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9 | =head1 Skills |
9 | =head1 Skills |
10 | |
10 | |
11 | =head1 Description |
11 | =head1 Description |
12 | |
12 | |
13 | Instead of gaining experience for basically just killing monsters (and |
13 | Instead of gaining experience for basically just killing monsters (and |
14 | disarming traps) you can also gain a variety of experience through the |
14 | disarming traps) you can also gain experience in a variety of other |
15 | use of skills. |
15 | skills, which can either be learned or used through a skill tool or |
16 | |
16 | talisman. |
17 | =head1 Skill Overview |
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18 | |
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19 | Skill Experience Associated Stats |
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20 | Stat 1 Stat 2 Stat 3 |
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21 | Achemy Mental Int Dex Wis |
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22 | Bargaining NONE n/a n/a n/a |
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23 | Bowyer Mental Int Dex Wis |
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24 | Clawing Physique Str Dex n/a |
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25 | Disarm Traps Agility Dex Int Str |
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26 | Find Traps Mental Int Dex n/a |
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27 | Flame Touch Physique Str Dex Int |
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28 | Hiding Agility Dex Int n/a |
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29 | Inscription Mental Int Dex n/a |
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30 | Jeweler Mental Int Wis Dex |
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31 | Jumping Physique Str Dex n/a |
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32 | Karate Physique Str Dex n/a |
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33 | Literacy Mental Int Wis n/a |
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34 | Lockpicking Agility Dex Int n/a |
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35 | Meditation NONE Int Wis Pow |
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36 | Melee Weapons Physique Str Dex n/a |
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37 | Missile Weapons Physique Str Dex n/a |
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38 | Mountaineer NONE n/a n/a n/a |
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39 | Oratory Personality Cha Int n/a |
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40 | Praying Wisdom Wis Pow n/a |
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41 | Punching Physique Str Dex n/a |
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42 | Sense Curse Wisdom Pow Wis n/a |
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43 | Sense Magic Magic Pow Int n/a |
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44 | Set Traps Mental Int Dex Str |
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45 | Singing Personality Cha Int n/a |
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46 | Smithery Mental Int Str Dex |
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47 | Stealing Agility Dex Int n/a |
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48 | Thaumaturgy Mental Int Wis n/a |
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49 | Throwing Physique Str Dex n/a |
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50 | Use Magic Item NONE Pow Int n/a |
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51 | Wizardry Magic Pow Int n/a |
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52 | Woodsman Mental Int Dex Wis |
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53 | |
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54 | =head1 X<skill_description>Skill Descriptions |
18 | =head1 X<skill_description>Skill Descriptions |
55 | |
19 | |
56 | Below is a more detailed description of each skills and how they are used. |
20 | Below is a more detailed description of each skills and how they are used. |
57 | |
21 | |
58 | =head2 alchemy |
22 | =head2 alchemy |
59 | |
23 | |
60 | You can identify potions, containers, and different kinds of ore and |
24 | You can identify potions, containers, and different kinds of ore and |
61 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
25 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
62 | monsters killing him/her etc.) from other ingredients using a cauldron |
26 | monsters killing him/her etc.) from other ingredients using a cauldron |
63 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
27 | L<$ARCH/cauldron.x11>. |
64 | |
28 | |
65 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
29 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
66 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
30 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
67 | not get identified if your alchemy level is too low. |
31 | not get identified if your alchemy level is too low. |
68 | |
32 | |
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99 | =head2 bowyer |
63 | =head2 bowyer |
100 | |
64 | |
101 | You can identify missile weapons and missiles such as arrows, bolts and |
65 | You can identify missile weapons and missiles such as arrows, bolts and |
102 | bows. One can also create special bows and arrows from other ingredients |
66 | bows. One can also create special bows and arrows from other ingredients |
103 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
67 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
104 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
68 | skill and a B<workbench> L<$ARCH/workbench.x11> |
105 | (you just have to find out a recipe). |
69 | (you just have to find out a recipe). |
106 | |
70 | |
107 | =head2 clawing |
71 | =head2 clawing |
108 | |
72 | |
109 | You can make a "bare-handed attack". Damage is based on the user's |
73 | You can make a "bare-handed attack". Damage is based on the user's |
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211 | B<lockpicks> to use this skill. |
175 | B<lockpicks> to use this skill. |
212 | |
176 | |
213 | =head2 meditation |
177 | =head2 meditation |
214 | |
178 | |
215 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
179 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
216 | the L<praying skill|skill_description/praying>. Player must first strip |
180 | the L<skill_description/praying> skill. Player must first strip |
217 | off encumbering armour however. This skill is only available to the "monk" |
181 | off encumbering armour however. This skill is only available to the "monk" |
218 | character class. |
182 | character class. |
219 | |
183 | |
220 | =head2 one handed weapons |
184 | =head2 one handed weapons |
221 | |
185 | |
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254 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
218 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
255 | the wizards house in scorn) are good initial targets for this skill. |
219 | the wizards house in scorn) are good initial targets for this skill. |
256 | |
220 | |
257 | =head2 praying |
221 | =head2 praying |
258 | |
222 | |
259 | You are allowed to cast "cleric" spells. In addition, this skill may be |
223 | The praying skill allows you to cast "cleric" spells. In addition, this |
260 | used to accelerate the accumulation of grace by C<use_skill praying>. |
224 | skill may be used to accelerate the accumulation of grace points by |
261 | This skill may be either learned (e.g. using a L<skill scroll>) or |
225 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
262 | acquired through the use of a B<holy symbol>. |
226 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
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227 | B<holy symbol>. |
263 | |
228 | |
264 | One of the best spells to start is the 'holy word' spell and later, |
229 | One of the best spells to start with is the 'holy word' spell and later, |
265 | if you find it, the 'banishment' spell, which is much stronger. |
230 | if you find it, the 'banishment' spell, which is much stronger. |
266 | |
231 | |
267 | =head2 punching |
232 | =head2 punching |
268 | |
233 | |
269 | You can make a "bare-handed attack". Damage is based on the user's |
234 | You can make a "bare-handed attack". Damage is based on the user's |
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550 | |
586 | Parts of this document were originally compiled, edited, and written by |
551 | Parts of this document were originally compiled, edited, and written by |
587 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
552 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
588 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
553 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
589 | |
554 | |
590 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
555 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
591 | Steenhoven and Marc A. Lehmann. |
556 | Steenhoven and Marc A. Lehmann. |
592 | |
557 | |