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Makefile.am 1.7 (17 years ago) by root: partially support vpath builds
Notes 1.1.1.1 (18 years ago) by root: initial import
decor.C 1.14 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
door.C 1.14 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
exit.C 1.25 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
expand2x.C 1.5 (17 years ago) by root: reindent, minor changes
expand2x.h 1.1.1.1 (18 years ago) by root: initial import
floor.C 1.14 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
maze_gen.C 1.7 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
maze_gen.h 1.1.1.1 (18 years ago) by root: initial import
monster.C 1.16 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
random_map.C 1.27 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
random_map.h 1.13 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
rogue_layout.C 1.6 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
room_gen.h 1.1.1.1 (18 years ago) by root: initial import
room_gen_onion.C 1.10 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
room_gen_spiral.C 1.9 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
rproto.h 1.5 (17 years ago) by root: fix random number generator seeding
snake.C 1.6 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
special.C 1.22 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
square_spiral.C 1.9 (17 years ago) by root: - experimentall.y determine minimum random map size (12) - harden random map generator by stresstesting - reduced codesize while increasing readability (RANDOM => rndm) - fixed a likely unimportant bug in random_roll64 - possibly broke lots of code
standalone.C 1.14 (17 years ago) by pippijn: comments
style.C 1.24 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
test.C 1.4 (17 years ago) by root: just experimenting
testinput 1.1.1.1 (18 years ago) by root: initial import
treasure.C 1.25 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
wall.C 1.19 (17 years ago) by root: - prepare find_style_map rewrite - move pick_random_object to maptile:: - make pick_random_object fair overe the numbe rof monsters and no longer prefer big monsters.
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