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/cvs/deliantra/server/random_maps/Notes
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:14:21 2006 UTC (18 years, 3 months ago) by root
Branch: UPSTREAM, MAIN
CVS Tags: LAST_C_VERSION, rel-2_82, rel-2_81, rel-2_80, UPSTREAM_2006_03_15, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, UPSTREAM_2006_02_22, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, UPSTREAM_2006_02_03, difficulty_fix_merge_060810_2300, rel-2_43, rel-2_42, rel-2_41, HEAD
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# Content
1
2 test.c is a file for testing new layouts.
3 Compile it:
4 cc test.c <new_layout>.c -I../include -lm -L. -lrandom_map -o test
5
6
7 # wall
8 > stairs down (may be omitted)
9 < stairs up (may be omitted)
10 C map center (may be omitted)
11 D door (may be omitted)
12 '\0' nothing (should occupy every space not defined above)
13
14
15 Layout ideas:
16 snake layouts (done)
17 square spirals (like Mwizard maps) (done)
18 nethack (actually called "rogue" implemented Jan 16, 2001)
19 progressive rooms
20 room and corridor
21 temple maps
22 monster placement
23 decor placement
24
25 Other ideas:
26 riddle-maps with artifact rewards as specials, with reward keyed to difficulty
27 special-maps with word-activated teleporters and magic mouths as the only
28 hint of presense