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1 | =begin comment |
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2 | |
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3 | *** |
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4 | *** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST |
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5 | *** The source for this file is in CFPlus/pod/skill_help.pod |
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6 | *** Make any changes there and then run ./copy_doc |
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7 | *** |
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8 | |
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9 | =end comment |
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10 | |
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11 | =begin comment |
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12 | |
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13 | *** The skill descriptions here are mere copies of the |
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14 | *** skill messages in the server archetypes. |
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15 | *** Update them in arch/ first, then here. |
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16 | |
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17 | =end |
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18 | |
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19 | =encoding utf-8 |
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20 | |
1 | =head1 Skills |
21 | =head1 Skills |
2 | |
22 | |
3 | =head1 Description |
23 | =head1 Description |
4 | |
24 | |
5 | Instead of gaining experience for basically just killing monsters (and |
25 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
26 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
27 | skills, which can either be learned or used through a skill tool or |
8 | |
28 | talisman. |
9 | =head1 Skill Overview |
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10 | |
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11 | Skill Experience Associated Stats |
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12 | Stat 1 Stat 2 Stat 3 |
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13 | Achemy Mental Int Dex Wis |
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14 | Bargaining NONE n/a n/a n/a |
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15 | Bowyer Mental Int Dex Wis |
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16 | Clawing Physique Str Dex n/a |
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17 | Disarm Traps Agility Dex Int Str |
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18 | Find Traps Mental Int Dex n/a |
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19 | Flame Touch Physique Str Dex Int |
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20 | Hiding Agility Dex Int n/a |
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21 | Inscription Mental Int Dex n/a |
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22 | Jeweler Mental Int Wis Dex |
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23 | Jumping Physique Str Dex n/a |
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24 | Karate Physique Str Dex n/a |
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25 | Literacy Mental Int Wis n/a |
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26 | Lockpicking Agility Dex Int n/a |
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27 | Meditation NONE Int Wis Pow |
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28 | Melee Weapons Physique Str Dex n/a |
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29 | Missile Weapons Physique Str Dex n/a |
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30 | Mountaineer NONE n/a n/a n/a |
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31 | Oratory Personality Cha Int n/a |
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32 | Praying Wisdom Wis Pow n/a |
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33 | Punching Physique Str Dex n/a |
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34 | Sense Curse Wisdom Pow Wis n/a |
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35 | Sense Magic Magic Pow Int n/a |
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36 | Set Traps Mental Int Dex Str |
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37 | Singing Personality Cha Int n/a |
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38 | Smithery Mental Int Str Dex |
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39 | Stealing Agility Dex Int n/a |
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40 | Thaumaturgy Mental Int Wis n/a |
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41 | Throwing Physique Str Dex n/a |
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42 | Use Magic Item NONE Pow Int n/a |
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43 | Wizardry Magic Pow Int n/a |
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44 | Woodsman Mental Int Dex Wis |
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45 | |
29 | |
46 | =head1 X<skill_description>Skill Descriptions |
30 | =head1 X<skill_description>Skill Descriptions |
47 | |
31 | |
48 | Below is a more detailed description of each skills and how they are used. |
32 | Below is a more detailed description of each skills and how they are used. |
49 | |
33 | |
50 | =head2 alchemy |
34 | =head2 alchemy |
51 | |
35 | |
52 | You can identify potions, containers, and different kinds of ore and |
36 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
37 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
