ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/pod/skill_help.pod
(Generate patch)

Comparing deliantra/server/pod/skill_help.pod (file contents):
Revision 1.4 by root, Thu Dec 21 03:34:51 2006 UTC vs.
Revision 1.11 by root, Wed Nov 21 11:51:03 2012 UTC

1=begin comment 1=begin comment
2
2*** 3***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST 4*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/skill_help.pod 5*** The source for this file is in CFPlus/pod/skill_help.pod
5*** Make any changes there and then run ./copy_doc 6*** Make any changes there and then run ./copy_doc
6*** 7***
8
7=end comment 9=end comment
8 10
11=begin comment
12
13*** The skill descriptions here are mere copies of the
14*** skill messages in the server archetypes.
15*** Update them in arch/ first, then here.
16
17=end
18
19=encoding utf-8
20
9=head1 Skills 21=head1 Skills
10 22
11=head1 Description 23=head1 Description
12 24
13Instead of gaining experience for basically just killing monsters (and 25Instead of gaining experience for basically just killing monsters (and
14disarming traps) you can also gain a variety of experience through the 26disarming traps) you can also gain experience in a variety of other
15use of skills. 27skills, which can either be learned or used through a skill tool or
16 28talisman.
17=head1 Skill Overview
18
19 Skill Experience Associated Stats
20 Stat 1 Stat 2 Stat 3
21 Achemy Mental Int Dex Wis
22 Bargaining NONE n/a n/a n/a
23 Bowyer Mental Int Dex Wis
24 Clawing Physique Str Dex n/a
25 Disarm Traps Agility Dex Int Str
26 Find Traps Mental Int Dex n/a
27 Flame Touch Physique Str Dex Int
28 Hiding Agility Dex Int n/a
29 Inscription Mental Int Dex n/a
30 Jeweler Mental Int Wis Dex
31 Jumping Physique Str Dex n/a
32 Karate Physique Str Dex n/a
33 Literacy Mental Int Wis n/a
34 Lockpicking Agility Dex Int n/a
35 Meditation NONE Int Wis Pow
36 Melee Weapons Physique Str Dex n/a
37 Missile Weapons Physique Str Dex n/a
38 Mountaineer NONE n/a n/a n/a
39 Oratory Personality Cha Int n/a
40 Praying Wisdom Wis Pow n/a
41 Punching Physique Str Dex n/a
42 Sense Curse Wisdom Pow Wis n/a
43 Sense Magic Magic Pow Int n/a
44 Set Traps Mental Int Dex Str
45 Singing Personality Cha Int n/a
46 Smithery Mental Int Str Dex
47 Stealing Agility Dex Int n/a
48 Thaumaturgy Mental Int Wis n/a
49 Throwing Physique Str Dex n/a
50 Use Magic Item NONE Pow Int n/a
51 Wizardry Magic Pow Int n/a
52 Woodsman Mental Int Dex Wis
53 29
54=head1 X<skill_description>Skill Descriptions 30=head1 X<skill_description>Skill Descriptions
55 31
56Below is a more detailed description of each skills and how they are used. 32Below is a more detailed description of each skills and how they are used.
57 33
58=head2 alchemy 34=head2 alchemy
59 35
60You can identify potions, containers, and different kinds of ore and 36You can identify potions, containers, and different kinds of ore and
61mineral, mix potions and create other stuff (such as gold, weapons, deadly 37mineral, mix potions and create other stuff (such as gold, weapons, deadly
62monsters killing him/her etc.) from other ingredients using a cauldron 38monsters killing him/her etc.) from other ingredients using a cauldron
63L<$ARCH/misc/Container/cauldron.base.111.png>. 39L<$ARCH/cauldron.x11>.
64 40
65To identify alchemy stuff you have to stand over it or have it in your inventory and 41To identify alchemy stuff you have to stand over it or have it in your inventory and
66issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 42issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
67not get identified if your alchemy level is too low. 43not get identified if your alchemy level is too low.
