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4*** The source for this file is in CFPlus/pod/skill_help.pod 4*** The source for this file is in CFPlus/pod/skill_help.pod
5*** Make any changes there and then run ./copy_doc 5*** Make any changes there and then run ./copy_doc
6*** 6***
7=end comment 7=end comment
8 8
9=encoding utf-8
10
9=head1 Skills 11=head1 Skills
10 12
11=head1 Description 13=head1 Description
12 14
13Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
14disarming traps) you can also gain a variety of experience through the 16disarming traps) you can also gain experience in a variety of other
15use of skills. 17skills, which can either be learned or used through a skill tool or
16 18talisman.
17=head1 Skill Overview
18
19 Skill Experience Associated Stats
20 Stat 1 Stat 2 Stat 3
21 Achemy Mental Int Dex Wis
22 Bargaining NONE n/a n/a n/a
23 Bowyer Mental Int Dex Wis
24 Clawing Physique Str Dex n/a
25 Disarm Traps Agility Dex Int Str
26 Find Traps Mental Int Dex n/a
27 Flame Touch Physique Str Dex Int
28 Hiding Agility Dex Int n/a
29 Inscription Mental Int Dex n/a
30 Jeweler Mental Int Wis Dex
31 Jumping Physique Str Dex n/a
32 Karate Physique Str Dex n/a
33 Literacy Mental Int Wis n/a
34 Lockpicking Agility Dex Int n/a
35 Meditation NONE Int Wis Pow
36 Melee Weapons Physique Str Dex n/a
37 Missile Weapons Physique Str Dex n/a
38 Mountaineer NONE n/a n/a n/a
39 Oratory Personality Cha Int n/a
40 Praying Wisdom Wis Pow n/a
41 Punching Physique Str Dex n/a
42 Sense Curse Wisdom Pow Wis n/a
43 Sense Magic Magic Pow Int n/a
44 Set Traps Mental Int Dex Str
45 Singing Personality Cha Int n/a
46 Smithery Mental Int Str Dex
47 Stealing Agility Dex Int n/a
48 Thaumaturgy Mental Int Wis n/a
49 Throwing Physique Str Dex n/a
50 Use Magic Item NONE Pow Int n/a
51 Wizardry Magic Pow Int n/a
52 Woodsman Mental Int Dex Wis
53 19
54=head1 X<skill_description>Skill Descriptions 20=head1 X<skill_description>Skill Descriptions
55 21
56Below is a more detailed description of each skills and how they are used. 22Below is a more detailed description of each skills and how they are used.
57 23
58=head2 alchemy 24=head2 alchemy
59 25
60You can identify potions, containers, and different kinds of ore and 26You can identify potions, containers, and different kinds of ore and
61mineral, mix potions and create other stuff (such as gold, weapons, deadly 27mineral, mix potions and create other stuff (such as gold, weapons, deadly
62monsters killing him/her etc.) from other ingredients using a cauldron 28monsters killing him/her etc.) from other ingredients using a cauldron
63L<$ARCH/misc/Container/cauldron.base.111.png>. 29L<$ARCH/cauldron.x11>.
64 30
65To identify alchemy stuff you have to stand over it or have it in your inventory and 31To identify alchemy stuff you have to stand over it or have it in your inventory and
66issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 32issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
67not get identified if your alchemy level is too low. 33not get identified if your alchemy level is too low.
68 34
99=head2 bowyer 65=head2 bowyer
100 66
101You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
102bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
103using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
104skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 70skill and a B<workbench> L<$ARCH/workbench.x11>
105(you just have to find out a recipe). 71(you just have to find out a recipe).
106 72
107=head2 clawing 73=head2 clawing
108 74
109You can make a "bare-handed attack". Damage is based on the user's 75You can make a "bare-handed attack". Damage is based on the user's
200without this skill. B<Note:> You can't gain experience in this skill. Having 166without this skill. B<Note:> You can't gain experience in this skill. Having
201this skill is enough to move faster. 167this skill is enough to move faster.
202 168
203=head2 literacy 169=head2 literacy
204 170
205You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
206currently always identified, this is not the greatest of skills. 172giving you more experience that you cna invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
207 177
208=head2 lockpicking 178=head2 lockpicking
209 179
210You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
211B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
212 182
213=head2 meditation 183=head2 meditation
214 184
215Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
216the L<praying skill|skill_description/praying>. Player must first strip 186the L<skill_description/praying> skill. Player must first strip
217off encumbering armour however. This skill is only available to the "monk" 187off encumbering armour however. This skill is only available to the "monk"
218character class. 188character class.