38 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
39 | L<$ARCH/cauldron.x11>. |
56 | |
40 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
41 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
42 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
43 | not get identified if your alchemy level is too low. |
60 | |
44 | |
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89 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
73 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
90 | |
74 | |
91 | =head2 bowyer |
75 | =head2 bowyer |
92 | |
76 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
77 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
78 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
79 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
80 | skill and a B<workbench> L<$ARCH/workbench.x11> |
97 | (you just have to find out a recipe). |
81 | (you just have to find out a recipe). |
98 | |
82 | |
99 | =head2 clawing |
83 | =head2 clawing |
100 | |
84 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
85 | You can make a "bare-handed attack". Damage is based on the user's |
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111 | if you walk in them, or it prevents you from falling into a pit. |
95 | if you walk in them, or it prevents you from falling into a pit. |
112 | |
96 | |
113 | =head2 summoning |
97 | =head2 summoning |
114 | |
98 | |
115 | You can cast spells related to the B<summoning> school of wizardry, which |
99 | You can cast spells related to the B<summoning> school of wizardry, which |
116 | mostly summon monsters, bullet walls and similar things. This skill |
100 | mostly summon monsters, bullet walls and similar things. This skill |
117 | may be acquired either through the use of an appropriate B<talisman> or |
101 | may be acquired either through the use of an appropriate B<talisman> or |
118 | learned via a L<skill scroll>. |
102 | learned via a L<skill scroll>. |
119 | |
103 | |
120 | The most basic spells you might want to get is 'summon pet monster' |
104 | The most basic spells you might want to get is 'summon pet monster' |
121 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
105 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
122 | the spells and read their description. |
106 | the spells and read their description. |
123 | |
107 | |
124 | =head2 pyromancy |
108 | =head2 pyromancy |
125 | |
109 | |
126 | You can cast spells related to the B<pyromancy> (fire) school of |
110 | You can cast spells related to the B<pyromancy> (fire) school of |
127 | wizardry. This skill may be acquired either through the use of an |
111 | wizardry. This skill may be acquired either through the use of an |
128 | appropriate B<talisman> or learned via a L<skill scroll>. |
112 | appropriate B<talisman> or learned via a L<skill scroll>. |
129 | |
113 | |
130 | The first spell would be 'burning hands' which casts a cone of fire which |
114 | The first spell would be 'burning hands' which casts a cone of fire which |
131 | burns your enemies. It becomes stronger with your pyromancy level. |
115 | burns your enemies. It becomes stronger with your pyromancy level. |
132 | |
116 | |
133 | =head2 evocation |
117 | =head2 evocation |
134 | |
118 | |
135 | You can cast spells related to the B<evocation> (mostly cold magic) |
119 | You can cast spells related to the B<evocation> (mostly cold magic) |
136 | school of wizardry. This skill may be acquired either through the use of |
120 | school of wizardry. This skill may be acquired either through the use of |
137 | an appropriate B<talisman> or learned via a L<skill scroll>. |
121 | an appropriate B<talisman> or learned via a L<skill scroll>. |
138 | |
122 | |
139 | The spell you should start with is 'icestorm' which casts a cone |
123 | The spell you should start with is 'icestorm' which casts a cone |
140 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
124 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
141 | |
125 | |
142 | =head2 sorcery |
126 | =head2 sorcery |
143 | |
127 | |
144 | You can cast spells related to the B<sorcery> (identify, town portal and |
128 | You can cast spells related to the B<sorcery> (identify, town portal and |
145 | other meta-spells) school of wizardry. This skill may be acquired either |
129 | other meta-spells) school of wizardry. This skill may be acquired either |
146 | through the use of an appropriate B<talisman> or learned via a B<skill |
130 | through the use of an appropriate B<talisman> or learned via a B<skill |
147 | scroll>. |
131 | scroll>. |
148 | |
132 | |
149 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
133 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
150 | between two points in the world) and also attack spells like 'spark shower' |
134 | between two points in the world) and also attack spells like 'spark shower' |
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174 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
158 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
175 | |
159 | |
176 | =head2 jumping |
160 | =head2 jumping |
177 | |
161 | |
178 | You can "skip" over one, two or three spaces in the selected |
162 | You can "skip" over one, two or three spaces in the selected |
179 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
163 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
180 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
164 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
181 | attack. |
165 | attack. |
182 | |
166 | |
183 | =head2 karate |
167 | =head2 karate |
184 | |
168 | |
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192 | without this skill. B<Note:> You can't gain experience in this skill. Having |