68 44
97whether the shopkeeper likes you. Elf shopkeepers will like elf players. 73whether the shopkeeper likes you. Elf shopkeepers will like elf players.
98 74
99=head2 bowyer 75=head2 bowyer
100 76
101You can identify missile weapons and missiles such as arrows, bolts and 77You can identify missile weapons and missiles such as arrows, bolts and
102bows. One can also create special bows and arrows from other ingredients 78bows. One can also create special bows and arrows from other ingredients
103using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 79using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
104skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 80skill and a B<workbench> L<$ARCH/workbench.x11>
105(you just have to find out a recipe). 81(you just have to find out a recipe).
106 82
107=head2 clawing 83=head2 clawing
108 84
109You can make a "bare-handed attack". Damage is based on the user's 85You can make a "bare-handed attack". Damage is based on the user's
119if you walk in them, or it prevents you from falling into a pit. 95if you walk in them, or it prevents you from falling into a pit.
120 96
121=head2 summoning 97=head2 summoning
122 98
123You can cast spells related to the B<summoning> school of wizardry, which 99You can cast spells related to the B<summoning> school of wizardry, which
124mostly summon monsters, bullet walls and similar things. This skill 100mostly summon monsters, bullet walls and similar things. This skill
125may be acquired either through the use of an appropriate B<talisman> or 101may be acquired either through the use of an appropriate B<talisman> or
126learned via a L<skill scroll>. 102learned via a L<skill scroll>.
127 103
128The most basic spells you might want to get is 'summon pet monster' 104The most basic spells you might want to get is 'summon pet monster'
129and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 105and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
130the spells and read their description. 106the spells and read their description.
131 107
132=head2 pyromancy 108=head2 pyromancy
133 109
134You can cast spells related to the B<pyromancy> (fire) school of 110You can cast spells related to the B<pyromancy> (fire) school of
135wizardry. This skill may be acquired either through the use of an 111wizardry. This skill may be acquired either through the use of an
136appropriate B<talisman> or learned via a L<skill scroll>. 112appropriate B<talisman> or learned via a L<skill scroll>.
137 113
138The first spell would be 'burning hands' which casts a cone of fire which 114The first spell would be 'burning hands' which casts a cone of fire which
139burns your enemies. It becomes stronger with your pyromancy level. 115burns your enemies. It becomes stronger with your pyromancy level.
140 116
141=head2 evocation 117=head2 evocation
142 118
143You can cast spells related to the B<evocation> (mostly cold magic) 119You can cast spells related to the B<evocation> (mostly cold magic)
144school of wizardry. This skill may be acquired either through the use of 120school of wizardry. This skill may be acquired either through the use of
145an appropriate B<talisman> or learned via a L<skill scroll>. 121an appropriate B<talisman> or learned via a L<skill scroll>.
146 122
147The spell you should start with is 'icestorm' which casts a cone 123The spell you should start with is 'icestorm' which casts a cone
148of ice which freezes your enemies. It becomes stronger with your evocation level. 124of ice which freezes your enemies. It becomes stronger with your evocation level.
149 125
150=head2 sorcery 126=head2 sorcery
151 127
152You can cast spells related to the B<sorcery> (identify, town portal and 128You can cast spells related to the B<sorcery> (identify, town portal and
153other meta-spells) school of wizardry. This skill may be acquired either 129other meta-spells) school of wizardry. This skill may be acquired either
154through the use of an appropriate B<talisman> or learned via a B<skill 130through the use of an appropriate B<talisman> or learned via a B<skill
155scroll>. 131scroll>.