219 189
220=head2 one handed weapons 190=head2 one handed weapons
221 191
240While the skill is readied, the possessor will move faster through "hilly" 210While the skill is readied, the possessor will move faster through "hilly"
241terrain (hills, mountains, etc.) 211terrain (hills, mountains, etc.)
242 212
243=head2 oratory 213=head2 oratory
244 214
245You may "recruit" followers. Recruitees must be of lower level, and 215You may "recruit" followers targeting them with your B<oratory>
246unaggressive to start. Use of this skill may anger the audience. Also, 216skill. Recruitees must be unaggressive to start (a good way to pacify
247"special" monsters are immune to recruitment. Success depends on user's 217monsters is the L<singing skill|skill_description/singing>). Use of
248L<charisma|stat_Cha> and level. 218this skill may anger the audience. Also, some monsters are immune to
219recruitment. Success depends on user's level and her L<charisma|stat_Cha>
220vs. the recruitee's L<intelligence|stat_Int> and level.
221
222Kill experience from your followers goes directly to your oratory skill.
223
224Cleaning women and unagggressive low-level monsters (such as the dogs in
225the wizards house in scorn) are good initial targets for this skill.
249 226
250=head2 praying 227=head2 praying
251 228
252You are allowed to cast "cleric" spells. In addition, this skill may be 229The praying skill allows you to cast "cleric" spells. In addition, this
253used to accelerate the accumulation of grace by C<use_skill praying>. 230skill may be used to accelerate the accumulation of grace points by
254This skill may be either learned (e.g. using a L<skill scroll>) or 231praying (see L<How do I pray?|how_tp_pray>. This skill may be either
255acquired through the use of a B<holy symbol>. 232learned (e.g. using a L<skill scroll>) or acquired through the use of a
233B<holy symbol>.
256 234
257One of the best spells to start is the 'holy word' spell and later, 235One of the best spells to start with is the 'holy word' spell and later,
258if you find it, the 'banishment' spell, which is much stronger. 236if you find it, the 'banishment' spell, which is much stronger.
259 237
260=head2 punching 238=head2 punching
261 239
262You can make a "bare-handed attack". Damage is based on the user's 240You can make a "bare-handed attack". Damage is based on the user's
270traps, or actively used when in vicinity of a trap. To use it, fire into 248traps, or actively used when in vicinity of a trap. To use it, fire into
271any direction. 249any direction.
272 250
273=head2 disarm traps 251=head2 disarm traps
274 252
275You can disarm previously discovered traps (for example, with the B<find traps> skill). 253You can disarm previously discovered traps (for example, with the B<find
254traps> skill).
255
256=head2 mining
257
258You know how to use a pickaxe to extract minerals from veins. You can also use
259spells of the mining spell school. For instance the I<detect mineral> spell.
276 260
277=head2 sense curse 261=head2 sense curse
278 262
279You can detect whether items that you hold are B<cursed> by firing in any 263You can detect whether items in your inventory or on the floor are
280direction while this skill is readied. 264B<cursed> by using this skill.
281 265
282=head2 sense magic 266=head2 sense magic
283 267
284You can detect whether items that you hold are B<magic> by firing in any 268You can detect whether items in your inventory or on the floor are
285direction while this skill is readied. 269B<magic> by using this skill.
286 270
287=head2 singing 271=head2 singing
288 272
289You may pacify hostile monsters with this skill. Certain kinds of 273You may pacify hostile monsters with this area attack skill (it is
290monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 274directionless and affects the area around you - the higher the skill,
275the larger the area). Certain kinds of monsters are immune. Success
276depends on user's level and her L<charisma|stat_Cha> vs. the monster's
277L<intelligence|stat_Int> and level.
278
279Singing is a good companion skill for the L<oratory
280skill|skill_description/oratory>: first you pacify creates using singing,
281then you can orate them, convincing them if your cause. It is a useful
282skill when monsters are overwhelming you, too.
291 283
292=head2 smithery 284=head2 smithery
293 285
294You can identify arms and armour that you hold, and, with the help of a 286You can identify arms and armour that you hold, and, with the help of a
295B<forge>, can even create weapons using the alchemy skill. 287B<forge>, can even create weapons using the alchemy skill.
306those things. 298those things.
307 299
308=head2 throwing 300=head2 throwing
309 301
310You can throw items at monsters. To do this, fire at a monster with this skill 302You can throw items at monsters. To do this, fire at a monster with this skill
311readied. You can chose what to throw by marking an item, if you do not chose an 303readied. You can chose what to throw by marking an item.