176 | without this skill. B<Note:> You can't gain experience in this skill. Having |
193 | this skill is enough to move faster. |
177 | this skill is enough to move faster. |
194 | |
178 | |
195 | =head2 literacy |
179 | =head2 literacy |
196 | |
180 | |
197 | You can identify books and scrolls that you hold. Since scrolls are |
181 | With this skill you can identify books and scrolls in your inventory, |
198 | currently always identified, this is not the greatest of skills. |
182 | giving you more experience that you can invest into identifying higher |
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183 | level books and scrolls. |
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184 | |
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185 | Literacy is also required to read books and scrolls, and to learn new |
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186 | spells and skills from books and scrolls. |
199 | |
187 | |
200 | =head2 lockpicking |
188 | =head2 lockpicking |
201 | |
189 | |
202 | You may "pick locks" (open doors). You need to have readied some |
190 | You may "pick locks" (open doors). You need to have readied some |
203 | B<lockpicks> to use this skill. |
191 | B<lockpicks> to use this skill. |
204 | |
192 | |
205 | =head2 meditation |
193 | =head2 meditation |
206 | |
194 | |
207 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
195 | Player can regain mana/hp at an accelerated rate by C<use_skill |
208 | the L<praying skill|skill_description/praying>. Player must first strip |
196 | meditation>. Player must first strip off encumbering armour however. This |
209 | off encumbering armour however. This skill is only available to the "monk" |
197 | skill is only available to the "monk" character class. |
210 | character class. |
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211 | |
198 | |
212 | =head2 one handed weapons |
199 | =head2 one handed weapons |
213 | |
200 | |
214 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
201 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
215 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
202 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
216 | direction keys. |
203 | direction keys. |
217 | |
204 | |
218 | =head2 two handed weapons |
205 | =head2 two handed weapons |
219 | |
206 | |
220 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
207 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
221 | Wield and ready the weapon by applying it and use the fire and direction keys. |
208 | Wield and ready the weapon by applying it and use the fire and direction keys. |
222 | |
209 | |
223 | =head2 missile weapons |
210 | =head2 missile weapons |
224 | |
211 | |
225 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
212 | The user is capable of making attacks with ranged weapons (eg bow, crossbow). |
226 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
213 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
227 | specific arrows to kill a monster that is weak against a certain arrow, mark |
214 | specific arrows to kill a monster that is weak against a certain arrow, mark |
228 | this arrow and fire. |
215 | this arrow and fire. |
229 | |
216 | |
230 | =head2 mountaineer |
217 | =head2 mountaineer |
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232 | While the skill is readied, the possessor will move faster through "hilly" |
219 | While the skill is readied, the possessor will move faster through "hilly" |
233 | terrain (hills, mountains, etc.) |
220 | terrain (hills, mountains, etc.) |
234 | |
221 | |
235 | =head2 oratory |
222 | =head2 oratory |
236 | |
223 | |
237 | You may "recruit" followers. Recruitees must be of lower level, and |
224 | You may "recruit" followers targeting them with your B<oratory> |
238 | unaggressive to start. Use of this skill may anger the audience. Also, |
225 | skill. Recruitees must be unaggressive to start (a good way to pacify |
239 | "special" monsters are immune to recruitment. Success depends on user's |
226 | monsters is the L<singing skill|skill_description/singing>). Use of |
240 | L<charisma|stat_Cha> and level. |
227 | this skill may anger the audience. Also, some monsters are immune to |
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228 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
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229 | vs. the recruitee's L<intelligence|stat_Int> and level. |
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230 | |
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231 | Kill experience from your followers goes directly to your oratory skill. |
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232 | |
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233 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
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234 | the wizards house in scorn) are good initial targets for this skill. |
241 | |
235 | |
242 | =head2 praying |
236 | =head2 praying |
243 | |
237 | |
244 | You are allowed to cast "cleric" spells. In addition, this skill may be |
238 | The praying skill allows you to cast "cleric" spells. In addition, this |
245 | used to accelerate the accumulation of grace by C<use_skill praying>. |
239 | skill may be used to accelerate the accumulation of grace points by |
246 | This skill may be either learned (e.g. using a L<skill scroll>) or |
240 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
247 | acquired through the use of a B<holy symbol>. |
241 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
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242 | B<holy symbol>. |
