2 literacy 179=head2 literacy
196 180
197You can identify books and scrolls that you hold. Since scrolls are 181With this skill you can identify books and scrolls in your inventory,
198currently always identified, this is not the greatest of skills. 182giving you more experience that you can invest into identifying higher
183level books and scrolls.
184
185Literacy is also required to read books and scrolls, and to learn new
186spells and skills from books and scrolls.
199 187
200=head2 lockpicking 188=head2 lockpicking
201 189
202You may "pick locks" (open doors). You need to have readied some 190You may "pick locks" (open doors). You need to have readied some
203B<lockpicks> to use this skill. 191B<lockpicks> to use this skill.
204 192
205=head2 meditation 193=head2 meditation
206 194
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 195Player can regain mana/hp at an accelerated rate by C<use_skill
208the L<praying skill|skill_description/praying>. Player must first strip 196meditation>. Player must first strip off encumbering armour however. This
209off encumbering armour however. This skill is only available to the "monk" 197skill is only available to the "monk" character class.
210character class.
211 198
212=head2 one handed weapons 199=head2 one handed weapons
213 200
214You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 201You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
215B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 202B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
216direction keys. 203direction keys.
217 204
218=head2 two handed weapons 205=head2 two handed weapons
219 206
220You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 207You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
221Wield and ready the weapon by applying it and use the fire and direction keys. 208Wield and ready the weapon by applying it and use the fire and direction keys.
222 209
223=head2 missile weapons 210=head2 missile weapons
224 211
225The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 212The user is capable of making attacks with ranged weapons (eg bow, crossbow).
226Fire arrows by applying a bow and using the fire and direction keys. To fire 213Fire arrows by applying a bow and using the fire and direction keys. To fire
227specific arrows to kill a monster that is weak against a certain arrow, mark 214specific arrows to kill a monster that is weak against a certain arrow, mark
228this arrow and fire. 215this arrow and fire.
229 216
230=head2 mountaineer 217=head2 mountaineer
232While the skill is readied, the possessor will move faster through "hilly" 219While the skill is readied, the possessor will move faster through "hilly"
233terrain (hills, mountains, etc.) 220terrain (hills, mountains, etc.)
234 221
235=head2 oratory 222=head2 oratory
236 223
237You may "recruit" followers. Recruitees must be of lower level, and 224You may "recruit" followers targeting them with your B<oratory>
238unaggressive to start. Use of this skill may anger the audience. Also, 225skill. Recruitees must be unaggressive to start (a good way to pacify
239"special" monsters are immune to recruitment. Success depends on user's 226monsters is the L<singing skill|skill_description/singing>). Use of
240L<charisma|stat_Cha> and level. 227this skill may anger the audience. Also, some monsters are immune to
228recruitment. Success depends on user's level and her L<charisma|stat_Cha>
229vs. the recruitee's L<intelligence|stat_Int> and level.
230
231Kill experience from your followers goes directly to your oratory skill.
232
233Cleaning women and unagggressive low-level monsters (such as the dogs in
234the wizards house in scorn) are good initial targets for this skill.
241 235
242=head2 praying 236=head2 praying
243 237
244You are allowed to cast "cleric" spells. In addition, this skill may be 238The praying skill allows you to cast "cleric" spells. In addition, this
245used to accelerate the accumulation of grace by C<use_skill praying>. 239skill may be used to accelerate the accumulation of grace points by
246This skill may be either learned (e.g. using a L<skill scroll>) or 240praying (see L<How do I pray?|how_tp_pray>. This skill may be either
247acquired through the use of a B<holy symbol>. 241learned (e.g. using a L<skill scroll>) or acquired through the use of a
242B<holy symbol>.
248 243
249One of the best spells to start is the 'holy word' spell and later, 244One of the best spells to start with is the 'holy word' spell and later,
250if you find it, the 'banishment' spell, which is much stronger. 245if you find it, the 'banishment' spell, which is much stronger.
251 246
252=head2 punching 247=head2 punching
253 248
254You can make a "bare-handed attack". Damage is based on the user's 249You can make a "bare-handed attack". Damage is based on the user's
262traps, or actively used when in vicinity of a trap. To use it, fire into 257traps, or actively used when in vicinity of a trap. To use it, fire into
263any direction. 258any direction.
264 259
265=head2 disarm traps 260=head2 disarm traps
266 261
267You can disarm previously discovered traps (for example, with the B<find traps> skill). 262You can disarm previously discovered traps (for example, with the B<find
263traps> skill).
264
265=head2 mining
266
267You know how to use a pickaxe to extract minerals from veins. You can also use
268spells of the mining spell school. For instance the I<detect mineral> spell.
268 269
269=head2 sense curse 270=head2 sense curse
270 271
271You can detect whether items that you hold are B<cursed> by firing in any 272You can detect whether items in your inventory or on the floor are
272direction while this skill is readied. 273B<cursed> by using this skill.
273 274
274=head2 sense magic 275=head2 sense magic
275 276
276You can detect whether items that you hold are B<magic> by firing in any 277You can detect whether items in your inventory or on the floor are
277direction while this skill is readied. 278B<magic> by using this skill.
278 279
279=head2 singing 280=head2 singing
280 281
281You may pacify hostile monsters with this skill. Certain kinds of 282You may pacify hostile monsters with this area attack skill (it is
282monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 283directionless and affects the area around you - the higher the skill,
284the larger the area). Certain kinds of monsters are immune. Success
285depends on user's level and her L<charisma|stat_Cha> vs. the monster's
286L<intelligence|stat_Int> and level.