312item, an item from your inventory is randomly picked and thrown unless the item
313is locked.
314
315ERROR: Randomly?
316 304
317=head2 use magic item 305=head2 use magic item
318 306
319You can use magic items like rods/wands/horns. The level of experience 307You can use magic items like rods/wands/horns. The level of experience
320influences how powerful the spells are you can evoke from the 308influences how powerful the spells are you can evoke from the
321rod/wand/horn. 309rod/wand/horn.
322 310
323=head2 woodsman 311=head2 woodsman
324 312
325While the skill is readied, the possessor will move faster through 313While the skill is readied, the possessor will move faster through
326"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 314"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
315
316Woodsmen can also craft various items useful to their skill.
327 317
328=head2 inscription 318=head2 inscription
329 319
330You can inscribe scrolls with a text. This is useful to create messages, 320You can inscribe empty scrolls and books with a text. This is useful to
331especially via the Imperial Post Office (IPO). 321create messages, especially via the Imperial Post Office (IPO).
332 322
333You can also rewrite spell scrolls with a previously known spell. You 323You can also write spell scrolls with a spell known to you. You need
334need L<mana|stat_mana>, time and an old scroll. Backfire effects are 324L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
335possible. Only available as a 'writing pen'. 325possible. Only available as a 'writing pen'.
336 326
337How to rewrite a mail scroll/books etc.: 327How to write into a mail scroll/books etc.:
338 328
339 mark <name of scroll> # or use the menu 329 mark <name of scroll> # or use the menu
340 use_skill inscription <your message goes here> 330 use_skill inscription <your message goes here>
341 331
342How to rewrite a spell scroll: 332How to rewrite a spell scroll:
343 333
344 mark <name of scroll> # or use the menu 334 mark <name of scroll> # or use the menu
345 cast <spell> # prepare the spell you want to write 335 cast <spell> # prepare the spell you want to write
346 use_skill inscription # write the spell on the scroll 336 use_skill inscription # write the spell on the scroll
347 337
348The scroll on which you want to write has to be much lower than your inscription
349level, otherwise you may accidentally read the scroll and cast the spell inside it.
350If you succeed, the scroll will be a scroll of the spell you chose and your level of 338If you succeed, the scroll will be a scroll of the spell you chose and
351inscription as its level. Hence, you don't need to be that level in the spell skill 339your level of inscription as its level. Hence, you don't need to be that
352to write higher level spellscrolls. 340level in the spell skill to write higher level spellscrolls.
353 341
354Caution: Magic spell writing can be risky to one's health. There can be 342Caution: Magic spell writing can be risky to one's health. There can be
355some negative effects if one fails to write a spell scroll. The most 343some negative effects if one fails to write a spell scroll. The most
356benign is that one becomes confused for a short time. Other effects are 344benign is that one becomes confused for a short time. Other effects are
357more severe and can even be dangerous. 345more severe and can even be dangerous.
374skill. Attacking is done by running into the opponent. This is a unique skill 362skill. Attacking is done by running into the opponent. This is a unique skill
375that can only be used by acidborns. 363that can only be used by acidborns.
376 364
377=head2 poison nail 365=head2 poison nail
378 366
379TODO: Add goblins and think about the name goblin.
380
381You can do a "bare-handed attack" and inject poison into the opponent with 367You can do a "bare-handed attack" and inject poison into the opponent with
382this skill readied. Attacking is done by running into the opponent. This is a 368this skill readied. Attacking is done by running into the opponent. This is a
383unique skill that can only be used by goblins. 369unique skill that can only be used by goblins.
384 370
385=head1 About experience and skills 371=head1 About experience and skills
386 372
387=head2 Associated and miscellaneous skills 373=head2 Associated and miscellaneous skills
388 374
389In Crossfire two types of skills exist; The first kind, "associated" 375In Deliantra, two types of skills exist; The first kind, "associated"
390skills, are those skills which are associated with a category of 376skills, are those skills which are associated with a category of
391experience. The other kind of skill, "miscellaneous" skills, are not 377experience. The other kind of skill, "miscellaneous" skills, are not
392related to any experience category. 378related to any experience category.
393 379
394The main difference between these two kinds of skills is in the result 380The main difference between these two kinds of skills is in the result
572 558
573Parts of this document were originally compiled, edited, and written by 559Parts of this document were originally compiled, edited, and written by
574Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 560Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
575compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 561compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
576 562
577Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 563Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
578Steenhoven and Marc A. Lehmann. 564Steenhoven and Marc A. Lehmann.
579 565

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