248 | |
243 | |
249 | One of the best spells to start is the 'holy word' spell and later, |
244 | One of the best spells to start with is the 'holy word' spell and later, |
250 | if you find it, the 'banishment' spell, which is much stronger. |
245 | if you find it, the 'banishment' spell, which is much stronger. |
251 | |
246 | |
252 | =head2 punching |
247 | =head2 punching |
253 | |
248 | |
254 | You can make a "bare-handed attack". Damage is based on the user's |
249 | You can make a "bare-handed attack". Damage is based on the user's |
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262 | traps, or actively used when in vicinity of a trap. To use it, fire into |
257 | traps, or actively used when in vicinity of a trap. To use it, fire into |
263 | any direction. |
258 | any direction. |
264 | |
259 | |
265 | =head2 disarm traps |
260 | =head2 disarm traps |
266 | |
261 | |
267 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
262 | You can disarm previously discovered traps (for example, with the B<find |
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263 | traps> skill). |
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264 | |
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265 | =head2 mining |
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266 | |
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267 | You know how to use a pickaxe to extract minerals from veins. You can also use |
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268 | spells of the mining spell school. For instance the I<detect mineral> spell. |
268 | |
269 | |
269 | =head2 sense curse |
270 | =head2 sense curse |
270 | |
271 | |
271 | You can detect whether items that you hold are B<cursed> by firing in any |
272 | You can detect whether items in your inventory or on the floor are |
272 | direction while this skill is readied. |
273 | B<cursed> by using this skill. |
273 | |
274 | |
274 | =head2 sense magic |
275 | =head2 sense magic |
275 | |
276 | |
276 | You can detect whether items that you hold are B<magic> by firing in any |
277 | You can detect whether items in your inventory or on the floor are |
277 | direction while this skill is readied. |
278 | B<magic> by using this skill. |
278 | |
279 | |
279 | =head2 singing |
280 | =head2 singing |
280 | |
281 | |
281 | You may pacify hostile monsters with this skill. Certain kinds of |
282 | You may pacify hostile monsters with this area attack skill (it is |
282 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
283 | directionless and affects the area around you - the higher the skill, |
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284 | the larger the area). Certain kinds of monsters are immune. Success |
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285 | depends on user's level and her L<charisma|stat_Cha> vs. the monster's |
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286 | L<intelligence|stat_Int> and level. |
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287 | |
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288 | Singing is a good companion skill for the L<oratory |
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289 | skill|skill_description/oratory>: first you pacify creates using singing, |
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290 | then you can orate them, convincing them if your cause. It is a useful |
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291 | skill when monsters are overwhelming you, too. |
283 | |
292 | |
284 | =head2 smithery |
293 | =head2 smithery |
285 | |
294 | |
286 | You can identify arms and armour that you hold, and, with the help of a |
295 | You can identify arms and armour that you hold, and, with the help of a |
287 | B<forge>, can even create weapons using the alchemy skill. |
296 | B<forge>, can even create weapons using this skill. |
288 | |
297 | |
289 | =head2 stealing |
298 | =head2 stealing |
290 | |
299 | |
291 | You can take items from the inventory of NPCs, monsters and maybe other |
300 | You can take items from the inventory of NPCs, monsters and maybe other |
292 | players. |
301 | players. |
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298 | those things. |
307 | those things. |
299 | |
308 | |
300 | =head2 throwing |
309 | =head2 throwing |
301 | |
310 | |
302 | You can throw items at monsters. To do this, fire at a monster with this skill |
311 | You can throw items at monsters. To do this, fire at a monster with this skill |
303 | readied. You can chose what to throw by marking an item, if you do not chose an |
312 | readied. You can chose what to throw by marking an item. |
304 | item, an item from your inventory is randomly picked and thrown unless the item |
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305 | is locked. |
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306 | |
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307 | ERROR: Randomly? |
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308 | |
313 | |
309 | =head2 use magic item |
314 | =head2 use magic item |
310 | |
315 | |
311 | You can use magic items like rods/wands/horns. The level of experience |
316 | You can use magic items like rods/wands/horns. The level of experience |
312 | influences how powerful the spells are you can evoke from the |
317 | influences how powerful the spells are you can evoke from the |
313 | rod/wand/horn. |
318 | rod/wand/horn. |
314 | |
319 | |
315 | =head2 woodsman |
320 | =head2 woodsman |
316 | |
321 | |
317 | While the skill is readied, the possessor will move faster through |
322 | While the skill is readied, the possessor will move faster through |
318 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