156 132
157Sorcery has many utility spells, like 'identify', 'town portal' (making portals 133Sorcery has many utility spells, like 'identify', 'town portal' (making portals
158between two points in the world) and also attack spells like 'spark shower' 134between two points in the world) and also attack spells like 'spark shower'
182For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 158For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
183 159
184=head2 jumping 160=head2 jumping
185 161
186You can "skip" over one, two or three spaces in the selected 162You can "skip" over one, two or three spaces in the selected
187direction. Distance depends on weight carried, L<strength|stat_Str> and 163direction. Distance depends on weight carried, L<strength|stat_Str> and
188L<dexterity|stat_Dex> of the user. This skill may also be used as an 164L<dexterity|stat_Dex> of the user. This skill may also be used as an
189attack. 165attack.
190 166
191=head2 karate 167=head2 karate
192 168
200without this skill. B<Note:> You can't gain experience in this skill. Having 176without this skill. B<Note:> You can't gain experience in this skill. Having
201this skill is enough to move faster. 177this skill is enough to move faster.
202 178
203=head2 literacy 179=head2 literacy
204 180
205You can identify books and scrolls that you hold. Since scrolls are 181With this skill you can identify books and scrolls in your inventory,
206currently always identified, this is not the greatest of skills. 182giving you more experience that you can invest into identifying higher
183level books and scrolls.
184
185Literacy is also required to read books and scrolls, and to learn new
186spells and skills from books and scrolls.
207 187
208=head2 lockpicking 188=head2 lockpicking
209 189
210You may "pick locks" (open doors). You need to have readied some 190You may "pick locks" (open doors). You need to have readied some
211B<lockpicks> to use this skill. 191B<lockpicks> to use this skill.
212 192
213=head2 meditation 193=head2 meditation
214 194
215Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 195Player can regain mana/hp at an accelerated rate by C<use_skill
216the L<praying skill|skill_description/praying>. Player must first strip 196meditation>. Player must first strip off encumbering armour however. This
217off encumbering armour however. This skill is only available to the "monk" 197skill is only available to the "monk" character class.
218character class.
219 198
220=head2 one handed weapons 199=head2 one handed weapons
221 200
222You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 201You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
223B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 202B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
224direction keys. 203direction keys.
225 204
226=head2 two handed weapons 205=head2 two handed weapons
227 206
228You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 207You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
229Wield and ready the weapon by applying it and use the fire and direction keys. 208Wield and ready the weapon by applying it and use the fire and direction keys.
230 209
231=head2 missile weapons 210=head2 missile weapons
232 211
233The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 212The user is capable of making attacks with ranged weapons (eg bow, crossbow).
234Fire arrows by applying a bow and using the fire and direction keys. To fire 213Fire arrows by applying a bow and using the fire and direction keys. To fire
235specific arrows to kill a monster that is weak against a certain arrow, mark 214specific arrows to kill a monster that is weak against a certain arrow, mark
236this arrow and fire. 215this arrow and fire.
237 216
238=head2 mountaineer 217=head2 mountaineer
240While the skill is readied, the possessor will move faster through "hilly" 219While the skill is readied, the possessor will move faster through "hilly"
241terrain (hills, mountains, etc.) 220terrain (hills, mountains, etc.)
242 221
243=head2 oratory 222=head2 oratory
244 223
245You may "recruit" followers. Recruitees must be of lower level, and 224You may "recruit" followers targeting them with your B<oratory>
246unaggressive to start. Use of this skill may anger the audience. Also, 225skill. Recruitees must be unaggressive to start (a good way to pacify
247"special" monsters are immune to recruitment. Success depends on user's 226monsters is the L<singing skill|skill_description/singing>). Use of
248L<charisma|stat_Cha> and level. 227this skill may anger the audience. Also, some monsters are immune to
228recruitment. Success depends on user's level and her L<charisma|stat_Cha>
229vs. the recruitee's L<intelligence|stat_Int> and level.
230
231Kill experience from your followers goes directly to your oratory skill.
232
233Cleaning women and unagggressive low-level monsters (such as the dogs in
234the wizards house in scorn) are good initial targets for this skill.
