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/cvs/deliantra/server/random_maps/decor.C
Revision: 1.16
Committed: Sun Jul 1 05:00:19 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_2, rel-2_3
Changes since 1.15: +10 -12 lines
Log Message:
- upgrade crossfire trt to the GPL version 3 (hopefully correctly).
- add a single file covered by the GNU Affero General Public License
  (which is not yet released, so I used the current draft, which is
  legally a bit wavy, but its likely better than nothing as it expresses
  direct intent by the authors, and we can upgrade as soon as it has been
  released).
  * this should ensure availability of source code for the server at least
    and hopefully also archetypes and maps even when modified versions
    are not being distributed, in accordance of section 13 of the agplv3.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.16 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 pippijn 1.11 *
4 root 1.16 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.11 *
8 root 1.16 * Crossfire TRT is free software: you can redistribute it and/or modify
9 pippijn 1.11 * it under the terms of the GNU General Public License as published by
10 root 1.16 * the Free Software Foundation, either version 3 of the License, or
11 pippijn 1.11 * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 root 1.16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 pippijn 1.11 * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19 root 1.16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20     *
21     * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 pippijn 1.11 */
23 elmex 1.1
24     #include <global.h>
25     #include <random_map.h>
26     #include <rproto.h>
27    
28     #define NR_DECOR_OPTIONS 1
29    
30     /* return a simple count of objects in the map at x,y. */
31    
32 root 1.2 int
33 root 1.4 obj_count_in_map (maptile *map, int x, int y)
34 root 1.2 {
35     int count = 0;
36 elmex 1.1 object *tmp;
37 root 1.2
38 root 1.6 for (tmp = GET_MAP_OB (map, x, y); tmp != NULL; tmp = tmp->above)
39 root 1.2 count++;
40 elmex 1.1 return count;
41     }
42 root 1.2
43 elmex 1.1 /* put the decor into the map. Right now, it's very primitive. */
44    
45 root 1.2 void
46 root 1.8 put_decor (maptile *map, char **maze, char *decorstyle, int decor_option, random_map_params *RP)
47 root 1.2 {
48 root 1.4 maptile *decor_map;
49 root 1.9 char style_name[1024];
50 elmex 1.1
51 root 1.2 sprintf (style_name, "/styles/decorstyles");
52 elmex 1.1
53 root 1.2 decor_map = find_style (style_name, decorstyle, -1);
54 root 1.12 if (!decor_map)
55 root 1.2 return;
56 root 1.12
57 elmex 1.1 /* pick a random option, only 1 option right now. */
58 root 1.2 if (decor_option == 0)
59 root 1.13 decor_option = rndm (NR_DECOR_OPTIONS) + 1;
60 root 1.12
61 root 1.2 switch (decor_option)
62     {
63 root 1.8 case 0:
64     break;
65     case 1:
66     { /* random placement of decor objects. */
67 root 1.13 int number_to_place = rndm (RP->Xsize * RP->Ysize / 5);
68 root 1.8 int failures = 0;
69     object *new_decor_object;
70    
71     while (failures < 100 && number_to_place > 0)
72     {
73     int x, y;
74    
75 root 1.13 x = rndm (RP->Xsize - 2) + 1;
76     y = rndm (RP->Ysize - 2) + 1;
77 root 1.8 if (maze[x][y] == 0 && obj_count_in_map (map, x, y) < 2)
78     { /* empty */
79     object *this_object;
80    
81 root 1.14 new_decor_object = decor_map->pick_random_object ();
82 root 1.8 this_object = arch_to_object (new_decor_object->arch);
83     new_decor_object->copy_to (this_object);
84     this_object->x = x;
85     this_object->y = y;
86     /* it screws things up if decor can stop people */
87 elmex 1.15 this_object->move_block = 0;
88 root 1.8 insert_ob_in_map (this_object, map, NULL, 0);
89     number_to_place--;
90     }
91     else
92     failures++;
93     }
94 root 1.2 break;
95 root 1.8 }
96     default:
97     { /* place decor objects everywhere: tile the map. */
98     int i, j;
99 root 1.2
100 root 1.8 for (i = 1; i < RP->Xsize - 1; i++)
101     for (j = 1; j < RP->Ysize - 1; j++)
102 root 1.2 {
103 root 1.8 if (maze[i][j] == 0)
104     {
105     object *new_decor_object, *this_object;
106 root 1.2
107 root 1.14 new_decor_object = decor_map->pick_random_object ();
108 root 1.2 this_object = arch_to_object (new_decor_object->arch);
109 root 1.5 new_decor_object->copy_to (this_object);
110 root 1.8 this_object->x = i;
111     this_object->y = j;
112 root 1.2 /* it screws things up if decor can stop people */
113 elmex 1.15 this_object->move_block = 0;
114 root 1.2 insert_ob_in_map (this_object, map, NULL, 0);
115     }
116     }
117 root 1.8 break;
118     }
119 elmex 1.1 }
120     }