323 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
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324 | |
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325 | Woodsmen can also craft various items useful to their skill. |
319 | |
326 | |
320 | =head2 inscription |
327 | =head2 inscription |
321 | |
328 | |
322 | You can inscribe scrolls with a text. This is useful to create messages, |
329 | You can inscribe empty scrolls and books with a text. This is useful to |
323 | especially via the Imperial Post Office (IPO). |
330 | create messages, especially via the Imperial Post Office (IPO). |
324 | |
331 | |
325 | You can also rewrite spell scrolls with a previously known spell. You |
332 | You can also write spell scrolls with a spell known to you. You need |
326 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
333 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
327 | possible. Only available as a 'writing pen'. |
334 | possible. Only available as a 'writing pen'. |
328 | |
335 | |
329 | How to rewrite a mail scroll/books etc.: |
336 | How to write into a mail scroll/books etc.: |
330 | |
337 | |
331 | mark <name of scroll> # or use the menu |
338 | mark <name of scroll> # or use the menu |
332 | use_skill inscription <your message goes here> |
339 | use_skill inscription <your message goes here> |
333 | |
340 | |
334 | How to rewrite a spell scroll: |
341 | How to rewrite a spell scroll: |
335 | |
342 | |
336 | mark <name of scroll> # or use the menu |
343 | mark <name of scroll> # or use the menu |
337 | cast <spell> # prepare the spell you want to write |
344 | cast <spell> # prepare the spell you want to write |
338 | use_skill inscription # write the spell on the scroll |
345 | use_skill inscription # write the spell on the scroll |
339 | |
346 | |
340 | The scroll on which you want to write has to be much lower than your inscription |
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341 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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342 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
347 | If you succeed, the scroll will be a scroll of the spell you chose and |
343 | inscription as its level. Hence, you don't need to be that level in the spell skill |
348 | your level of inscription as its level. Hence, you don't need to be that |
344 | to write higher level spellscrolls. |
349 | level in the spell skill to write higher level spellscrolls. |
345 | |
350 | |
346 | Caution: Magic spell writing can be risky to one's health. There can be |
351 | Caution: Magic spell writing can be risky to one's health. There can be |
347 | some negative effects if one fails to write a spell scroll. The most |
352 | some negative effects if one fails to write a spell scroll. The most |
348 | benign is that one becomes confused for a short time. Other effects are |
353 | benign is that one becomes confused for a short time. Other effects are |
349 | more severe and can even be dangerous. |
354 | more severe and can even be dangerous. |
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366 | skill. Attacking is done by running into the opponent. This is a unique skill |
371 | skill. Attacking is done by running into the opponent. This is a unique skill |
367 | that can only be used by acidborns. |
372 | that can only be used by acidborns. |
368 | |
373 | |
369 | =head2 poison nail |
374 | =head2 poison nail |
370 | |
375 | |
371 | TODO: Add goblins and think about the name goblin. |
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372 | |
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373 | You can do a "bare-handed attack" and inject poison into the opponent with |
376 | You can do a "bare-handed attack" and inject poison into the opponent with |
374 | this skill readied. Attacking is done by running into the opponent. This is a |
377 | this skill readied. Attacking is done by running into the opponent. This is a |
375 | unique skill that can only be used by goblins. |
378 | unique skill that can only be used by goblins. |
376 | |
379 | |
377 | =head1 About experience and skills |
380 | =head1 About experience and skills |
378 | |
381 | |
379 | =head2 Associated and miscellaneous skills |
382 | =head2 Associated and miscellaneous skills |
380 | |
383 | |
381 | In Crossfire two types of skills exist; The first kind, "associated" |
384 | In Deliantra, two types of skills exist; The first kind, "associated" |
382 | skills, are those skills which are associated with a category of |
385 | skills, are those skills which are associated with a category of |
383 | experience. The other kind of skill, "miscellaneous" skills, are not |
386 | experience. The other kind of skill, "miscellaneous" skills, are not |
384 | related to any experience category. |
387 | related to any experience category. |
385 | |
388 | |
386 | The main difference between these two kinds of skills is in the result |
389 | The main difference between these two kinds of skills is in the result |
… | |
… | |
564 | |
567 | |
565 | Parts of this document were originally compiled, edited, and written by |
568 | Parts of this document were originally compiled, edited, and written by |
566 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
569 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
567 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
570 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
568 | |
571 | |
569 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
572 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
570 | Steenhoven and Marc A. Lehmann. |
573 | Steenhoven and Marc A. Lehmann. |
571 | |
574 | |