249 235
250=head2 praying 236=head2 praying
251 237
252You are allowed to cast "cleric" spells. In addition, this skill may be 238The praying skill allows you to cast "cleric" spells. In addition, this
253used to accelerate the accumulation of grace by C<use_skill praying>. 239skill may be used to accelerate the accumulation of grace points by
254This skill may be either learned (e.g. using a L<skill scroll>) or 240praying (see L<How do I pray?|how_tp_pray>. This skill may be either
255acquired through the use of a B<holy symbol>. 241learned (e.g. using a L<skill scroll>) or acquired through the use of a
242B<holy symbol>.
256 243
257One of the best spells to start is the 'holy word' spell and later, 244One of the best spells to start with is the 'holy word' spell and later,
258if you find it, the 'banishment' spell, which is much stronger. 245if you find it, the 'banishment' spell, which is much stronger.
259 246
260=head2 punching 247=head2 punching
261 248
262You can make a "bare-handed attack". Damage is based on the user's 249You can make a "bare-handed attack". Damage is based on the user's
270traps, or actively used when in vicinity of a trap. To use it, fire into 257traps, or actively used when in vicinity of a trap. To use it, fire into
271any direction. 258any direction.
272 259
273=head2 disarm traps 260=head2 disarm traps
274 261
275You can disarm previously discovered traps (for example, with the B<find traps> skill). 262You can disarm previously discovered traps (for example, with the B<find
263traps> skill).
264
265=head2 mining
266
267You know how to use a pickaxe to extract minerals from veins. You can also use
268spells of the mining spell school. For instance the I<detect mineral> spell.
276 269
277=head2 sense curse 270=head2 sense curse
278 271
279You can detect whether items that you hold are B<cursed> by firing in any 272You can detect whether items in your inventory or on the floor are
280direction while this skill is readied. 273B<cursed> by using this skill.
281 274
282=head2 sense magic 275=head2 sense magic
283 276
284You can detect whether items that you hold are B<magic> by firing in any 277You can detect whether items in your inventory or on the floor are
285direction while this skill is readied. 278B<magic> by using this skill.
286 279
287=head2 singing 280=head2 singing
288 281
289You may pacify hostile monsters with this skill. Certain kinds of 282You may pacify hostile monsters with this area attack skill (it is
290monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 283directionless and affects the area around you - the higher the skill,
284the larger the area). Certain kinds of monsters are immune. Success
285depends on user's level and her L<charisma|stat_Cha> vs. the monster's
286L<intelligence|stat_Int> and level.
287
288Singing is a good companion skill for the L<oratory
289skill|skill_description/oratory>: first you pacify creates using singing,
290then you can orate them, convincing them if your cause. It is a useful
291skill when monsters are overwhelming you, too.
291 292
292=head2 smithery 293=head2 smithery
293 294
294You can identify arms and armour that you hold, and, with the help of a 295You can identify arms and armour that you hold, and, with the help of a
295B<forge>, can even create weapons using the alchemy skill. 296B<forge>, can even create weapons using this skill.
296 297
297=head2 stealing 298=head2 stealing
298 299
299You can take items from the inventory of NPCs, monsters and maybe other 300You can take items from the inventory of NPCs, monsters and maybe other
300players. 301players.
306those things. 307those things.
307 308
308=head2 throwing 309=head2 throwing
309 310
310You can throw items at monsters. To do this, fire at a monster with this skill 311You can throw items at monsters. To do this, fire at a monster with this skill
311readied. You can chose what to throw by marking an item, if you do not chose an 312readied. You can chose what to throw by marking an item.
312item, an item from your inventory is randomly picked and thrown unless the item
313is locked.
314
315ERROR: Randomly?
316 313
317=head2 use magic item 314=head2 use magic item
318 315
319You can use magic items like rods/wands/horns. The level of experience 316You can use magic items like rods/wands/horns. The level of experience
320influences how powerful the spells are you can evoke from the 317influences how powerful the spells are you can evoke from the
321rod/wand/horn. 318rod/wand/horn.
322 319
323=head2 woodsman 320=head2 woodsman
324 321
325While the skill is readied, the possessor will move faster through 322While the skill is readied, the possessor will move faster through
326"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 323"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
324
325Woodsmen can also craft various items useful to their skill.