287
288Singing is a good companion skill for the L<oratory
289skill|skill_description/oratory>: first you pacify creates using singing,
290then you can orate them, convincing them if your cause. It is a useful
291skill when monsters are overwhelming you, too.
283 292
284=head2 smithery 293=head2 smithery
285 294
286You can identify arms and armour that you hold, and, with the help of a 295You can identify arms and armour that you hold, and, with the help of a
287B<forge>, can even create weapons using the alchemy skill. 296B<forge>, can even create weapons using this skill.
288 297
289=head2 stealing 298=head2 stealing
290 299
291You can take items from the inventory of NPCs, monsters and maybe other 300You can take items from the inventory of NPCs, monsters and maybe other
292players. 301players.
298those things. 307those things.
299 308
300=head2 throwing 309=head2 throwing
301 310
302You can throw items at monsters. To do this, fire at a monster with this skill 311You can throw items at monsters. To do this, fire at a monster with this skill
303readied. You can chose what to throw by marking an item, if you do not chose an 312readied. You can chose what to throw by marking an item.
304item, an item from your inventory is randomly picked and thrown unless the item
305is locked.
306
307ERROR: Randomly?
308 313
309=head2 use magic item 314=head2 use magic item
310 315
311You can use magic items like rods/wands/horns. The level of experience 316You can use magic items like rods/wands/horns. The level of experience
312influences how powerful the spells are you can evoke from the 317influences how powerful the spells are you can evoke from the
313rod/wand/horn. 318rod/wand/horn.
314 319
315=head2 woodsman 320=head2 woodsman
316 321
317While the skill is readied, the possessor will move faster through 322While the skill is readied, the possessor will move faster through
318"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 323"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
324
325Woodsmen can also craft various items useful to their skill.
319 326
320=head2 inscription 327=head2 inscription
321 328
322You can inscribe scrolls with a text. This is useful to create messages, 329You can inscribe empty scrolls and books with a text. This is useful to
323especially via the Imperial Post Office (IPO). 330create messages, especially via the Imperial Post Office (IPO).
324 331
325You can also rewrite spell scrolls with a previously known spell. You 332You can also write spell scrolls with a spell known to you. You need
326need L<mana|stat_mana>, time and an old scroll. Backfire effects are 333L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
327possible. Only available as a 'writing pen'. 334possible. Only available as a 'writing pen'.
328 335
329How to rewrite a mail scroll/books etc.: 336How to write into a mail scroll/books etc.:
330 337
331 mark <name of scroll> # or use the menu 338 mark <name of scroll> # or use the menu
332 use_skill inscription <your message goes here> 339 use_skill inscription <your message goes here>
333 340
334How to rewrite a spell scroll: 341How to rewrite a spell scroll:
335 342
336 mark <name of scroll> # or use the menu 343 mark <name of scroll> # or use the menu
337 cast <spell> # prepare the spell you want to write 344 cast <spell> # prepare the spell you want to write
338 use_skill inscription # write the spell on the scroll 345 use_skill inscription # write the spell on the scroll
339 346
340The scroll on which you want to write has to be much lower than your inscription
341level, otherwise you may accidentally read the scroll and cast the spell inside it.
342If you succeed, the scroll will be a scroll of the spell you chose and your level of 347If you succeed, the scroll will be a scroll of the spell you chose and
343inscription as its level. Hence, you don't need to be that level in the spell skill 348your level of inscription as its level. Hence, you don't need to be that
344to write higher level spellscrolls. 349level in the spell skill to write higher level spellscrolls.
345 350
346Caution: Magic spell writing can be risky to one's health. There can be 351Caution: Magic spell writing can be risky to one's health. There can be
347some negative effects if one fails to write a spell scroll. The most 352some negative effects if one fails to write a spell scroll. The most
348benign is that one becomes confused for a short time. Other effects are 353benign is that one becomes confused for a short time. Other effects are
349more severe and can even be dangerous. 354more severe and can even be dangerous.
366skill. Attacking is done by running into the opponent. This is a unique skill 371skill. Attacking is done by running into the opponent. This is a unique skill
367that can only be used by acidborns. 372that can only be used by acidborns.
368 373
369=head2 poison nail 374=head2 poison nail
370 375
371TODO: Add goblins and think about the name goblin.
372
373You can do a "bare-handed attack" and inject poison into the opponent with 376You can do a "bare-handed attack" and inject poison into the opponent with
374this skill readied. Attacking is done by running into the opponent. This is a 377this skill readied. Attacking is done by running into the opponent. This is a
375unique skill that can only be used by goblins. 378unique skill that can only be used by goblins.
376 379
377=head1 About experience and skills 380=head1 About experience and skills
378 381
379=head2 Associated and miscellaneous skills 382=head2 Associated and miscellaneous skills
380 383
381In Crossfire two types of skills exist; The first kind, "associated" 384In Deliantra, two types of skills exist; The first kind, "associated"
382skills, are those skills which are associated with a category of 385skills, are those skills which are associated with a category of
383experience. The other kind of skill, "miscellaneous" skills, are not 386experience. The other kind of skill, "miscellaneous" skills, are not
384related to any experience category. 387related to any experience category.
385 388
386The main difference between these two kinds of skills is in the result 389The main difference between these two kinds of skills is in the result
564 567
565Parts of this document were originally compiled, edited, and written by 568Parts of this document were originally compiled, edited, and written by
566Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 569Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
567compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 570compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
568 571
569Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 572Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
570Steenhoven and Marc A. Lehmann. 573Steenhoven and Marc A. Lehmann.
571 574

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