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1=begin comment
2***
3*** WARNING: THIS IS A GENERATED FILE - CHANGES WILL BE LOST
4*** The source for this file is in CFPlus/pod/skill_help.pod
5*** Make any changes there and then run ./copy_doc
6***
7=end comment
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 16disarming traps) you can also gain experience in a variety of other
7use of skills. 17skills, which can either be learned or used through a skill tool or
8 18talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 19
46=head1 X<skill_description>Skill Descriptions 20=head1 X<skill_description>Skill Descriptions
47 21
48Below is a more detailed description of each skills and how they are used. 22Below is a more detailed description of each skills and how they are used.
49 23
50=head2 alchemy 24=head2 alchemy
51 25
52You can identify potions, containers, and different kinds of ore and 26You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 27mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 28monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 29L<$ARCH/cauldron.x11>.
56 30
57To identify alchemy stuff you have to stand over it or have it in your inventory and 31To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 32issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 33not get identified if your alchemy level is too low.
60 34
91=head2 bowyer 65=head2 bowyer
92 66
93You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 70skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 71(you just have to find out a recipe).
98 72
99=head2 clawing 73=head2 clawing
100 74
101You can make a "bare-handed attack". Damage is based on the user's 75You can make a "bare-handed attack". Damage is based on the user's
169You can identify amulets, rings and talismans. One can also improve magic 143You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 144rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 145similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 146you need to put the ingredients in a B<jeweler's workbench>.
173 147
148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
149
174=head2 jumping 150=head2 jumping
175 151
176You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
190without this skill. B<Note:> You can't gain experience in this skill. Having 166without this skill. B<Note:> You can't gain experience in this skill. Having
191this skill is enough to move faster. 167this skill is enough to move faster.
192 168
193=head2 literacy 169=head2 literacy
194 170
195You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
196currently always identified, this is not the greatest of skills. 172giving you more experience that you cna invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
197 177
198=head2 lockpicking 178=head2 lockpicking
199 179
200You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
201B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
202 182
203=head2 meditation 183=head2 meditation
204 184
205Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
206the L<praying skill|skill_description/praying>. Player must first strip 186the L<skill_description/praying> skill. Player must first strip
207off encumbering armour however. This skill is only available to the "monk" 187off encumbering armour however. This skill is only available to the "monk"
208character class. 188character class.
209 189
210=head2 one handed weapons 190=head2 one handed weapons
211 191
230While the skill is readied, the possessor will move faster through "hilly" 210While the skill is readied, the possessor will move faster through "hilly"
231terrain (hills, mountains, etc.) 211terrain (hills, mountains, etc.)
232 212
233=head2 oratory 213=head2 oratory
234 214
235You may "recruit" followers. Recruitees must be of lower level, and 215You may "recruit" followers targeting them with your B<oratory>
236unaggressive to start. Use of this skill may anger the audience. Also, 216skill. Recruitees must be unaggressive to start (a good way to pacify
237"special" monsters are immune to recruitment. Success depends on user's 217monsters is the L<singing skill|skill_description/singing>). Use of
238L<charisma|stat_Cha> and level. 218this skill may anger the audience. Also, some monsters are immune to
219recruitment. Success depends on user's level and her L<charisma|stat_Cha>
220vs. the recruitee's L<intelligence|stat_Int> and level.
221
222Kill experience from your followers goes directly to your oratory skill.
223
224Cleaning women and unagggressive low-level monsters (such as the dogs in
225the wizards house in scorn) are good initial targets for this skill.
239 226
240=head2 praying 227=head2 praying
241 228
242You are allowed to cast "cleric" spells. In addition, this skill may be 229The praying skill allows you to cast "cleric" spells. In addition, this
243used to accelerate the accumulation of grace by C<use_skill praying>. 230skill may be used to accelerate the accumulation of grace points by
244This skill may be either learned (e.g. using a L<skill scroll>) or 231praying (see L<How do I pray?|how_tp_pray>. This skill may be either
245acquired through the use of a B<holy symbol>. 232learned (e.g. using a L<skill scroll>) or acquired through the use of a
233B<holy symbol>.
246 234
247One of the best spells to start is the 'holy word' spell and later, 235One of the best spells to start with is the 'holy word' spell and later,
248if you find it, the 'banishment' spell, which is much stronger. 236if you find it, the 'banishment' spell, which is much stronger.
249 237
250=head2 punching 238=head2 punching
251 239
252You can make a "bare-handed attack". Damage is based on the user's 240You can make a "bare-handed attack". Damage is based on the user's
260traps, or actively used when in vicinity of a trap. To use it, fire into 248traps, or actively used when in vicinity of a trap. To use it, fire into
261any direction. 249any direction.
262 250
263=head2 disarm traps 251=head2 disarm traps
264 252
265You can disarm previously discovered traps (for example, with the B<find traps> skill). 253You can disarm previously discovered traps (for example, with the B<find
254traps> skill).
255
256=head2 mining
257
258You know how to use a pickaxe to extract minerals from veins. You can also use
259spells of the mining spell school. For instance the I<detect mineral> spell.
266 260
267=head2 sense curse 261=head2 sense curse
268 262
269You can detect whether items that you hold are B<cursed> by firing in any 263You can detect whether items in your inventory or on the floor are
270direction while this skill is readied. 264B<cursed> by using this skill.
271 265
272=head2 sense magic 266=head2 sense magic
273 267
274You can detect whether items that you hold are B<magic> by firing in any 268You can detect whether items in your inventory or on the floor are
275direction while this skill is readied. 269B<magic> by using this skill.
276 270
277=head2 singing 271=head2 singing
278 272
279You may pacify hostile monsters with this skill. Certain kinds of 273You may pacify hostile monsters with this area attack skill (it is
280monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 274directionless and affects the area around you - the higher the skill,
275the larger the area). Certain kinds of monsters are immune. Success
276depends on user's level and her L<charisma|stat_Cha> vs. the monster's
277L<intelligence|stat_Int> and level.
278
279Singing is a good companion skill for the L<oratory
280skill|skill_description/oratory>: first you pacify creates using singing,
281then you can orate them, convincing them if your cause. It is a useful
282skill when monsters are overwhelming you, too.
281 283
282=head2 smithery 284=head2 smithery
283 285
284You can identify arms and armour that you hold, and, with the help of a 286You can identify arms and armour that you hold, and, with the help of a
285B<forge>, can even create weapons using the alchemy skill. 287B<forge>, can even create weapons using the alchemy skill.
296those things. 298those things.
297 299
298=head2 throwing 300=head2 throwing
299 301
300You can throw items at monsters. To do this, fire at a monster with this skill 302You can throw items at monsters. To do this, fire at a monster with this skill
301readied. You can chose what to throw by marking an item, if you do not chose an 303readied. You can chose what to throw by marking an item.
302item, an item from your inventory is randomly picked and thrown unless the item
303is locked.
304
305ERROR: Randomly?
306 304
307=head2 use magic item 305=head2 use magic item
308 306
309You can use magic items like rods/wands/horns. The level of experience 307You can use magic items like rods/wands/horns. The level of experience
310influences how powerful the spells are you can evoke from the 308influences how powerful the spells are you can evoke from the
311rod/wand/horn. 309rod/wand/horn.
312 310
313=head2 woodsman 311=head2 woodsman
314 312
315While the skill is readied, the possessor will move faster through 313While the skill is readied, the possessor will move faster through
316"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 314"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
315
316Woodsmen can also craft various items useful to their skill.
317 317
318=head2 inscription 318=head2 inscription
319 319
320You can inscribe scrolls with a text. This is useful to create messages, 320You can inscribe empty scrolls and books with a text. This is useful to
321especially via the Imperial Post Office (IPO). 321create messages, especially via the Imperial Post Office (IPO).
322 322
323You can also rewrite spell scrolls with a previously known spell. You 323You can also write spell scrolls with a spell known to you. You need
324need L<mana|stat_mana>, time and an old scroll. Backfire effects are 324L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
325possible. Only available as a 'writing pen'. 325possible. Only available as a 'writing pen'.
326 326
327How to rewrite a mail scroll/books etc.: 327How to write into a mail scroll/books etc.:
328 328
329 mark <name of scroll> # or use the menu 329 mark <name of scroll> # or use the menu
330 use_skill inscription <your message goes here> 330 use_skill inscription <your message goes here>
331 331
332How to rewrite a spell scroll: 332How to rewrite a spell scroll:
333 333
334 mark <name of scroll> # or use the menu 334 mark <name of scroll> # or use the menu
335 cast <spell> # prepare the spell you want to write 335 cast <spell> # prepare the spell you want to write
336 use_skill inscription # write the spell on the scroll 336 use_skill inscription # write the spell on the scroll
337 337
338The scroll on which you want to write has to be much lower than your inscription
339level, otherwise you may accidentally read the scroll and cast the spell inside it.
340If you succeed, the scroll will be a scroll of the spell you chose and your level of 338If you succeed, the scroll will be a scroll of the spell you chose and
341inscription as its level. Hence, you don't need to be that level in the spell skill 339your level of inscription as its level. Hence, you don't need to be that
342to write higher level spellscrolls. 340level in the spell skill to write higher level spellscrolls.
343 341
344Caution: Magic spell writing can be risky to one's health. There can be 342Caution: Magic spell writing can be risky to one's health. There can be
345some negative effects if one fails to write a spell scroll. The most 343some negative effects if one fails to write a spell scroll. The most
346benign is that one becomes confused for a short time. Other effects are 344benign is that one becomes confused for a short time. Other effects are
347more severe and can even be dangerous. 345more severe and can even be dangerous.
364skill. Attacking is done by running into the opponent. This is a unique skill 362skill. Attacking is done by running into the opponent. This is a unique skill
365that can only be used by acidborns. 363that can only be used by acidborns.
366 364
367=head2 poison nail 365=head2 poison nail
368 366
369TODO: Add goblins and think about the name goblin.
370
371You can do a "bare-handed attack" and inject poison into the opponent with 367You can do a "bare-handed attack" and inject poison into the opponent with
372this skill readied. Attacking is done by running into the opponent. This is a 368this skill readied. Attacking is done by running into the opponent. This is a
373unique skill that can only be used by goblins. 369unique skill that can only be used by goblins.
374 370
375=head1 About experience and skills 371=head1 About experience and skills
376 372
377=head2 Associated and miscellaneous skills 373=head2 Associated and miscellaneous skills
378 374
379In Crossfire two types of skills exist; The first kind, "associated" 375In Deliantra, two types of skills exist; The first kind, "associated"
380skills, are those skills which are associated with a category of 376skills, are those skills which are associated with a category of
381experience. The other kind of skill, "miscellaneous" skills, are not 377experience. The other kind of skill, "miscellaneous" skills, are not
382related to any experience category. 378related to any experience category.
383 379
384The main difference between these two kinds of skills is in the result 380The main difference between these two kinds of skills is in the result
562 558
563Parts of this document were originally compiled, edited, and written by 559Parts of this document were originally compiled, edited, and written by
564Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 560Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
565compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 561compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
566 562
567Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 563Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
568Steenhoven and Marc A. Lehmann. 564Steenhoven and Marc A. Lehmann.
569 565

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