327 326
328=head2 inscription 327=head2 inscription
329 328
330You can inscribe scrolls with a text. This is useful to create messages, 329You can inscribe empty scrolls and books with a text. This is useful to
331especially via the Imperial Post Office (IPO). 330create messages, especially via the Imperial Post Office (IPO).
332 331
333You can also rewrite spell scrolls with a previously known spell. You 332You can also write spell scrolls with a spell known to you. You need
334need L<mana|stat_mana>, time and an old scroll. Backfire effects are 333L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
335possible. Only available as a 'writing pen'. 334possible. Only available as a 'writing pen'.
336 335
337How to rewrite a mail scroll/books etc.: 336How to write into a mail scroll/books etc.:
338 337
339 mark <name of scroll> # or use the menu 338 mark <name of scroll> # or use the menu
340 use_skill inscription <your message goes here> 339 use_skill inscription <your message goes here>
341 340
342How to rewrite a spell scroll: 341How to rewrite a spell scroll:
343 342
344 mark <name of scroll> # or use the menu 343 mark <name of scroll> # or use the menu
345 cast <spell> # prepare the spell you want to write 344 cast <spell> # prepare the spell you want to write
346 use_skill inscription # write the spell on the scroll 345 use_skill inscription # write the spell on the scroll
347 346
348The scroll on which you want to write has to be much lower than your inscription
349level, otherwise you may accidentally read the scroll and cast the spell inside it.
350If you succeed, the scroll will be a scroll of the spell you chose and your level of 347If you succeed, the scroll will be a scroll of the spell you chose and
351inscription as its level. Hence, you don't need to be that level in the spell skill 348your level of inscription as its level. Hence, you don't need to be that
352to write higher level spellscrolls. 349level in the spell skill to write higher level spellscrolls.
353 350
354Caution: Magic spell writing can be risky to one's health. There can be 351Caution: Magic spell writing can be risky to one's health. There can be
355some negative effects if one fails to write a spell scroll. The most 352some negative effects if one fails to write a spell scroll. The most
356benign is that one becomes confused for a short time. Other effects are 353benign is that one becomes confused for a short time. Other effects are
357more severe and can even be dangerous. 354more severe and can even be dangerous.
374skill. Attacking is done by running into the opponent. This is a unique skill 371skill. Attacking is done by running into the opponent. This is a unique skill
375that can only be used by acidborns. 372that can only be used by acidborns.
376 373
377=head2 poison nail 374=head2 poison nail
378 375
379TODO: Add goblins and think about the name goblin.
380
381You can do a "bare-handed attack" and inject poison into the opponent with 376You can do a "bare-handed attack" and inject poison into the opponent with
382this skill readied. Attacking is done by running into the opponent. This is a 377this skill readied. Attacking is done by running into the opponent. This is a
383unique skill that can only be used by goblins. 378unique skill that can only be used by goblins.
384 379
385=head1 About experience and skills 380=head1 About experience and skills
386 381
387=head2 Associated and miscellaneous skills 382=head2 Associated and miscellaneous skills
388 383
389In Crossfire two types of skills exist; The first kind, "associated" 384In Deliantra, two types of skills exist; The first kind, "associated"
390skills, are those skills which are associated with a category of 385skills, are those skills which are associated with a category of
391experience. The other kind of skill, "miscellaneous" skills, are not 386experience. The other kind of skill, "miscellaneous" skills, are not
392related to any experience category. 387related to any experience category.
393 388
394The main difference between these two kinds of skills is in the result 389The main difference between these two kinds of skills is in the result
572 567
573Parts of this document were originally compiled, edited, and written by 568Parts of this document were originally compiled, edited, and written by
574Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 569Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
575compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 570compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
576 571
577Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 572Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
578Steenhoven and Marc A. Lehmann. 573Steenhoven and Marc A. Lehmann.
579 574

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines